File: plugin_engine.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

//=============================================================================
//
// Plugin system functions.
//
//=============================================================================

#ifndef AGS_ENGINE_PLUGIN_PLUGIN_ENGINE_H
#define AGS_ENGINE_PLUGIN_PLUGIN_ENGINE_H

#include "common/std/vector.h"
#include "ags/engine/ac/dynobj/cc_script_object.h"
#include "ags/engine/game/game_init.h"
#include "ags/shared/game/plugin_info.h"
#include "ags/shared/util/string.h"

namespace AGS3 {

class IAGSEngine;
namespace AGS {
namespace Shared {
class Stream;
} // namespace Shared
} // namespace AGS

using namespace AGS; // FIXME later


//
// PluginObjectReader is a managed object unserializer registered by plugin.
//
struct PluginObjectReader {
	const Shared::String Type;
	ICCObjectReader *const Reader = nullptr;

	PluginObjectReader(const Shared::String &type, ICCObjectReader *reader)
		: Type(type), Reader(reader) {}
};


void pl_stop_plugins();
void pl_startup_plugins();
NumberPtr pl_run_plugin_hooks(int event, NumberPtr data);
void pl_run_plugin_init_gfx_hooks(const char *driverName, void *data);
int pl_run_plugin_debug_hooks(const char *scriptfile, int linenum);
// Finds a plugin that wants this event, starting with pl_index;
// returns TRUE on success and fills its index and name;
// returns FALSE if no more suitable plugins found.
bool pl_query_next_plugin_for_event(int event, int &pl_index, Shared::String &pl_name);
// Runs event for a plugin identified by an index it was registered under.
int pl_run_plugin_hook_by_index(int pl_index, int event, int data);
// Runs event for a plugin identified by its name.
int pl_run_plugin_hook_by_name(Shared::String &pl_name, int event, int data);

// Tries to register plugins, either by loading dynamic libraries, or getting any kind of replacement
Engine::GameInitError pl_register_plugins(const std::vector<Shared::PluginInfo> &infos);
bool pl_is_plugin_loaded(const char *pl_name);

//returns whether _any_ plugins want a particular event
bool pl_any_want_hook(int event);

void pl_set_file_handle(long data, AGS::Shared::Stream *stream);
void pl_clear_file_handle();

bool RegisterPluginStubs(const char* name);

} // namespace AGS3

#endif