File: weather.h

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (139 lines) | stat: -rw-r--r-- 3,237 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * of the License, or(at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef AGS_PLUGINS_AGS_SNOW_RAIN_WEATHER_H
#define AGS_PLUGINS_AGS_SNOW_RAIN_WEATHER_H

#include "ags/plugins/plugin_base.h"
#include "ags/plugins/serializer.h"

namespace AGS3 {
namespace Plugins {
namespace AGSSnowRain {

struct View {
	int view = 0;
	int loop = 0;
	bool is_default = false;
	BITMAP *bitmap = nullptr;

	void syncGame(Serializer &s);
};

struct Drop {
	float x = 0;
	float y = 0;
	int alpha = 0;
	float speed = 0;
	int max_y = 0;
	int kind_id = 0;
	int drift = 0;
	float drift_speed = 0;
	float drift_offset = 0;

	void clear() {
		x = 0;
		y = 0;
		alpha = 0;
		speed = 0;
		max_y = 0;
		kind_id = 0;
		drift = 0;
		drift_speed = 0;
		drift_offset = 0;
	}
};

class Weather {
private:
	void ClipToRange(int &variable, int min, int max);

	bool _mIsSnow;
	int32 &_screenWidth;
	int32 &_screenHeight;
	IAGSEngine *&_engine;

	int _mMinDrift = 0;
	int _mMaxDrift = 0;
	int _mDeltaDrift = 0;

	int _mMinDriftSpeed = 0;
	int _mMaxDriftSpeed = 0;
	int _mDeltaDriftSpeed = 0;

	int _mAmount = 0;
	int _mTargetAmount = 0;

	int _mMinAlpha = 0;
	int _mMaxAlpha = 0;
	int _mDeltaAlpha = 0;

	float _mWindSpeed = 0;

	bool _mBaselineFixed;
	int _mTopBaseline = 0;
	int _mBottomBaseline = 0;
	int _mDeltaBaseline = 0;

	int _mMinFallSpeed = 0;
	int _mMaxFallSpeed = 0;
	int _mDeltaFallSpeed = 0;

	Drop _mParticles[2000];
	View _mViews[5];

	bool _mViewsInitialized;

public:
	Weather(bool IsSnow, int32 &scrWidth, int32 &scrHeight, IAGSEngine *&engine);

	void Initialize();
	void InitializeParticles();

	void syncGame(Serializer &s);
	bool ReinitializeViews();

	bool IsActive();
	void Update();
	void UpdateWithDrift();
	void EnterRoom();

	void SetDriftRange(int min_value, int max_value);
	void SetDriftSpeed(int min_value, int max_value);
	void ChangeAmount(int amount);
	void SetView(int kind_id, int event, int view, int loop);
	void SetDefaultView(int view, int loop);
	void SetTransparency(int min_value, int max_value);
	void SetWindSpeed(int value);
	// Sets baseline and marks baseline as fixed
	void SetBaseline(int top, int bottom);
	// Resets baselines to the (0, screen_height);
	// marks baseline for auto-update on screen change
	void ResetBaseline();
	void SetAmount(int amount);
	void SetFallSpeed(int min_value, int max_value);
};

} // namespace AGSSnowRain
} // namespace Plugins
} // namespace AGS3

#endif