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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_CORE_CORE_H
#define AGS_PLUGINS_CORE_CORE_H
#include "ags/plugins/core/audio_channel.h"
#include "ags/plugins/core/audio_clip.h"
#include "ags/plugins/core/button.h"
#include "ags/plugins/core/character.h"
#include "ags/plugins/core/date_time.h"
#include "ags/plugins/core/dialog.h"
#include "ags/plugins/core/dialog_options_rendering_info.h"
#include "ags/plugins/core/drawing_surface.h"
#include "ags/plugins/core/dynamic_sprite.h"
#include "ags/plugins/core/file.h"
#include "ags/plugins/core/game.h"
#include "ags/plugins/core/global_api.h"
#include "ags/plugins/core/gui.h"
#include "ags/plugins/core/gui_control.h"
#include "ags/plugins/core/hotspot.h"
#include "ags/plugins/core/inventory_item.h"
#include "ags/plugins/core/inv_window.h"
#include "ags/plugins/core/label.h"
#include "ags/plugins/core/listbox.h"
#include "ags/plugins/core/maths.h"
#include "ags/plugins/core/mouse.h"
#include "ags/plugins/core/object.h"
#include "ags/plugins/core/overlay.h"
#include "ags/plugins/core/parser.h"
#include "ags/plugins/core/region.h"
#include "ags/plugins/core/room.h"
#include "ags/plugins/core/slider.h"
#include "ags/plugins/core/string.h"
#include "ags/plugins/core/system.h"
#include "ags/plugins/core/textbox.h"
#include "ags/plugins/core/view_frame.h"
namespace AGS3 {
namespace Plugins {
namespace Core {
class EngineExports {
private:
AudioChannel _audioChannel;
AudioClip _audioClip;
Button _button;
Character _character;
DateTime _dateTime;
Dialog _dialog;
DialogOptionsRenderingInfo _dialogOptionsRenderingInfo;
DrawingSurface _drawingSurface;
DynamicSprite _dynamicSprite;
File _file;
Game _game;
GlobalAPI _globalAPI;
GUI _gui;
GUIControl _guiControl;
Hotspot _hotspot;
InvWindow _invWindow;
InventoryItem _inventoryItem;
Label _label;
ListBox _listbox;
Maths _math;
Mouse _mouse;
Object _object;
Overlay _overlay;
Parser _parser;
Region _region;
Room _room;
Slider _slider;
String _string;
System _system;
Textbox _textbox;
ViewFrame _viewFrame;
public:
void AGS_EngineStartup(IAGSEngine *engine);
};
} // namespace Core
} // namespace Plugins
} // namespace AGS3
#endif
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