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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_CORE_CHARACTER_H
#define AGS_PLUGINS_CORE_CHARACTER_H
#include "ags/plugins/ags_plugin.h"
namespace AGS3 {
namespace Plugins {
namespace Core {
class Character : public ScriptContainer {
BUILT_IN_HASH(Character)
public:
virtual ~Character() {}
void AGS_EngineStartup(IAGSEngine *engine) override;
void AddInventory(ScriptMethodParams ¶ms);
void AddWaypoint(ScriptMethodParams ¶ms);
void Animate(ScriptMethodParams ¶ms);
void ChangeRoom(ScriptMethodParams ¶ms);
void ChangeRoomAutoPosition(ScriptMethodParams ¶ms);
void ChangeView(ScriptMethodParams ¶ms);
void FaceCharacter(ScriptMethodParams ¶ms);
void FaceDirection(ScriptMethodParams ¶ms);
void FaceLocation(ScriptMethodParams ¶ms);
void FaceObject(ScriptMethodParams ¶ms);
void FollowCharacter(ScriptMethodParams ¶ms);
void GetProperty(ScriptMethodParams ¶ms);
void GetPropertyText(ScriptMethodParams ¶ms);
void GetTextProperty(ScriptMethodParams ¶ms);
void HasInventory(ScriptMethodParams ¶ms);
void IsCollidingWithChar(ScriptMethodParams ¶ms);
void IsCollidingWithObject(ScriptMethodParams ¶ms);
void LockView(ScriptMethodParams ¶ms);
void LockViewEx(ScriptMethodParams ¶ms);
void LockViewAligned_Old(ScriptMethodParams ¶ms);
void LockViewAlignedEx_Old(ScriptMethodParams ¶ms);
void LockViewAligned(ScriptMethodParams ¶ms);
void LockViewAlignedEx(ScriptMethodParams ¶ms);
void LockViewFrame(ScriptMethodParams ¶ms);
void LockViewFrameEx(ScriptMethodParams ¶ms);
void LockViewOffset(ScriptMethodParams ¶ms);
void LoseInventory(ScriptMethodParams ¶ms);
void Move(ScriptMethodParams ¶ms);
void PlaceOnWalkableArea(ScriptMethodParams ¶ms);
void RemoveTint(ScriptMethodParams ¶ms);
void RunInteraction(ScriptMethodParams ¶ms);
void ScPl_Say(ScriptMethodParams ¶ms);
void SayAt(ScriptMethodParams ¶ms);
void SayBackground(ScriptMethodParams ¶ms);
void SetAsPlayer(ScriptMethodParams ¶ms);
void SetIdleView(ScriptMethodParams ¶ms);
void SetProperty(ScriptMethodParams ¶ms);
void SetTextProperty(ScriptMethodParams ¶ms);
void SetSpeed(ScriptMethodParams ¶ms);
void StopMoving(ScriptMethodParams ¶ms);
void ScPl_Think(ScriptMethodParams ¶ms);
void Tint(ScriptMethodParams ¶ms);
void UnlockView(ScriptMethodParams ¶ms);
void UnlockViewEx(ScriptMethodParams ¶ms);
void Walk(ScriptMethodParams ¶ms);
void WalkStraight(ScriptMethodParams ¶ms);
void GetCharacterAtRoom(ScriptMethodParams ¶ms);
void GetCharacterAtScreen(ScriptMethodParams ¶ms);
void GetActiveInventory(ScriptMethodParams ¶ms);
void SetActiveInventory(ScriptMethodParams ¶ms);
void GetAnimating(ScriptMethodParams ¶ms);
void GetAnimationSpeed(ScriptMethodParams ¶ms);
void SetAnimationSpeed(ScriptMethodParams ¶ms);
void GetBaseline(ScriptMethodParams ¶ms);
void SetBaseline(ScriptMethodParams ¶ms);
void GetBlinkInterval(ScriptMethodParams ¶ms);
void SetBlinkInterval(ScriptMethodParams ¶ms);
void GetBlinkView(ScriptMethodParams ¶ms);
void SetBlinkView(ScriptMethodParams ¶ms);
void GetBlinkWhileThinking(ScriptMethodParams ¶ms);
void SetBlinkWhileThinking(ScriptMethodParams ¶ms);
