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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_CORE_GLOBAL_API_H
#define AGS_PLUGINS_CORE_GLOBAL_API_H
#include "ags/plugins/ags_plugin.h"
namespace AGS3 {
namespace Plugins {
namespace Core {
class GlobalAPI : public ScriptContainer {
BUILT_IN_HASH(GlobalAPI)
public:
void AGS_EngineStartup(IAGSEngine *engine) override;
void ScPl_sc_AbortGame(ScriptMethodParams ¶ms);
void add_inventory(ScriptMethodParams ¶ms);
void AddInventoryToCharacter(ScriptMethodParams ¶ms);
void AnimateButton(ScriptMethodParams ¶ms);
void AnimateCharacter4(ScriptMethodParams ¶ms);
void AnimateCharacter6(ScriptMethodParams ¶ms);
void AnimateObject4(ScriptMethodParams ¶ms);
void AnimateObject6(ScriptMethodParams ¶ms);
void AreCharactersColliding(ScriptMethodParams ¶ms);
void AreCharObjColliding(ScriptMethodParams ¶ms);
void AreObjectsColliding(ScriptMethodParams ¶ms);
void AreThingsOverlapping(ScriptMethodParams ¶ms);
void CallRoomScript(ScriptMethodParams ¶ms);
void cd_manager(ScriptMethodParams ¶ms);
void CentreGUI(ScriptMethodParams ¶ms);
void ChangeCharacterView(ScriptMethodParams ¶ms);
void ChangeCursorGraphic(ScriptMethodParams ¶ms);
void ChangeCursorHotspot(ScriptMethodParams ¶ms);
void ClaimEvent(ScriptMethodParams ¶ms);
void CreateGraphicOverlay(ScriptMethodParams ¶ms);
void ScPl_CreateTextOverlay(ScriptMethodParams ¶ms);
void CyclePalette(ScriptMethodParams ¶ms);
void script_debug(ScriptMethodParams ¶ms);
void DeleteSaveSlot(ScriptMethodParams ¶ms);
void free_dynamic_sprite(ScriptMethodParams ¶ms);
void disable_cursor_mode(ScriptMethodParams ¶ms);
void DisableGroundLevelAreas(ScriptMethodParams ¶ms);
void DisableHotspot(ScriptMethodParams ¶ms);
void DisableInterface(ScriptMethodParams ¶ms);
void DisableRegion(ScriptMethodParams ¶ms);
void ScPl_Display(ScriptMethodParams ¶ms);
void ScPl_DisplayAt(ScriptMethodParams ¶ms);
void DisplayAtY(ScriptMethodParams ¶ms);
void DisplayMessage(ScriptMethodParams ¶ms);
void DisplayMessageAtY(ScriptMethodParams ¶ms);
void DisplayMessageBar(ScriptMethodParams ¶ms);
void ScPl_sc_displayspeech(ScriptMethodParams ¶ms);
void DisplaySpeechAt(ScriptMethodParams ¶ms);
void DisplaySpeechBackground(ScriptMethodParams ¶ms);
void ScPl_DisplayThought(ScriptMethodParams ¶ms);
void ScPl_DisplayTopBar(ScriptMethodParams ¶ms);
void enable_cursor_mode(ScriptMethodParams ¶ms);
void EnableGroundLevelAreas(ScriptMethodParams ¶ms);
void EnableHotspot(ScriptMethodParams ¶ms);
void EnableInterface(ScriptMethodParams ¶ms);
void EnableRegion(ScriptMethodParams ¶ms);
void EndCutscene(ScriptMethodParams ¶ms);
void FaceCharacter(ScriptMethodParams ¶ms);
void FaceLocation(ScriptMethodParams ¶ms);
void FadeIn(ScriptMethodParams ¶ms);
void FadeOut(ScriptMethodParams ¶ms);
void FileClose(ScriptMethodParams ¶ms);
void FileIsEOF(ScriptMethodParams ¶ms);
void FileIsError(ScriptMethodParams ¶ms);
