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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_SHARED_AC_VIEW_H
#define AGS_SHARED_AC_VIEW_H
#include "common/std/vector.h"
#include "ags/shared/core/types.h"
namespace AGS3 {
namespace AGS {
namespace Shared {
class Stream;
} // namespace Shared
} // namespace AGS
using namespace AGS; // FIXME later
#define VFLG_FLIPSPRITE 1
struct ViewFrame {
int pic;
short xoffs, yoffs;
short speed;
int flags; // VFLG_* flags
int sound; // play sound when this frame comes round
int reserved_for_future[2]; // kept only for plugin api
// not saved, set at runtime only
int audioclip; // actual audio clip reference (in case sound is a legacy number)
ViewFrame();
void ReadFromFile(Shared::Stream *in);
void WriteToFile(Shared::Stream *out);
};
#define LOOPFLAG_RUNNEXTLOOP 1
struct ViewLoopNew {
int numFrames;
int flags;
std::vector<ViewFrame> frames;
// NOTE: we still need numFrames:
// as we always allocate at least 1 frame for safety, to avoid crashes,
// but have to report "logical" number of frames for the engine API.
ViewLoopNew();
void Initialize(int frameCount);
void Dispose();
bool RunNextLoop();
void WriteToFile_v321(Shared::Stream *out);
void ReadFromFile_v321(Shared::Stream *in);
void WriteFrames(Shared::Stream *out);
void ReadFrames(Shared::Stream *in);
};
struct ViewStruct {
int numLoops;
std::vector<ViewLoopNew> loops;
ViewStruct();
void Initialize(int loopCount);
void Dispose();
void WriteToFile(Shared::Stream *out);
void ReadFromFile(Shared::Stream *in);
};
struct ViewStruct272 {
short numloops;
short numframes[16];
int32_t loopflags[16];
ViewFrame frames[16][20];
ViewStruct272();
void ReadFromFile(Shared::Stream *in);
};
extern void Convert272ViewsToNew(const std::vector<ViewStruct272> &oldv, std::vector<ViewStruct> &newv);
} // namespace AGS3
#endif
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