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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_AGS_PAL_RENDER_AGS_PAL_RENDER_H
#define AGS_PLUGINS_AGS_PAL_RENDER_AGS_PAL_RENDER_H
#include "ags/plugins/ags_plugin.h"
#include "ags/plugins/serializer.h"
namespace AGS3 {
namespace Plugins {
namespace AGSPalRender {
class AGSPalRender : public PluginBase {
SCRIPT_HASH(AGSPalRender)
private:
void syncGame(Serializer &s);
public:
AGSPalRender() : PluginBase() {}
virtual ~AGSPalRender() {}
const char *AGS_GetPluginName() override;
void AGS_EngineStartup(IAGSEngine *lpEngine) override;
void AGS_EngineShutdown() override;
int64 AGS_EngineOnEvent(int event, NumberPtr data) override;
/**
* @defgroup PALInternal
* @{
*/
void LoadCLUT(ScriptMethodParams ¶ms);
void CycleRemap(ScriptMethodParams ¶ms);
void GetColor565(ScriptMethodParams ¶ms);
void GetLuminosityFromPalette(ScriptMethodParams ¶ms);
void AGSFastSin(ScriptMethodParams ¶ms);
void AGSFastCos(ScriptMethodParams ¶ms);
void AGSFastRoot(ScriptMethodParams ¶ms);
void GetRemappedSlot(ScriptMethodParams ¶ms);
void ResetRemapping(ScriptMethodParams ¶ms);
void GetModifiedBackgroundImage(ScriptMethodParams ¶ms);
void WriteObjectivePalette(ScriptMethodParams ¶ms);
void ReadObjectivePaletteR(ScriptMethodParams ¶ms);
void ReadObjectivePaletteB(ScriptMethodParams ¶ms);
void ReadObjectivePaletteG(ScriptMethodParams ¶ms);
/**@}*/
/**
* @defgroup LensDistort
* @{
*/
void SetLensPos(ScriptMethodParams ¶ms);
void GetLensX(ScriptMethodParams ¶ms);
void GetLensY(ScriptMethodParams ¶ms);
void SetLensDrawn(ScriptMethodParams ¶ms);
void GetLensDrawn(ScriptMethodParams ¶ms);
void SetLensOffsetClamp(ScriptMethodParams ¶ms);
void GetLensOffsetClamp(ScriptMethodParams ¶ms);
void GetLensLevel(ScriptMethodParams ¶ms);
void SetLensLevel(ScriptMethodParams ¶ms);
void LensInitialize(ScriptMethodParams ¶ms);
/**@}*/
/**
* @defgroup Translucence
* @{
*/
void CreateTranslucentOverlay(ScriptMethodParams ¶ms);
void DeleteTranslucentOverlay(ScriptMethodParams ¶ms);
void MoveTranslucentOverlay(ScriptMethodParams ¶ms);
void GetTranslucentOverlayX(ScriptMethodParams ¶ms);
void GetTranslucentOverlayY(ScriptMethodParams ¶ms);
void GetTranslucentOverlaySprite(ScriptMethodParams ¶ms);
void GetTranslucentOverlayLevel(ScriptMethodParams ¶ms);
void GetTranslucentOverlayEnabled(ScriptMethodParams ¶ms);
void GetTranslucentOverlayAlpha(ScriptMethodParams ¶ms);
void SetTranslucentOverlayAlpha(ScriptMethodParams ¶ms);
void SetTranslucentOverlayEnabled(ScriptMethodParams ¶ms);
void DrawTransSprite(ScriptMethodParams ¶ms);
/**@}*/
/**
* @defgroup Starfield
* @{
*/
void GetStarfieldOverscan(ScriptMethodParams ¶ms);
void SetStarfieldOverscan(ScriptMethodParams ¶ms);
void GetStarfieldOriginX(ScriptMethodParams ¶ms);
void GetStarfieldOriginY(ScriptMethodParams ¶ms);
void SetStarfieldDepthMultiplier(ScriptMethodParams ¶ms);
