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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/plugins/ags_agi/ags_agi.h"
namespace AGS3 {
namespace Plugins {
namespace AGSAgi {
const char *AGSAgi::AGS_GetPluginName() {
return "AGS AGI Plugin stub (ags_agi.dll)";
}
void AGSAgi::AGS_EngineStartup(IAGSEngine *engine) {
PluginBase::AGS_EngineStartup(engine);
SCRIPT_METHOD(SetAGIScalingMode, AGSAgi::SetAGIScalingMode);
SCRIPT_METHOD(GetAGIScalingMode, AGSAgi::GetAGIScalingMode);
SCRIPT_METHOD(UseAGIScaling, AGSAgi::UseAGIScaling);
}
void AGSAgi::SetAGIScalingMode(ScriptMethodParams ¶ms) {
PARAMS1(int, mode);
// TODO rest of the code
_scaling_mode = mode;
}
void AGSAgi::GetAGIScalingMode(ScriptMethodParams ¶ms) {
params._result = _scaling_mode;
}
void AGSAgi::UseAGIScaling(ScriptMethodParams ¶ms) {
PARAMS1(int, active);
// TODO rest of the code
_enabled = active;
}
} // namespace AGSAgi
} // namespace Plugins
} // namespace AGS3
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