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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//=============================================================================
//
// AssetInfo and AssetLibInfo - classes describing generic asset library.
//
//=============================================================================
#ifndef AGS_SHARED_CORE_ASSET_H
#define AGS_SHARED_CORE_ASSET_H
#include "common/std/vector.h"
#include "ags/shared/util/string.h"
namespace AGS3 {
namespace AGS {
namespace Shared {
// Information on single asset
struct AssetInfo {
// A pair of filename and libuid is assumed to be unique in game scope
String FileName; // filename associated with asset
int32_t LibUid; // index of library partition (separate file)
soff_t Offset; // asset's position in library file (in bytes)
soff_t Size; // asset's size (in bytes)
AssetInfo();
};
// Information on multifile asset library
struct AssetLibInfo {
String BasePath; // full path to the base filename
String BaseDir; // library's directory
String BaseFileName; // library's base (head) filename
std::vector<String> LibFileNames; // filename for each library part
// Library contents
std::vector<AssetInfo> AssetInfos; // information on contained assets
};
} // namespace Shared
} // namespace AGS
} // namespace AGS3
#endif
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