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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/plugins/ags_sprite_font/variable_width_sprite_font.h"
#include "ags/plugins/ags_sprite_font/color.h"
namespace AGS3 {
namespace Plugins {
namespace AGSSpriteFont {
VariableWidthSpriteFontRenderer::VariableWidthSpriteFontRenderer(IAGSEngine *engine) {
_engine = engine;
}
VariableWidthSpriteFontRenderer::~VariableWidthSpriteFontRenderer(void) {
}
void VariableWidthSpriteFontRenderer::FreeMemory(int fontNum) {
for(auto it = _fonts.begin(); it != _fonts.end() ; ++it) {
VariableWidthFont *font = *it;
if (font->FontReplaced == fontNum) {
_fonts.erase(it);
delete font;
return;
}
}
}
bool VariableWidthSpriteFontRenderer::SupportsExtendedCharacters(int fontNumber) {
return false;
}
int VariableWidthSpriteFontRenderer::GetTextWidth(const char *text, int fontNumber) {
int total = 0;
VariableWidthFont *font = getFontFor(fontNumber);
int len_text = (int)strlen(text);
for (int i = 0; i < len_text; i++) {
if (font->characters.count(text[i]) > 0) {
total += font->characters[text[i]].Width;
if (text[i] != ' ') total += font->Spacing;
}
}
return total;
}
int VariableWidthSpriteFontRenderer::GetTextHeight(const char *text, int fontNumber) {
VariableWidthFont *font = getFontFor(fontNumber);
int len_text = (int)strlen(text);
for (int i = 0; i < len_text; i++) {
if (font->characters.count(text[i]) > 0) {
return font->characters[text[i]].Height;
}
}
return 0;
}
int VariableWidthSpriteFontRenderer::GetFontHeight(int fontNumber) {
VariableWidthFont *font = getFontFor(fontNumber);
if (font->characters.size() > 0) {
return font->characters.begin()->_value.Height + font->LineSpacingAdjust;
}
return 0;
}
int VariableWidthSpriteFontRenderer::GetLineSpacing(int fontNumber) {
// CHECKME: it's not clear whether LineSpacingOverride was ever meant as an
// actual, normal line spacing. In Clifftop's custom engine this value has
// been used specifically to tell the spacing for *empty lines* when
// printing a wrapped text on a GUI Label. Official engine does not have
// such functionality.
return 0; // use default (font height)
}
void VariableWidthSpriteFontRenderer::SetSpacing(int fontNum, int spacing) {
VariableWidthFont *font = getFontFor(fontNum);
font->Spacing = spacing;
}
void VariableWidthSpriteFontRenderer::SetLineHeightAdjust(int fontNum, int lineHeight, int spacingHeight, int spacingOverride) {
VariableWidthFont *font = getFontFor(fontNum);
font->LineHeightAdjust = lineHeight;
font->LineSpacingAdjust = spacingHeight;
font->LineSpacingOverride = spacingOverride;
char buf[1024];
snprintf(buf, sizeof(buf),
"VariableWidth::SetLineHeightAdjust: font %d, lineHeight %d, spacingHeight %d, spacingOverride %d",
fontNum, lineHeight, spacingHeight, spacingOverride);
_engine->PrintDebugConsole(buf);
if (_engine->version >= 26)
_engine->NotifyFontUpdated(fontNum);
}
void VariableWidthSpriteFontRenderer::EnsureTextValidForFont(char *text, int fontNumber) {
VariableWidthFont *font = getFontFor(fontNumber);
Common::String s(text);
size_t ln = s.size();
for (int i = (int)s.size() - 1; i >= 0 ; i--) {
if (font->characters.count(s[i]) == 0) {
s.erase(i, 1);
}
}
// We never grow the text
Common::strcpy_s(text, ln + 1, s.c_str());
}
void VariableWidthSpriteFontRenderer::SetGlyph(int fontNum, int charNum, int x, int y, int width, int height) {
VariableWidthFont *font = getFontFor(fontNum);
font->SetGlyph(charNum, x, y, width, height);
// Only notify engine at the first engine glyph,
// that should be enough for calculating font height metrics,
// and will reduce work load (sadly there's no Begin/EndUpdate functions).