// NOTE: FileOpenCMode is a backwards-compatible replacement for old-style global script function FileOpen
void FileOpenCMode(ScriptMethodParams ¶ms);
void FileRead(ScriptMethodParams ¶ms);
void FileReadInt(ScriptMethodParams ¶ms);
void FileReadRawChar(ScriptMethodParams ¶ms);
void FileReadRawInt(ScriptMethodParams ¶ms);
void FileWrite(ScriptMethodParams ¶ms);
void FileWriteInt(ScriptMethodParams ¶ms);
void FileWriteRawChar(ScriptMethodParams ¶ms);
void FileWriteRawLine(ScriptMethodParams ¶ms);
void FindGUIID(ScriptMethodParams ¶ms);
void FlipScreen(ScriptMethodParams ¶ms);
void FloatToInt(ScriptMethodParams ¶ms);
void FollowCharacter(ScriptMethodParams ¶ms);
void FollowCharacterEx(ScriptMethodParams ¶ms);
void GetBackgroundFrame(ScriptMethodParams ¶ms);
void GetButtonPic(ScriptMethodParams ¶ms);
void GetCharIDAtScreen(ScriptMethodParams ¶ms);
void GetCharacterProperty(ScriptMethodParams ¶ms);
void GetCharacterPropertyText(ScriptMethodParams ¶ms);
void GetCurrentMusic(ScriptMethodParams ¶ms);
void GetCursorMode(ScriptMethodParams ¶ms);
void GetDialogOption(ScriptMethodParams ¶ms);
void GetGameOption(ScriptMethodParams ¶ms);
void GetGameParameter(ScriptMethodParams ¶ms);
void GetGameSpeed(ScriptMethodParams ¶ms);
void GetGlobalInt(ScriptMethodParams ¶ms);
void GetGlobalString(ScriptMethodParams ¶ms);
void GetGraphicalVariable(ScriptMethodParams ¶ms);
void GetGUIAt(ScriptMethodParams ¶ms);
void GetGUIObjectAt(ScriptMethodParams ¶ms);
void GetHotspotIDAtScreen(ScriptMethodParams ¶ms);
void GetHotspotName(ScriptMethodParams ¶ms);
void GetHotspotPointX(ScriptMethodParams ¶ms);
void GetHotspotPointY(ScriptMethodParams ¶ms);
void GetHotspotProperty(ScriptMethodParams ¶ms);
void GetHotspotPropertyText(ScriptMethodParams ¶ms);
void GetInvAt(ScriptMethodParams ¶ms);
void GetInvGraphic(ScriptMethodParams ¶ms);
void GetInvName(ScriptMethodParams ¶ms);
void GetInvProperty(ScriptMethodParams ¶ms);
void GetInvPropertyText(ScriptMethodParams ¶ms);
void GetLocationName(ScriptMethodParams ¶ms);
void GetLocationType(ScriptMethodParams ¶ms);
void GetMessageText(ScriptMethodParams ¶ms);
void GetMIDIPosition(ScriptMethodParams ¶ms);
void GetMP3PosMillis(ScriptMethodParams ¶ms);
void GetObjectIDAtScreen(ScriptMethodParams ¶ms);
void GetObjectBaseline(ScriptMethodParams ¶ms);
void GetObjectGraphic(ScriptMethodParams ¶ms);
void GetObjectName(ScriptMethodParams ¶ms);
void GetObjectProperty(ScriptMethodParams ¶ms);
void GetObjectPropertyText(ScriptMethodParams ¶ms);
void GetObjectX(ScriptMethodParams ¶ms);
void GetObjectY(ScriptMethodParams ¶ms);
void GetPlayerCharacter(ScriptMethodParams ¶ms);
void GetRawTime(ScriptMethodParams ¶ms);
void GetRegionIDAtRoom(ScriptMethodParams ¶ms);
void Room_GetProperty(ScriptMethodParams ¶ms);
void GetRoomPropertyText(ScriptMethodParams ¶ms);
void GetSaveSlotDescription(ScriptMethodParams ¶ms);
