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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/shared/ac/dynobj/script_audio_clip.h"
#include "ags/shared/util/stream.h"
namespace AGS3 {
using namespace AGS::Shared;
void ScriptAudioClip::ReadFromFile(Stream *in) {
id = in->ReadInt32();
scriptName.ReadCount(in, LEGACY_AUDIOCLIP_SCRIPTNAMELENGTH);
fileName.ReadCount(in, LEGACY_AUDIOCLIP_FILENAMELENGTH);
bundlingType = static_cast<uint8_t>(in->ReadInt8());
type = static_cast<uint8_t>(in->ReadInt8());
fileType = static_cast<AudioFileType>(in->ReadInt8());
defaultRepeat = in->ReadInt8();
in->ReadInt8(); // alignment padding to int16
defaultPriority = in->ReadInt16();
defaultVolume = in->ReadInt16();
in->ReadInt16(); // alignment padding to int32
in->ReadInt32(); // reserved
}
} // namespace AGS3
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