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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_AGSCREDITZ_DRAWING_H
#define AGS_PLUGINS_AGSCREDITZ_DRAWING_H
#include "common/scummsys.h"
namespace AGS3 {
namespace Plugins {
namespace AGSCreditz {
class Drawing {
public:
void drawPixel(uint8 *bitmap, int32 x, int32 y,
uint col, int32 pitch, int32 coldepth) {
switch (coldepth) {
case 8:
bitmap[x + y * pitch] = col;
break;
case 16:
*((uint16 *)(bitmap + y * pitch + x * 2)) = col;
break;
case 32:
*((uint32 *)(bitmap + y * pitch + x * 4)) = col;
break;
}
}
uint getPixelColor(uint8 *bitmap, int32 x, int32 y,
int32 pitch, int32 coldepth) {
switch (coldepth) {
case 8:
return bitmap[x + y * pitch];
case 16:
return *((uint16 *)(bitmap + y * pitch + x * 2));
case 32:
return *((uint32 *)(bitmap + y * pitch + x * 4));
}
return 0;
}
};
} // namespace AGSCreditz
} // namespace Plugins
} // namespace AGS3
#endif
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