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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/plugins/core/audio_channel.h"
#include "ags/engine/ac/audio_channel.h"
namespace AGS3 {
namespace Plugins {
namespace Core {
void AudioChannel::AGS_EngineStartup(IAGSEngine *engine) {
ScriptContainer::AGS_EngineStartup(engine);
SCRIPT_METHOD(AudioChannel::Seek^1, AudioChannel::Seek);
SCRIPT_METHOD(AudioChannel::SetRoomLocation^2, AudioChannel::SetRoomLocation);
SCRIPT_METHOD(AudioChannel::Stop^0, AudioChannel::Stop);
SCRIPT_METHOD(AudioChannel::get_ID, AudioChannel::GetID);
SCRIPT_METHOD(AudioChannel::get_IsPlaying, AudioChannel::GetIsPlaying);
SCRIPT_METHOD(AudioChannel::get_LengthMs, AudioChannel::GetLengthMs);
SCRIPT_METHOD(AudioChannel::get_Panning, AudioChannel::GetPanning);
SCRIPT_METHOD(AudioChannel::set_Panning, AudioChannel::SetPanning);
SCRIPT_METHOD(AudioChannel::get_PlayingClip, AudioChannel::GetPlayingClip);
SCRIPT_METHOD(AudioChannel::get_Position, AudioChannel::GetPosition);
SCRIPT_METHOD(AudioChannel::get_PositionMs, AudioChannel::GetPositionMs);
SCRIPT_METHOD(AudioChannel::get_Volume, AudioChannel::GetVolume);
SCRIPT_METHOD(AudioChannel::set_Volume, AudioChannel::SetVolume);
}
void AudioChannel::Seek(ScriptMethodParams ¶ms) {
PARAMS2(ScriptAudioChannel *, channel, int, newPosition);
AGS3::AudioChannel_Seek(channel, newPosition);
}
void AudioChannel::SetRoomLocation(ScriptMethodParams ¶ms) {
PARAMS3(ScriptAudioChannel *, channel, int, xPos, int, yPos);
AGS3::AudioChannel_SetRoomLocation(channel, xPos, yPos);
}
void AudioChannel::Stop(ScriptMethodParams ¶ms) {
PARAMS1(ScriptAudioChannel *, channel);
AGS3::AudioChannel_Stop(channel);
}
void AudioChannel::GetID(ScriptMethodParams ¶ms) {
PARAMS1(ScriptAudioChannel *, channel);
params._result = AGS3::AudioChannel_GetID(channel);
}
void AudioChannel::GetIsPlaying(ScriptMethodParams ¶ms) {
PARAMS1(ScriptAudioChannel *, channel);
params._result = AGS3::AudioChannel_GetIsPlaying(channel);
}
void AudioChannel::GetLengthMs(ScriptMethodParams ¶ms) {
PARAMS1(ScriptAudioChannel *, channel);
params._result = AGS3::AudioChannel_GetLengthMs(channel);
}
void AudioChannel::GetPanning(ScriptMethodParams ¶ms) {
PARAMS1(ScriptAudioChannel *, channel);
params._result = AGS3::AudioChannel_GetPanning(channel);
}
void AudioChannel::SetPanning(ScriptMethodParams ¶ms) {
PARAMS2(ScriptAudioChannel *, channel, int, newPanning);
AGS3::AudioChannel_SetPanning(channel, newPanning);
}
void AudioChannel::GetPlayingClip(ScriptMethodParams ¶ms) {
PARAMS1(ScriptAudioChannel *, channel);
params._result = AGS3::AudioChannel_GetPlayingClip(channel);
}
void AudioChannel::GetPosition(ScriptMethodParams ¶ms) {
PARAMS1(ScriptAudioChannel *, channel);
params._result = AGS3::AudioChannel_GetPosition(channel);
}
void AudioChannel::GetPositionMs(ScriptMethodParams ¶ms) {
PARAMS1(ScriptAudioChannel *, channel);
params._result = AGS3::AudioChannel_GetPositionMs(channel);
}
void AudioChannel::GetVolume(ScriptMethodParams ¶ms) {
PARAMS1(ScriptAudioChannel *, channel);
params._result = AGS3::AudioChannel_GetVolume(channel);
}
void AudioChannel::SetVolume(ScriptMethodParams ¶ms) {
PARAMS2(ScriptAudioChannel *, channel, int, newVolume);
params._result = AGS3::AudioChannel_SetVolume(channel, newVolume);
}
} // namespace Core
} // namespace Plugins
} // namespace AGS3
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