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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/plugins/ags_sprite_font/ags_sprite_font_clifftop.h"
#include "ags/plugins/ags_sprite_font/sprite_font_renderer_clifftop.h"
#include "ags/plugins/ags_sprite_font/variable_width_sprite_font_clifftop.h"
namespace AGS3 {
namespace Plugins {
namespace AGSSpriteFont {
void AGSSpriteFontClifftopGames::AGS_EngineStartup(IAGSEngine *engine) {
// Use custom font renderers
// They need to be set before calling AGSSpriteFont::AGS_EngineStartup()
engine->PrintDebugConsole("AGSSpriteFont: Init fixed width renderer");
_fontRenderer = new SpriteFontRenderer(engine);
engine->PrintDebugConsole("AGSSpriteFont: Init vari width renderer");
_vWidthRenderer = new VariableWidthSpriteFontRendererClifftop(engine);
AGSSpriteFont::AGS_EngineStartup(engine);
SCRIPT_METHOD(SetLineHeightAdjust, AGSSpriteFontClifftopGames::SetLineHeightAdjust);
}
void AGSSpriteFontClifftopGames::SetLineHeightAdjust(ScriptMethodParams ¶ms) {
PARAMS4(int, fontNum, int, LineHeight, int, SpacingHeight, int, SpacingOverride);
_vWidthRenderer->SetLineHeightAdjust(fontNum, LineHeight, SpacingHeight, SpacingOverride);
}
} // namespace AGSSpriteFont
} // namespace Plugins
} // namespace AGS3
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