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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* of the License, or(at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_AGS_SPRITE_VIDEO_H
#define AGS_PLUGINS_AGS_SPRITE_VIDEO_H
#include "ags/plugins/ags_plugin.h"
namespace AGS3 {
namespace Plugins {
namespace AGSSpriteVideo {
class AGSSpriteVideo : public PluginBase {
SCRIPT_HASH(AGSSpriteVideo)
protected:
void SetLoopsPerSecond(ScriptMethodParams ¶ms);
void OpenVideo(ScriptMethodParams ¶ms);
void OpenSprite(ScriptMethodParams ¶ms);
void OpenSpriteFile(ScriptMethodParams ¶ms);
void get_scaling(ScriptMethodParams ¶ms);
void set_scaling(ScriptMethodParams ¶ms);
void get_relativeTo(ScriptMethodParams ¶ms);
void set_relativeTo(ScriptMethodParams ¶ms);
void get_isLooping(ScriptMethodParams ¶ms);
void set_isLooping(ScriptMethodParams ¶ms);
void SetAnchor(ScriptMethodParams ¶ms);
void Autoplay(ScriptMethodParams ¶ms);
void IsAutoplaying(ScriptMethodParams ¶ms);
void StopAutoplay(ScriptMethodParams ¶ms);
public:
AGSSpriteVideo() : PluginBase() {}
virtual ~AGSSpriteVideo() {}
const char *AGS_GetPluginName() override;
void AGS_EngineStartup(IAGSEngine *engine) override;
};
} // namespace AGSSpriteVideo
} // namespace Plugins
} // namespace AGS3
#endif
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