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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_AGSCREDITZ_AGSCREDITZ_H
#define AGS_PLUGINS_AGSCREDITZ_AGSCREDITZ_H
#include "ags/plugins/ags_plugin.h"
#include "ags/plugins/ags_creditz/drawing.h"
#include "common/array.h"
#include "common/rect.h"
#include "common/str.h"
namespace AGS3 {
namespace Plugins {
namespace AGSCreditz {
typedef int (*IntFunction)(int val1);
struct Credit {
Common::String _text;
int _x = 0;
int _y = 0;
int _fontSlot = 0;
int _colorHeight = 0;
bool _isSet = false;
bool _image = false;
bool _outline = false;
};
struct SequenceSettings {
int startpoint = 0;
int endpoint = 0;
int speed = 0;
bool finished = false;
int automatic = 0;
int endwait = 0;
int topmask = 0;
int bottommask = 0;
};
struct StCredit {
Common::String credit;
Common::String title;
int x = 0;
int y = 0;
int font = 0;
int color = 0;
int title_x = 0;
int title_y = 0;
int title_font = 0;
int title_color = 0;
bool title_centered = false;
bool title_outline = false;
int pause = 0;
bool image = false;
int image_slot = 0;
int image_time = 0;
bool outline = false;
};
struct StSequenceSettings {
int speed = 0;
bool finished = false;
};
struct SingleStatic {
int id = 0;
int time = 0;
int style = 0;
int settings1 = 01;
int settings2 = 0;
bool bool_ = false;
};
typedef Common::Array<Credit> CreditArray;
typedef Common::Array<StCredit> StCreditArray;
class AGSCreditz : public PluginBase, public Drawing {
private:
int drawCredit(int sequence, int credit);
void doCredits();
int countLines(const Common::String &text);
Common::String extractParameter(Common::String &line, const Common::String &separator);
void specialEffect(int sequence, int credit, const Common::String &text,
int font, int color, int32 x_pos);
void drawStEffects(int sequence, int id, int style);
void speeder(int sequence);
protected:
enum Version {
VERSION_11 = 11, VERSION_20 = 20
};
Version _version;
PluginMethod _playSound;
CreditArray _credits[10];
StCreditArray _stCredits[10];
bool _creditsRunning = 0, _paused = 0, _staticCredits = 0;
int _creditSequence = 0, _yPos = 0, _sequenceHeight = 0, _speedPoint = 0;
int _calculatedSequenceHeight = 0, _timer = 0, _currentStatic = 0;
int _numChars = 0, _timer2 = 0;
int _emptyLineHeight = 10;
int _strCredit[10];
SequenceSettings _seqSettings[10];
StSequenceSettings _stSeqSettings[10];
SingleStatic _singleStatic;
// Version 1.1 specific
bool _resolutionFlag = false;
int32 _screenWidth = 0, _screenHeight = 0, _screenColorDepth = 0;
int32 _staticScreenWidth = 0;
bool _staticWidthMatches = false;
void draw();
void calculateSequenceHeight(int sequence);
int VGACheck(int value);
void startSequence(int sequence);
public:
AGSCreditz() : PluginBase(), Drawing() {}
virtual ~AGSCreditz() {}
};
} // namespace AGSCreditz
} // namespace Plugins
} // namespace AGS3
#endif
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