void GetScalingAt(ScriptMethodParams ¶ms);
void GetSliderValue(ScriptMethodParams ¶ms);
void GetTextBoxText(ScriptMethodParams ¶ms);
void GetTextHeight(ScriptMethodParams ¶ms);
void GetTextWidth(ScriptMethodParams ¶ms);
void sc_GetTime(ScriptMethodParams ¶ms);
void get_translation(ScriptMethodParams ¶ms);
void GetTranslationName(ScriptMethodParams ¶ms);
void GetViewportX(ScriptMethodParams ¶ms);
void GetViewportY(ScriptMethodParams ¶ms);
void GetWalkableAreaAtRoom(ScriptMethodParams ¶ms);
void GetWalkableAreaAtScreen(ScriptMethodParams ¶ms);
void GiveScore(ScriptMethodParams ¶ms);
void HasPlayerBeenInRoom(ScriptMethodParams ¶ms);
void HideMouseCursor(ScriptMethodParams ¶ms);
void ShowInputBox(ScriptMethodParams ¶ms);
void InterfaceOff(ScriptMethodParams ¶ms);
void InterfaceOn(ScriptMethodParams ¶ms);
void IntToFloat(ScriptMethodParams ¶ms);
void sc_invscreen(ScriptMethodParams ¶ms);
void IsButtonDown(ScriptMethodParams ¶ms);
void IsChannelPlaying(ScriptMethodParams ¶ms);
void IsGamePaused(ScriptMethodParams ¶ms);
void IsGUIOn(ScriptMethodParams ¶ms);
void IsInteractionAvailable(ScriptMethodParams ¶ms);
void IsInventoryInteractionAvailable(ScriptMethodParams ¶ms);
void IsInterfaceEnabled(ScriptMethodParams ¶ms);
void IsKeyPressed(ScriptMethodParams ¶ms);
void IsMusicPlaying(ScriptMethodParams ¶ms);
void IsMusicVoxAvailable(ScriptMethodParams ¶ms);
void IsObjectAnimating(ScriptMethodParams ¶ms);
void IsObjectMoving(ScriptMethodParams ¶ms);
void IsObjectOn(ScriptMethodParams ¶ms);
void IsOverlayValid(ScriptMethodParams ¶ms);
void IsSoundPlaying(ScriptMethodParams ¶ms);
void IsTimerExpired(ScriptMethodParams ¶ms);
void IsTranslationAvailable(ScriptMethodParams ¶ms);
void IsVoxAvailable(ScriptMethodParams ¶ms);
void ListBoxAdd(ScriptMethodParams ¶ms);
void ListBoxClear(ScriptMethodParams ¶ms);
void ListBoxDirList(ScriptMethodParams ¶ms);
void ListBoxGetItemText(ScriptMethodParams ¶ms);
void ListBoxGetNumItems(ScriptMethodParams ¶ms);
void ListBoxGetSelected(ScriptMethodParams ¶ms);
void ListBoxRemove(ScriptMethodParams ¶ms);
void ListBoxSaveGameList(ScriptMethodParams ¶ms);
void ListBoxSetSelected(ScriptMethodParams ¶ms);
void ListBoxSetTopItem(ScriptMethodParams ¶ms);
void LoadImageFile(ScriptMethodParams ¶ms);
void LoadSaveSlotScreenshot(ScriptMethodParams ¶ms);
void lose_inventory(ScriptMethodParams ¶ms);
void LoseInventoryFromCharacter(ScriptMethodParams ¶ms);
void MergeObject(ScriptMethodParams ¶ms);
void MoveCharacter(ScriptMethodParams ¶ms);
void MoveCharacterBlocking(ScriptMethodParams ¶ms);
void MoveCharacterDirect(ScriptMethodParams ¶ms);
void MoveCharacterPath(ScriptMethodParams ¶ms);
void MoveCharacterStraight(ScriptMethodParams ¶ms);
void MoveCharacterToHotspot(ScriptMethodParams ¶ms);
void MoveCharacterToObject(ScriptMethodParams ¶ms);
void MoveObject(ScriptMethodParams ¶ms);
void MoveObjectDirect(ScriptMethodParams ¶ms);
