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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/plugins/core/inv_window.h"
#include "ags/engine/ac/inv_window.h"
namespace AGS3 {
namespace Plugins {
namespace Core {
void InvWindow::AGS_EngineStartup(IAGSEngine *engine) {
ScriptContainer::AGS_EngineStartup(engine);
SCRIPT_METHOD(InvWindow::ScrollDown^0, InvWindow::ScrollDown);
SCRIPT_METHOD(InvWindow::ScrollUp^0, InvWindow::ScrollUp);
SCRIPT_METHOD(InvWindow::get_CharacterToUse, InvWindow::GetCharacterToUse);
SCRIPT_METHOD(InvWindow::set_CharacterToUse, InvWindow::SetCharacterToUse);
SCRIPT_METHOD(InvWindow::geti_ItemAtIndex, InvWindow::GetItemAtIndex);
SCRIPT_METHOD(InvWindow::get_ItemCount, InvWindow::GetItemCount);
SCRIPT_METHOD(InvWindow::get_ItemHeight, InvWindow::GetItemHeight);
SCRIPT_METHOD(InvWindow::set_ItemHeight, InvWindow::SetItemHeight);
SCRIPT_METHOD(InvWindow::get_ItemWidth, InvWindow::GetItemWidth);
SCRIPT_METHOD(InvWindow::set_ItemWidth, InvWindow::SetItemWidth);
SCRIPT_METHOD(InvWindow::get_ItemsPerRow, InvWindow::GetItemsPerRow);
SCRIPT_METHOD(InvWindow::get_RowCount, InvWindow::GetRowCount);
SCRIPT_METHOD(InvWindow::get_TopItem, InvWindow::GetTopItem);
SCRIPT_METHOD(InvWindow::set_TopItem, InvWindow::SetTopItem);
}
void InvWindow::ScrollDown(ScriptMethodParams ¶ms) {
PARAMS1(GUIInvWindow *, guii);
AGS3::InvWindow_ScrollDown(guii);
}
void InvWindow::ScrollUp(ScriptMethodParams ¶ms) {
PARAMS1(GUIInvWindow *, guii);
AGS3::InvWindow_ScrollUp(guii);
}
void InvWindow::GetCharacterToUse(ScriptMethodParams ¶ms) {
PARAMS1(GUIInvWindow *, guii);
params._result = AGS3::InvWindow_GetCharacterToUse(guii);
}
void InvWindow::SetCharacterToUse(ScriptMethodParams ¶ms) {
PARAMS2(GUIInvWindow *, guii, CharacterInfo *, chaa);
AGS3::InvWindow_SetCharacterToUse(guii, chaa);
}
void InvWindow::GetItemAtIndex(ScriptMethodParams ¶ms) {
PARAMS2(GUIInvWindow *, guii, int, index);
params._result = AGS3::InvWindow_GetItemAtIndex(guii, index);
}
void InvWindow::GetItemCount(ScriptMethodParams ¶ms) {
PARAMS1(GUIInvWindow *, guii);
params._result = AGS3::InvWindow_GetItemCount(guii);
}
void InvWindow::GetItemHeight(ScriptMethodParams ¶ms) {
PARAMS1(GUIInvWindow *, guii);
params._result = AGS3::InvWindow_GetItemHeight(guii);
}
void InvWindow::SetItemHeight(ScriptMethodParams ¶ms) {
PARAMS2(GUIInvWindow *, guii, int, newhit);
AGS3::InvWindow_SetItemHeight(guii, newhit);
}
void InvWindow::GetItemWidth(ScriptMethodParams ¶ms) {
PARAMS1(GUIInvWindow *, guii);
params._result = AGS3::InvWindow_GetItemWidth(guii);
}
void InvWindow::SetItemWidth(ScriptMethodParams ¶ms) {
PARAMS2(GUIInvWindow *, guii, int, newwidth);
AGS3::InvWindow_SetItemWidth(guii, newwidth);
}
void InvWindow::GetItemsPerRow(ScriptMethodParams ¶ms) {
PARAMS1(GUIInvWindow *, guii);
params._result = AGS3::InvWindow_GetItemsPerRow(guii);
}
void InvWindow::GetRowCount(ScriptMethodParams ¶ms) {
PARAMS1(GUIInvWindow *, guii);
params._result = AGS3::InvWindow_GetRowCount(guii);
}
void InvWindow::GetTopItem(ScriptMethodParams ¶ms) {
PARAMS1(GUIInvWindow *, guii);
params._result = AGS3::InvWindow_GetTopItem(guii);
}
void InvWindow::SetTopItem(ScriptMethodParams ¶ms) {
PARAMS2(GUIInvWindow *, guii, int, topitem);
AGS3::InvWindow_SetTopItem(guii, topitem);
}
} // namespace Core
} // namespace Plugins
} // namespace AGS3
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