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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_SHARED_AC_COMMON_H
#define AGS_SHARED_AC_COMMON_H
#include "ags/shared/util/string.h"
namespace AGS3 {
// These are the project-dependent functions, they are defined both in Engine.App and AGS.Native.
void quit(const AGS::Shared::String &str);
void quit(const char *);
void quitprintf(const char *fmt, ...);
void set_our_eip(int eip);
int get_our_eip();
extern const char *game_file_sig;
} // namespace AGS3
#endif
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