if ((_engine->version >= 26) && (font->characters.size() == 1))
_engine->NotifyFontUpdated(fontNum);
}
void VariableWidthSpriteFontRenderer::SetSprite(int fontNum, int spriteNum) {
VariableWidthFont *font = getFontFor(fontNum);
font->SpriteNumber = spriteNum;
}
VariableWidthFont *VariableWidthSpriteFontRenderer::getFontFor(int fontNum) {
VariableWidthFont *font;
for (int i = 0; i < (int)_fonts.size(); i ++) {
font = _fonts.at(i);
if (font->FontReplaced == fontNum) return font;
}
//not found
font = new VariableWidthFont;
font->FontReplaced = fontNum;
_fonts.push_back(font);
return font;
}
void VariableWidthSpriteFontRenderer::RenderText(const char *text, int fontNumber, BITMAP *destination, int x, int y, int colour) {
VariableWidthFont *font = getFontFor(fontNumber);
int totalWidth = 0;
int len_text = (int)strlen(text);
for (int i = 0; i < len_text; i++) {
char c = text[i];
BITMAP *src = _engine->GetSpriteGraphic(font->SpriteNumber);
Draw(src, destination, x + totalWidth, y, font->characters[c].X, font->characters[c].Y, font->characters[c].Width, font->characters[c].Height, colour);
totalWidth += font->characters[c].Width;
if (text[i] != ' ') totalWidth += font->Spacing;
}
}
void VariableWidthSpriteFontRenderer::Draw(BITMAP *src, BITMAP *dest, int destx, int desty, int srcx, int srcy, int width, int height, int colour) {
int32 srcWidth, srcHeight, destWidth, destHeight, srcColDepth, destColDepth;
uint8 *srccharbuffer = _engine->GetRawBitmapSurface(src);
uint8 *destcharbuffer = _engine->GetRawBitmapSurface(dest);
uint32 transColor = _engine->GetBitmapTransparentColor(src);
int srcPitch = _engine->GetBitmapPitch(src);
int destPitch = _engine->GetBitmapPitch(dest);
_engine->GetBitmapDimensions(src, &srcWidth, &srcHeight, &srcColDepth);
_engine->GetBitmapDimensions(dest, &destWidth, &destHeight, &destColDepth);
int bpp = destColDepth / 8;
if (srcy + height > srcHeight || srcx + width > srcWidth || srcx < 0 || srcy < 0) return;
if (width + destx > destWidth) width = destWidth - destx;
if (height + desty > destHeight) height = destHeight - desty;
int startx = MAX(0, (-1 * destx));
int starty = MAX(0, (-1 * desty));
int srca, srcr, srcg, srcb, desta, destr, destg, destb, finalr, finalg, finalb, finala, col, col_r, col_g, col_b;;
col_r = getr32(colour);
col_g = getg32(colour);
col_b = getb32(colour);
int srcxx = (startx + srcx) * bpp;
int destxx = (startx + destx) * bpp;
for (int x = startx; x < width; ++x, srcxx += bpp, destxx += bpp) {
int srcyy = (starty + srcy) * srcPitch;
int destyy = (starty + desty) * destPitch;
for (int y = starty; y < height; ++y, srcyy += srcPitch, destyy += destPitch) {
uint8 *srcCol = srccharbuffer + srcyy + srcxx;
uint8 *destCol = destcharbuffer + destyy + destxx;
if (destColDepth == 8) {
if (*srcCol != transColor)
*destCol = *srcCol;
} else if (destColDepth == 16) {
if (*((uint16 *)srcCol) != transColor)
*((uint16 *)destCol) = *((uint16 *)srcCol);
} else if (destColDepth == 32) {
//if (*((uint32*)srcCol) != transColor)
// *((uint32*)destCol) = *((uint32*)srcCol);
uint32 srcargb = *((uint32 *)srcCol);
uint32 &destargb = *((uint32 *)destCol);
srca = (geta32(srcargb));
if (srca != 0) {
srcr = getr32(srcargb);
srcg = getg32(srcargb);
srcb = getb32(srcargb);
destr = getr32(destargb);
destg = getg32(destargb);
destb = getb32(destargb);
desta = geta32(destargb);
finalr = (col_r * srcr) / 255;
finalg = (col_g * srcg) / 255;
finalb = (col_b * srcb) / 255;
finala = 255 - (255 - srca) * (255 - desta) / 255;
finalr = srca * finalr / finala + desta * destr * (255 - srca) / finala / 255;
finalg = srca * finalg / finala + desta * destg * (255 - srca) / finala / 255;
finalb = srca * finalb / finala + desta * destb * (255 - srca) / finala / 255;
col = makeacol32(finalr, finalg, finalb, finala);
destargb = col;
}
}
}
}
_engine->ReleaseBitmapSurface(src);
_engine->ReleaseBitmapSurface(dest);
}
} // namespace AGSSpriteFont
} // namespace Plugins
} // namespace AGS3
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