void MoveOverlay(ScriptMethodParams ¶ms);
void MoveToWalkableArea(ScriptMethodParams ¶ms);
void NewRoom(ScriptMethodParams ¶ms);
void NewRoomEx(ScriptMethodParams ¶ms);
void NewRoomNPC(ScriptMethodParams ¶ms);
void ObjectOff(ScriptMethodParams ¶ms);
void ObjectOn(ScriptMethodParams ¶ms);
void ParseText(ScriptMethodParams ¶ms);
void PauseGame(ScriptMethodParams ¶ms);
void PlayAmbientSound(ScriptMethodParams ¶ms);
void PlayFlic(ScriptMethodParams ¶ms);
void PlayMP3File(ScriptMethodParams ¶ms);
void PlayMusicResetQueue(ScriptMethodParams ¶ms);
void PlayMusicQueued(ScriptMethodParams ¶ms);
void PlaySilentMIDI(ScriptMethodParams ¶ms);
void play_sound(ScriptMethodParams ¶ms);
void PlaySoundEx(ScriptMethodParams ¶ms);
void PlayVideo(ScriptMethodParams ¶ms);
void RoomProcessClick(ScriptMethodParams ¶ms);
void QuitGame(ScriptMethodParams ¶ms);
void __Rand(ScriptMethodParams ¶ms);
void RawClear(ScriptMethodParams ¶ms);
void RawDrawCircle(ScriptMethodParams ¶ms);
void RawDrawFrameTransparent(ScriptMethodParams ¶ms);
void RawDrawImage(ScriptMethodParams ¶ms);
void RawDrawImageOffset(ScriptMethodParams ¶ms);
void RawDrawImageResized(ScriptMethodParams ¶ms);
void RawDrawImageTransparent(ScriptMethodParams ¶ms);
void RawDrawLine(ScriptMethodParams ¶ms);
void RawDrawRectangle(ScriptMethodParams ¶ms);
void RawDrawTriangle(ScriptMethodParams ¶ms);
void ScPl_RawPrint(ScriptMethodParams ¶ms);
void RawPrintMessageWrapped(ScriptMethodParams ¶ms);
void RawRestoreScreen(ScriptMethodParams ¶ms);
void RawRestoreScreenTinted(ScriptMethodParams ¶ms);
void RawSaveScreen(ScriptMethodParams ¶ms);
void RawSetColor(ScriptMethodParams ¶ms);
void RawSetColorRGB(ScriptMethodParams ¶ms);
void RefreshMouse(ScriptMethodParams ¶ms);
void ReleaseCharacterView(ScriptMethodParams ¶ms);
void ReleaseViewport(ScriptMethodParams ¶ms);
void RemoveObjectTint(ScriptMethodParams ¶ms);
void RemoveOverlay(ScriptMethodParams ¶ms);
void RemoveWalkableArea(ScriptMethodParams ¶ms);
void ResetRoom(ScriptMethodParams ¶ms);
void restart_game(ScriptMethodParams ¶ms);
void restore_game_dialog(ScriptMethodParams ¶ms);
void RestoreGameSlot(ScriptMethodParams ¶ms);
void RestoreWalkableArea(ScriptMethodParams ¶ms);
void RunAGSGame(ScriptMethodParams ¶ms);
void RunCharacterInteraction(ScriptMethodParams ¶ms);
void RunDialog(ScriptMethodParams ¶ms);
void RunHotspotInteraction(ScriptMethodParams ¶ms);
void RunInventoryInteraction(ScriptMethodParams ¶ms);
void RunObjectInteraction(ScriptMethodParams ¶ms);
void RunRegionInteraction(ScriptMethodParams ¶ms);
void Said(ScriptMethodParams ¶ms);
void SaidUnknownWord(ScriptMethodParams ¶ms);
void SaveCursorForLocationChange(ScriptMethodParams ¶ms);
void save_game_dialog(ScriptMethodParams ¶ms);
void save_game(ScriptMethodParams ¶ms);
void SaveScreenShot(ScriptMethodParams ¶ms);
void SeekMIDIPosition(ScriptMethodParams ¶ms);