void GetStarfieldDepthMultiplier(ScriptMethodParams ¶ms);
void GetStarfieldMaxStars(ScriptMethodParams ¶ms);
void SetStarSpriteScaleBoost(ScriptMethodParams ¶ms);
void GetStarSpriteScaleBoost(ScriptMethodParams ¶ms);
void SetStarMaxRadius(ScriptMethodParams ¶ms);
void GetStarMaxRadius(ScriptMethodParams ¶ms);
void GetStarX(ScriptMethodParams ¶ms);
void GetStarY(ScriptMethodParams ¶ms);
void GetStarZ(ScriptMethodParams ¶ms);
void SetStarPosition(ScriptMethodParams ¶ms);
void RotateStar(ScriptMethodParams ¶ms);
void SetStarColor(ScriptMethodParams ¶ms);
void GetStarColor(ScriptMethodParams ¶ms);
void SetStarSprite(ScriptMethodParams ¶ms);
void GetStarSprite(ScriptMethodParams ¶ms);
void SetStarSpriteRange(ScriptMethodParams ¶ms);
void InitializeStars(ScriptMethodParams ¶ms);
void IterateStars(ScriptMethodParams ¶ms);
void DrawStars(ScriptMethodParams ¶ms);
void SetStarsOriginPoint(ScriptMethodParams ¶ms);
/**@}*/
/**
* @defgroup Plasma
* @{
*/
void DoFire(ScriptMethodParams ¶ms);
void SetPlasmaType(ScriptMethodParams ¶ms);
void ResetPlasmaSettings(ScriptMethodParams ¶ms);
void DrawPlasma(ScriptMethodParams ¶ms);
void SetPlasmaRootType(ScriptMethodParams ¶ms);
void GetPlasmaRootType(ScriptMethodParams ¶ms);
/**@}*/
/**
* @defgroup Reflections
* @{
*/
void SetReflections(ScriptMethodParams ¶ms);
void IsReflectionsOn(ScriptMethodParams ¶ms);
void SetCharacterReflected(ScriptMethodParams ¶ms);
void GetCharacterReflected(ScriptMethodParams ¶ms);
void SetObjectReflected(ScriptMethodParams ¶ms);
void GetObjectReflected(ScriptMethodParams ¶ms);
void ReplaceCharacterReflectionView(ScriptMethodParams ¶ms);
void SetObjectReflectionIgnoreScaling(ScriptMethodParams ¶ms);
/**@}*/
/**
* @defgroup raycast
* @{
*/
void MakeTextures(ScriptMethodParams ¶ms);
void Raycast_Render(ScriptMethodParams ¶ms);
void MoveForward(ScriptMethodParams ¶ms);
void MoveBackward(ScriptMethodParams ¶ms);
void RotateLeft(ScriptMethodParams ¶ms);
void RotateRight(ScriptMethodParams ¶ms);
void Init_Raycaster(ScriptMethodParams ¶ms);
void QuitCleanup(ScriptMethodParams ¶ms);
void LoadMap(ScriptMethodParams ¶ms);
void Ray_InitSprite(ScriptMethodParams ¶ms);
void Ray_SetPlayerPosition(ScriptMethodParams ¶ms);
void Ray_GetPlayerX(ScriptMethodParams ¶ms);
void Ray_GetPlayerY(ScriptMethodParams ¶ms);
void Ray_GetPlayerAngle(ScriptMethodParams ¶ms);
void Ray_SetPlayerAngle(ScriptMethodParams ¶ms);
void Ray_GetWallHotspot(ScriptMethodParams ¶ms);
void Ray_GetWallTexture(ScriptMethodParams ¶ms);
void Ray_GetWallSolid(ScriptMethodParams ¶ms);
void Ray_GetWallIgnoreLighting(ScriptMethodParams ¶ms);
void Ray_GetWallAlpha(ScriptMethodParams ¶ms);
void Ray_GetWallBlendType(ScriptMethodParams ¶ms);
void Ray_SelectTile(ScriptMethodParams ¶ms);
void Ray_GetHotspotAt(ScriptMethodParams ¶ms);
void Ray_GetObjectAt(ScriptMethodParams ¶ms);
void Ray_DrawTile(ScriptMethodParams ¶ms);
void Ray_DrawOntoTile(ScriptMethodParams ¶ms);
