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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/shared/ac/common.h"
#include "ags/shared/util/string.h"
#include "ags/globals.h"
namespace AGS3 {
using namespace AGS::Shared;
void quit(const String &str) {
quit(str.GetCStr());
}
void quitprintf(const char *fmt, ...) {
va_list ap;
va_start(ap, fmt);
String text = String::FromFormatV(fmt, ap);
va_end(ap);
// WORKAROUND: In ScummVM we have to make this an error, because
// too many places calling it presume it doesn't return,
// and will throw a wobbly if does
error("%s", text.GetCStr());
}
void set_our_eip(int eip) {
_G(our_eip) = eip;
}
int get_our_eip() {
return _G(our_eip);
}
} // namespace AGS3
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