void GetBlockingHeight(ScriptMethodParams ¶ms);
void SetBlockingHeight(ScriptMethodParams ¶ms);
void GetBlockingWidth(ScriptMethodParams ¶ms);
void SetBlockingWidth(ScriptMethodParams ¶ms);
void GetClickable(ScriptMethodParams ¶ms);
void SetClickable(ScriptMethodParams ¶ms);
void GetDestinationX(ScriptMethodParams ¶ms);
void GetDestinationY(ScriptMethodParams ¶ms);
void GetDiagonalWalking(ScriptMethodParams ¶ms);
void SetDiagonalWalking(ScriptMethodParams ¶ms);
void GetFrame(ScriptMethodParams ¶ms);
void SetFrame(ScriptMethodParams ¶ms);
void GetHasExplicitTint_Old(ScriptMethodParams ¶ms);
void GetHasExplicitTint(ScriptMethodParams ¶ms);
void GetID(ScriptMethodParams ¶ms);
void GetIdleView(ScriptMethodParams ¶ms);
void GetIInventoryQuantity(ScriptMethodParams ¶ms);
void SetIInventoryQuantity(ScriptMethodParams ¶ms);
void GetIgnoreLighting(ScriptMethodParams ¶ms);
void SetIgnoreLighting(ScriptMethodParams ¶ms);
void GetIgnoreScaling(ScriptMethodParams ¶ms);
void SetIgnoreScaling(ScriptMethodParams ¶ms);
void GetIgnoreWalkbehinds(ScriptMethodParams ¶ms);
void SetIgnoreWalkbehinds(ScriptMethodParams ¶ms);
void GetLoop(ScriptMethodParams ¶ms);
void SetLoop(ScriptMethodParams ¶ms);
void SetManualScaling(ScriptMethodParams ¶ms);
void GetMovementLinkedToAnimation(ScriptMethodParams ¶ms);
void SetMovementLinkedToAnimation(ScriptMethodParams ¶ms);
void GetMoving(ScriptMethodParams ¶ms);
void GetName(ScriptMethodParams ¶ms);
void SetName(ScriptMethodParams ¶ms);
void GetNormalView(ScriptMethodParams ¶ms);
void GetPreviousRoom(ScriptMethodParams ¶ms);
void GetRoom(ScriptMethodParams ¶ms);
void GetScaleMoveSpeed(ScriptMethodParams ¶ms);
void SetScaleMoveSpeed(ScriptMethodParams ¶ms);
void GetScaleVolume(ScriptMethodParams ¶ms);
void SetScaleVolume(ScriptMethodParams ¶ms);
void GetScaling(ScriptMethodParams ¶ms);
void SetScaling(ScriptMethodParams ¶ms);
void GetSolid(ScriptMethodParams ¶ms);
void SetSolid(ScriptMethodParams ¶ms);
void GetSpeaking(ScriptMethodParams ¶ms);
void GetSpeakingFrame(ScriptMethodParams ¶ms);
void GetCharacterSpeechAnimationDelay(ScriptMethodParams ¶ms);
void SetSpeechAnimationDelay(ScriptMethodParams ¶ms);
void GetSpeechColor(ScriptMethodParams ¶ms);
void SetSpeechColor(ScriptMethodParams ¶ms);
void GetSpeechView(ScriptMethodParams ¶ms);
void SetSpeechView(ScriptMethodParams ¶ms);
void GetThinkView(ScriptMethodParams ¶ms);
void SetThinkView(ScriptMethodParams ¶ms);
void GetTransparency(ScriptMethodParams ¶ms);
void SetTransparency(ScriptMethodParams ¶ms);
void GetTurnBeforeWalking(ScriptMethodParams ¶ms);
void SetTurnBeforeWalking(ScriptMethodParams ¶ms);
void GetView(ScriptMethodParams ¶ms);
void GetWalkSpeedX(ScriptMethodParams ¶ms);
void GetWalkSpeedY(ScriptMethodParams ¶ms);
void GetX(ScriptMethodParams ¶ms);
void SetX(ScriptMethodParams ¶ms);
void GetY(ScriptMethodParams ¶ms);
void SetY(ScriptMethodParams ¶ms);
void GetZ(ScriptMethodParams ¶ms);
void SetZ(ScriptMethodParams ¶ms);
};
} // namespace Core
} // namespace Plugins
} // namespace AGS3
#endif
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