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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/ags.h"
#include "ags/plugins/ags_shell/ags_shell.h"
namespace AGS3 {
namespace Plugins {
namespace AGSShell {
const char *AGSShell::AGS_GetPluginName() {
return "AGS shell plugin";
}
void AGSShell::AGS_EngineStartup(IAGSEngine *engine) {
PluginBase::AGS_EngineStartup(engine);
// Make sure it's got the version with the features we need
if (_engine->version < 3)
_engine->AbortGame("Plugin needs engine version 3 or newer.");
SCRIPT_METHOD(ShellExecute, AGSShell::ShellExecute);
}
void AGSShell::ShellExecute(ScriptMethodParams ¶ms) {
PARAMS3(const char *, operation, const char *, filename, const char *, parameters);
warning("Unsupported ShellExecute(%s, %s, %s) command", operation, filename, parameters);
params._result = 0;
}
} // namespace AGSShell
} // namespace Plugins
} // namespace AGS3
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