void SeekMODPattern(ScriptMethodParams ¶ms);
void SeekMP3PosMillis(ScriptMethodParams ¶ms);
void SetActiveInventory(ScriptMethodParams ¶ms);
void SetAmbientTint(ScriptMethodParams ¶ms);
void SetAreaLightLevel(ScriptMethodParams ¶ms);
void SetAreaScaling(ScriptMethodParams ¶ms);
void SetBackgroundFrame(ScriptMethodParams ¶ms);
void SetButtonPic(ScriptMethodParams ¶ms);
void SetButtonText(ScriptMethodParams ¶ms);
void SetChannelVolume(ScriptMethodParams ¶ms);
void SetCharacterBaseline(ScriptMethodParams ¶ms);
void SetCharacterClickable(ScriptMethodParams ¶ms);
void SetCharacterFrame(ScriptMethodParams ¶ms);
void SetCharacterIdle(ScriptMethodParams ¶ms);
void SetCharacterIgnoreLight(ScriptMethodParams ¶ms);
void SetCharacterIgnoreWalkbehinds(ScriptMethodParams ¶ms);
void SetCharacterProperty(ScriptMethodParams ¶ms);
void SetCharacterBlinkView(ScriptMethodParams ¶ms);
void SetCharacterSpeechView(ScriptMethodParams ¶ms);
void SetCharacterSpeed(ScriptMethodParams ¶ms);
void SetCharacterSpeedEx(ScriptMethodParams ¶ms);
void SetCharacterTransparency(ScriptMethodParams ¶ms);
void SetCharacterView(ScriptMethodParams ¶ms);
void SetCharacterViewEx(ScriptMethodParams ¶ms);
void SetCharacterViewOffset(ScriptMethodParams ¶ms);
void set_cursor_mode(ScriptMethodParams ¶ms);
void set_default_cursor(ScriptMethodParams ¶ms);
void SetDialogOption(ScriptMethodParams ¶ms);
void SetDigitalMasterVolume(ScriptMethodParams ¶ms);
void SetFadeColor(ScriptMethodParams ¶ms);
void SetFrameSound(ScriptMethodParams ¶ms);
void SetGameOption(ScriptMethodParams ¶ms);
void SetGameSpeed(ScriptMethodParams ¶ms);
void SetGlobalInt(ScriptMethodParams ¶ms);
void SetGlobalString(ScriptMethodParams ¶ms);
void SetGraphicalVariable(ScriptMethodParams ¶ms);
void SetGUIBackgroundPic(ScriptMethodParams ¶ms);
void SetGUIClickable(ScriptMethodParams ¶ms);
void SetGUIObjectEnabled(ScriptMethodParams ¶ms);
void SetGUIObjectPosition(ScriptMethodParams ¶ms);
void SetGUIObjectSize(ScriptMethodParams ¶ms);
void SetGUIPosition(ScriptMethodParams ¶ms);
void SetGUISize(ScriptMethodParams ¶ms);
void SetGUITransparency(ScriptMethodParams ¶ms);
void SetGUIZOrder(ScriptMethodParams ¶ms);
void SetInvItemName(ScriptMethodParams ¶ms);
void set_inv_item_pic(ScriptMethodParams ¶ms);
void SetInvDimensions(ScriptMethodParams ¶ms);
void SetLabelColor(ScriptMethodParams ¶ms);
void SetLabelFont(ScriptMethodParams ¶ms);
void SetLabelText(ScriptMethodParams ¶ms);
void SetMouseBounds(ScriptMethodParams ¶ms);
void set_mouse_cursor(ScriptMethodParams ¶ms);
void SetMousePosition(ScriptMethodParams ¶ms);
void SetMultitasking(ScriptMethodParams ¶ms);
void SetMusicMasterVolume(ScriptMethodParams ¶ms);
void SetMusicRepeat(ScriptMethodParams ¶ms);
void SetMusicVolume(ScriptMethodParams ¶ms);
void SetNextCursor(ScriptMethodParams ¶ms);
void SetNextScreenTransition(ScriptMethodParams ¶ms);
void SetNormalFont(ScriptMethodParams ¶ms);
