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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/shared/ac/dialog_topic.h"
#include "ags/shared/util/stream.h"
namespace AGS3 {
using AGS::Shared::Stream;
void DialogTopic::ReadFromFile(Stream *in) {
in->ReadArray(optionnames, 150 * sizeof(char), MAXTOPICOPTIONS);
in->ReadArrayOfInt32(optionflags, MAXTOPICOPTIONS);
in->ReadInt32(); // optionscripts 32-bit pointer
in->ReadArrayOfInt16(entrypoints, MAXTOPICOPTIONS);
startupentrypoint = in->ReadInt16();
codesize = in->ReadInt16();
numoptions = in->ReadInt32();
topicFlags = in->ReadInt32();
}
void DialogTopic::ReadFromSavegame(Shared::Stream *in) {
in->ReadArrayOfInt32(optionflags, MAXTOPICOPTIONS);
}
void DialogTopic::WriteToSavegame(Shared::Stream *out) const {
out->WriteArrayOfInt32(optionflags, MAXTOPICOPTIONS);
}
} // namespace AGS3
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