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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_SHARED_AC_DIALOG_TOPIC_H
#define AGS_SHARED_AC_DIALOG_TOPIC_H
#include "ags/shared/core/types.h"
namespace AGS3 {
namespace AGS {
namespace Shared {
class Stream;
} // namespace Shared
} // namespace AGS
using namespace AGS; // FIXME later
// [IKM] This is *conversation* dialog, not *gui* dialog, mind you!
#define MAXTOPICOPTIONS 30
#define DFLG_ON 1 // currently enabled
#define DFLG_OFFPERM 2 // off forever (can't be trurned on)
#define DFLG_NOREPEAT 4 // character doesn't repeat it when clicked
#define DFLG_HASBEENCHOSEN 8 // dialog option is 'read'
#define DTFLG_SHOWPARSER 1 // show parser in this topic
#define DCMD_SAY 1
#define DCMD_OPTOFF 2
#define DCMD_OPTON 3
#define DCMD_RETURN 4
#define DCMD_STOPDIALOG 5
#define DCMD_OPTOFFFOREVER 6
#define DCMD_RUNTEXTSCRIPT 7
#define DCMD_GOTODIALOG 8
#define DCMD_PLAYSOUND 9
#define DCMD_ADDINV 10
#define DCMD_SETSPCHVIEW 11
#define DCMD_NEWROOM 12
#define DCMD_SETGLOBALINT 13
#define DCMD_GIVESCORE 14
#define DCMD_GOTOPREVIOUS 15
#define DCMD_LOSEINV 16
#define DCMD_ENDSCRIPT 0xff
#define DCHAR_NARRATOR 999
#define DCHAR_PLAYER 998
struct DialogTopic {
char optionnames[MAXTOPICOPTIONS][150];
int32_t optionflags[MAXTOPICOPTIONS];
short entrypoints[MAXTOPICOPTIONS];
short startupentrypoint;
short codesize;
int numoptions;
int topicFlags;
// NOTE: optionscripts is an unknown data from before AGS 2.5
#ifdef OBSOLETE
std::vector<uint8_t> optionscripts;
#endif
void ReadFromFile(Shared::Stream *in);
void ReadFromSavegame(Shared::Stream *in);
void WriteToSavegame(Shared::Stream *out) const;
};
} // namespace AGS3
#endif
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