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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_AGS_SPRITE_FONT_VAR_WIDTH_FONT_H
#define AGS_PLUGINS_AGS_SPRITE_FONT_VAR_WIDTH_FONT_H
#include "ags/plugins/ags_sprite_font/character_entry.h"
#include "ags/plugins/ags_plugin.h"
#include "common/std/map.h"
namespace AGS3 {
namespace Plugins {
namespace AGSSpriteFont {
class VariableWidthFont {
public:
int SpriteNumber = 0;
int FontReplaced = 0;
int Spacing = 0;
std::map<char, CharacterEntry> characters;
// Clifftop Games custom plugin support
int LineHeightAdjust = 0;
int LineSpacingAdjust = 0;
int LineSpacingOverride = 0;
public:
void SetGlyph(int character, int x, int y, int width, int height);
void SetLineHeightAdjust(int LineHeight, int SpacingHeight, int SpacingOverride);
};
} // namespace AGSSpriteFont
} // namespace Plugins
} // namespace AGS3
#endif
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