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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_PLUGINS_CORE_OBJECT_H
#define AGS_PLUGINS_CORE_OBJECT_H
#include "ags/plugins/ags_plugin.h"
namespace AGS3 {
namespace Plugins {
namespace Core {
class Object : public ScriptContainer {
BUILT_IN_HASH(Object)
public:
virtual ~Object() {}
void AGS_EngineStartup(IAGSEngine *engine) override;
void Animate(ScriptMethodParams ¶ms);
void IsCollidingWithObject(ScriptMethodParams ¶ms);
void GetName(ScriptMethodParams ¶ms);
void GetProperty(ScriptMethodParams ¶ms);
void GetPropertyText(ScriptMethodParams ¶ms);
void GetTextProperty(ScriptMethodParams ¶ms);
void SetProperty(ScriptMethodParams ¶ms);
void SetTextProperty(ScriptMethodParams ¶ms);
void MergeIntoBackground(ScriptMethodParams ¶ms);
void Move(ScriptMethodParams ¶ms);
void RemoveTint(ScriptMethodParams ¶ms);
void RunInteraction(ScriptMethodParams ¶ms);
void SetPosition(ScriptMethodParams ¶ms);
void SetView(ScriptMethodParams ¶ms);
void StopAnimating(ScriptMethodParams ¶ms);
void StopMoving(ScriptMethodParams ¶ms);
void Tint(ScriptMethodParams ¶ms);
void GetObjectAtRoom(ScriptMethodParams ¶ms);
void GetObjectAtScreen(ScriptMethodParams ¶ms);
void GetAnimating(ScriptMethodParams ¶ms);
void GetBaseline(ScriptMethodParams ¶ms);
void SetBaseline(ScriptMethodParams ¶ms);
void GetBlockingHeight(ScriptMethodParams ¶ms);
void SetBlockingHeight(ScriptMethodParams ¶ms);
void GetBlockingWidth(ScriptMethodParams ¶ms);
void SetBlockingWidth(ScriptMethodParams ¶ms);
void GetClickable(ScriptMethodParams ¶ms);
void SetClickable(ScriptMethodParams ¶ms);
void GetFrame(ScriptMethodParams ¶ms);
void GetGraphic(ScriptMethodParams ¶ms);
void SetGraphic(ScriptMethodParams ¶ms);
void GetID(ScriptMethodParams ¶ms);
void GetIgnoreScaling(ScriptMethodParams ¶ms);
void SetIgnoreScaling(ScriptMethodParams ¶ms);
void GetIgnoreWalkbehinds(ScriptMethodParams ¶ms);
void SetIgnoreWalkbehinds(ScriptMethodParams ¶ms);
void GetLoop(ScriptMethodParams ¶ms);
void GetMoving(ScriptMethodParams ¶ms);
void GetName_New(ScriptMethodParams ¶ms);
void GetSolid(ScriptMethodParams ¶ms);
void SetSolid(ScriptMethodParams ¶ms);
void GetTransparency(ScriptMethodParams ¶ms);
void SetTransparency(ScriptMethodParams ¶ms);
void GetView(ScriptMethodParams ¶ms);
void GetVisible(ScriptMethodParams ¶ms);
void SetVisible(ScriptMethodParams ¶ms);
void GetX(ScriptMethodParams ¶ms);
void SetX(ScriptMethodParams ¶ms);
void GetY(ScriptMethodParams ¶ms);
void SetY(ScriptMethodParams ¶ms);
};
} // namespace Core
} // namespace Plugins
} // namespace AGS3
#endif
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