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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_AGS_PAL_RENDER_RAYCAST_H
#define AGS_PLUGINS_AGS_PAL_RENDER_RAYCAST_H
#include "ags/plugins/ags_pal_render/pal_render.h"
namespace AGS3 {
namespace Plugins {
namespace AGSPalRender {
#define MAP_WIDTH 64
#define MAP_HEIGHT 64
struct Sprite {
double x;
double y;
int texture;
byte alpha;
int blendmode;
double uDivW;
double uDivH;
double vMove;
double hMove;
int8 objectinteract;
int view;
int frame;
int angle;
};
struct wallType {
int texture[4];
int solid[4];
int ignorelighting[4];
int alpha[4];
int blendtype[4];
int mask[4];
byte hotspotinteract;
};
extern bool raycastOn;
extern double posX;
extern double posY; //x and y start position
extern double dirX;
extern double dirY; //initial direction vector
extern double planeX;
extern double planeY; //the 2d raycaster version of camera plane
extern double moveSpeed; //the constant value is in squares/second
extern double rotSpeed; //the constant value is in radians/second
extern unsigned char worldMap[MAP_WIDTH][MAP_HEIGHT];
extern unsigned char lightMap[MAP_WIDTH][MAP_HEIGHT];
extern int ceilingMap[MAP_WIDTH][MAP_HEIGHT];
extern int floorMap[MAP_WIDTH][MAP_HEIGHT];
extern int heightMap[MAP_WIDTH][MAP_HEIGHT];
extern unsigned char seenMap[MAP_WIDTH][MAP_HEIGHT];
extern int textureSlot;
extern int ambientlight;
#define numSprites 256
extern Sprite sprite[numSprites];
#define texWidth 64
#define texHeight 64
#define MAX_TEXTURES 512
extern unsigned char texture[][texWidth * texHeight];
extern bool heightmapOn;
extern wallType wallData[256];
//arrays used to sort the sprites
extern unsigned char **transcolorbuffer;
extern unsigned char **transalphabuffer;
extern double **transzbuffer;
extern bool *transslicedrawn;
extern int *transwallblendmode;
extern double **ZBuffer;
extern double *distTable;
extern short *interactionmap;
extern int skybox;
} // namespace AGSPalRender
} // namespace Plugins
} // namespace AGS3
#endif
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