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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/plugins/ags_sprite_video/ags_sprite_video.h"
#include "common/debug.h"
namespace AGS3 {
namespace Plugins {
namespace AGSSpriteVideo {
const char *AGSSpriteVideo::AGS_GetPluginName() {
return "AGS SpriteVideo Plugin";
}
int LoopsPerSecond;
char video_filename[200];
struct D3D : public IAGSScriptManagedObject {
public:
int Dispose(void *address, bool force) override {
delete this;
return true;
}
const char *GetType() override {
return "D3D";
};
int Serialize(void *address, char *buffer, int bufsize) override {
return 0;
}
};
struct D3DVideo : public IAGSScriptManagedObject {
public:
int Dispose(void *address, bool force) override {
delete this;
return true;
}
const char *GetType() override {
return "D3DVideo";
};
int Serialize(void *address, char *buffer, int bufsize) override {
return 0;
}
};
void AGSSpriteVideo::AGS_EngineStartup(IAGSEngine *engine) {
PluginBase::AGS_EngineStartup(engine);
SCRIPT_METHOD(D3D::SetLoopsPerSecond^1, AGSSpriteVideo::SetLoopsPerSecond);
SCRIPT_METHOD(D3D::OpenVideo^1, AGSSpriteVideo::OpenVideo);
SCRIPT_METHOD(D3D::OpenSprite, AGSSpriteVideo::OpenSprite);
SCRIPT_METHOD(D3D::OpenSpriteFile, AGSSpriteVideo::OpenSpriteFile);
SCRIPT_METHOD(D3D_Video::get_scaling, AGSSpriteVideo::get_scaling);
SCRIPT_METHOD(D3D_Video::set_scaling, AGSSpriteVideo::set_scaling);
SCRIPT_METHOD(D3D_Video::get_relativeTo, AGSSpriteVideo::get_relativeTo);
SCRIPT_METHOD(D3D_Video::set_relativeTo, AGSSpriteVideo::set_relativeTo);
SCRIPT_METHOD(D3D_Video::get_isLooping, AGSSpriteVideo::get_isLooping);
SCRIPT_METHOD(D3D_Video::set_isLooping, AGSSpriteVideo::set_isLooping);
SCRIPT_METHOD(D3D_Video::SetAnchor^2, AGSSpriteVideo::SetAnchor);
SCRIPT_METHOD(D3D_Video::Autoplay^0, AGSSpriteVideo::Autoplay);
SCRIPT_METHOD(D3D_Video::IsAutoplaying, AGSSpriteVideo::IsAutoplaying);
SCRIPT_METHOD(D3D_Video::StopAutoplay, AGSSpriteVideo::StopAutoplay);
}
void AGSSpriteVideo::SetLoopsPerSecond(ScriptMethodParams ¶ms) {
PARAMS1(int, loops);
debug(0, "AGSSpriteVideo: STUB - D3D SetLoopsPerSecond: %d", loops);
LoopsPerSecond = loops;
}
void AGSSpriteVideo::OpenVideo(ScriptMethodParams ¶ms) {
PARAMS1(char *, filename);
debug(0, "AGSSpriteVideo: STUB - D3D OpenVideo: %s", filename);
D3DVideo *video = new D3DVideo();
_engine->RegisterManagedObject(video, video);
strncpy(video_filename, filename, sizeof(video_filename) - 1);
LoopsPerSecond = 40;
params._result = video;
}
void AGSSpriteVideo::OpenSprite(ScriptMethodParams ¶ms) {
// PARAMS1(int, graphic);
debug(0, "AGSSpriteVideo: STUB - D3D OpenSprite");
params._result = 0;
}
void AGSSpriteVideo::OpenSpriteFile(ScriptMethodParams ¶ms) {
// PARAMS2(char *, filename, int, filtering);
debug(0, "AGSSpriteVideo: STUB - D3D OpenSpriteFile");
params._result = 0;
}
void AGSSpriteVideo::get_scaling(ScriptMethodParams ¶ms) {
debug(0, "AGSSpriteVideo: STUB - D3DVideo get_scaling");
params._result = 1;
}
void AGSSpriteVideo::set_scaling(ScriptMethodParams ¶ms) {
// PARAMS1(float, scaling);
debug(0, "AGSSpriteVideo: STUB - D3DVideo set_scaling");
}
void AGSSpriteVideo::get_relativeTo(ScriptMethodParams ¶ms) {
debug(0, "AGSSpriteVideo: STUB - D3DVideo get_relativeTo");
params._result = 1;
}
void AGSSpriteVideo::set_relativeTo(ScriptMethodParams ¶ms) {
// PARAMS1(int, relative_to);
debug(0, "AGSSpriteVideo: STUB - D3DVideo set_relativeTo");
}
void AGSSpriteVideo::get_isLooping(ScriptMethodParams ¶ms) {
debug(0, "AGSSpriteVideo: STUB - D3DVideo get_isLooping");
params._result = false;
}
void AGSSpriteVideo::set_isLooping(ScriptMethodParams ¶ms) {
// PARAMS1(bool, looping);
debug(0, "AGSSpriteVideo: STUB - D3DVideo set_isLooping");
}
void AGSSpriteVideo::SetAnchor(ScriptMethodParams ¶ms) {
// PARAMS2(float, x, float, y);
debug(0, "AGSSpriteVideo: STUB - D3DVideo SetAnchor");
}
void AGSSpriteVideo::Autoplay(ScriptMethodParams ¶ms) {
debug(0, "AGSSpriteVideo: STUB - D3DVideo Autoplay");
warning("Current video: %s", video_filename);
warning("Video playback is not yet implemented");
}
void AGSSpriteVideo::IsAutoplaying(ScriptMethodParams ¶ms) {
debug(0, "AGSSpriteVideo: STUB - D3D IsAutoPlaying");
params._result = false;
}
void AGSSpriteVideo::StopAutoplay(ScriptMethodParams ¶ms) {
debug(0, "AGSSpriteVideo: STUB - D3D StopAutoplay");
}
} // namespace AGSSpriteVideo
} // namespace Plugins
} // namespace AGS3
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