void Ray_SetNoClip(ScriptMethodParams ¶ms);
void Ray_GetNoClip(ScriptMethodParams ¶ms);
void Ray_SetSpriteInteractObj(ScriptMethodParams ¶ms);
void Ray_GetSpriteInteractObj(ScriptMethodParams ¶ms);
void Ray_SetSpritePosition(ScriptMethodParams ¶ms);
void Ray_SetSpriteVertOffset(ScriptMethodParams ¶ms);
void Ray_GetSpriteVertOffset(ScriptMethodParams ¶ms);
void Ray_GetSpriteX(ScriptMethodParams ¶ms);
void Ray_GetSpriteY(ScriptMethodParams ¶ms);
void Ray_SetWallHotspot(ScriptMethodParams ¶ms);
void Ray_SetWallTextures(ScriptMethodParams ¶ms);
void Ray_SetWallSolid(ScriptMethodParams ¶ms);
void Ray_SetWallIgnoreLighting(ScriptMethodParams ¶ms);
void Ray_SetWallAlpha(ScriptMethodParams ¶ms);
void Ray_SetWallBlendType(ScriptMethodParams ¶ms);
void Ray_GetMoveSpeed(ScriptMethodParams ¶ms);
void Ray_SetMoveSpeed(ScriptMethodParams ¶ms);
void Ray_GetRotSpeed(ScriptMethodParams ¶ms);
void Ray_SetRotSpeed(ScriptMethodParams ¶ms);
void Ray_GetWallAt(ScriptMethodParams ¶ms);
void Ray_GetLightAt(ScriptMethodParams ¶ms);
void Ray_SetLightAt(ScriptMethodParams ¶ms);
void Ray_SetWallAt(ScriptMethodParams ¶ms);
void Ray_GetPlaneY(ScriptMethodParams ¶ms);
void Ray_SetPlaneY(ScriptMethodParams ¶ms);
void Ray_GetDistanceAt(ScriptMethodParams ¶ms);
void Ray_GetSpriteAngle(ScriptMethodParams ¶ms);
void Ray_SetSpriteAngle(ScriptMethodParams ¶ms);
void Ray_SetSpriteView(ScriptMethodParams ¶ms);
void Ray_GetSpriteView(ScriptMethodParams ¶ms);
void Ray_SetSpriteFrame(ScriptMethodParams ¶ms);
void Ray_GetSpriteFrame(ScriptMethodParams ¶ms);
void Ray_GetTileX_At(ScriptMethodParams ¶ms);
void Ray_GetTileY_At(ScriptMethodParams ¶ms);
void Ray_SetSkyBox(ScriptMethodParams ¶ms);
void Ray_GetSkyBox(ScriptMethodParams ¶ms);
void Ray_SetAmbientLight(ScriptMethodParams ¶ms);
void Ray_GetAmbientLight(ScriptMethodParams ¶ms);
void Ray_SetAmbientColor(ScriptMethodParams ¶ms);
void Ray_GetSpriteAlpha(ScriptMethodParams ¶ms);
void Ray_SetSpriteAlpha(ScriptMethodParams ¶ms);
void Ray_GetSpritePic(ScriptMethodParams ¶ms);
void Ray_SetSpritePic(ScriptMethodParams ¶ms);
void Ray_GetSpriteScaleX(ScriptMethodParams ¶ms);
void Ray_SetSpriteScaleX(ScriptMethodParams ¶ms);
void Ray_GetSpriteScaleY(ScriptMethodParams ¶ms);
void Ray_SetSpriteScaleY(ScriptMethodParams ¶ms);
void Ray_SetSpriteBlendType(ScriptMethodParams ¶ms);
void Ray_GetSpriteBlendType(ScriptMethodParams ¶ms);
void Ray_SetFloorAt(ScriptMethodParams ¶ms);
void Ray_SetCeilingAt(ScriptMethodParams ¶ms);
void Ray_GetCeilingAt(ScriptMethodParams ¶ms);
void Ray_GetFloorAt(ScriptMethodParams ¶ms);
void Ray_GetLightingAt(ScriptMethodParams ¶ms);
void Ray_SetLightingAt(ScriptMethodParams ¶ms);
void Ray_GetAmbientWeight(ScriptMethodParams ¶ms);
void Ray_HasSeenTile(ScriptMethodParams ¶ms);
/**@}*/
};
} // namespace AGSPalRender
} // namespace Plugins
} // namespace AGS3
#endif
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