void SetObjectBaseline(ScriptMethodParams ¶ms);
void SetObjectClickable(ScriptMethodParams ¶ms);
void SetObjectFrame(ScriptMethodParams ¶ms);
void SetObjectGraphic(ScriptMethodParams ¶ms);
void SetObjectIgnoreWalkbehinds(ScriptMethodParams ¶ms);
void SetObjectPosition(ScriptMethodParams ¶ms);
void SetObjectTint(ScriptMethodParams ¶ms);
void SetObjectTransparency(ScriptMethodParams ¶ms);
void SetObjectView(ScriptMethodParams ¶ms);
void SetPalRGB(ScriptMethodParams ¶ms);
void SetPlayerCharacter(ScriptMethodParams ¶ms);
void SetRegionTint(ScriptMethodParams ¶ms);
void SetRestartPoint(ScriptMethodParams ¶ms);
void SetScreenTransition(ScriptMethodParams ¶ms);
void SetSkipSpeech(ScriptMethodParams ¶ms);
void SetSliderValue(ScriptMethodParams ¶ms);
void SetSoundVolume(ScriptMethodParams ¶ms);
void SetSpeechFont(ScriptMethodParams ¶ms);
void SetSpeechStyle(ScriptMethodParams ¶ms);
void SetSpeechVolume(ScriptMethodParams ¶ms);
void SetTalkingColor(ScriptMethodParams ¶ms);
void SetTextBoxFont(ScriptMethodParams ¶ms);
void SetTextBoxText(ScriptMethodParams ¶ms);
void ScPl_SetTextOverlay(ScriptMethodParams ¶ms);
void SetTextWindowGUI(ScriptMethodParams ¶ms);
void script_SetTimer(ScriptMethodParams ¶ms);
void SetViewport(ScriptMethodParams ¶ms);
void SetVoiceMode(ScriptMethodParams ¶ms);
void SetWalkBehindBase(ScriptMethodParams ¶ms);
void ShakeScreen(ScriptMethodParams ¶ms);
void ShakeScreenBackground(ScriptMethodParams ¶ms);
void ShowMouseCursor(ScriptMethodParams ¶ms);
void SkipUntilCharacterStops(ScriptMethodParams ¶ms);
void StartCutscene(ScriptMethodParams ¶ms);
void scStartRecording(ScriptMethodParams ¶ms);
void StopAmbientSound(ScriptMethodParams ¶ms);
void stop_and_destroy_channel(ScriptMethodParams ¶ms);
void StopDialog(ScriptMethodParams ¶ms);
void StopMoving(ScriptMethodParams ¶ms);
void scr_StopMusic(ScriptMethodParams ¶ms);
void StopObjectMoving(ScriptMethodParams ¶ms);
void _sc_strcat(ScriptMethodParams ¶ms);
void ags_stricmp(ScriptMethodParams ¶ms);
void strcmp(ScriptMethodParams ¶ms);
void StrContains(ScriptMethodParams ¶ms);
void _sc_strcpy(ScriptMethodParams ¶ms);
void ScPl_sc_sprintf(ScriptMethodParams ¶ms);
void StrGetCharAt(ScriptMethodParams ¶ms);
void StringToInt(ScriptMethodParams ¶ms);
void strlen(ScriptMethodParams ¶ms);
void StrSetCharAt(ScriptMethodParams ¶ms);
void _sc_strlower(ScriptMethodParams ¶ms);
void _sc_strupper(ScriptMethodParams ¶ms);
void TintScreen(ScriptMethodParams ¶ms);
void UnPauseGame(ScriptMethodParams ¶ms);
void update_invorder(ScriptMethodParams ¶ms);
void UpdatePalette(ScriptMethodParams ¶ms);
void scrWait(ScriptMethodParams ¶ms);
void WaitKey(ScriptMethodParams ¶ms);
void WaitMouseKey(ScriptMethodParams ¶ms);
void WaitInput(ScriptMethodParams ¶ms);
};
} // namespace Core
} // namespace Plugins
} // namespace AGS3
#endif
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