File: asset.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

//=============================================================================
//
// AssetInfo and AssetLibInfo - classes describing generic asset library.
//
//=============================================================================

#ifndef AGS_SHARED_CORE_ASSET_H
#define AGS_SHARED_CORE_ASSET_H

#include "common/std/vector.h"
#include "ags/shared/util/string.h"

namespace AGS3 {
namespace AGS {
namespace Shared {

// Information on single asset
struct AssetInfo {
	// A pair of filename and libuid is assumed to be unique in game scope
	String      FileName;   // filename associated with asset
	int32_t     LibUid;     // index of library partition (separate file)
	soff_t      Offset;     // asset's position in library file (in bytes)
	soff_t      Size;       // asset's size (in bytes)

	AssetInfo();
};

// Information on multifile asset library
struct AssetLibInfo {
	String BasePath;                   // full path to the base filename
	String BaseDir;                    // library's directory
	String BaseFileName;               // library's base (head) filename
	std::vector<String> LibFileNames;  // filename for each library part

	// Library contents
	std::vector<AssetInfo> AssetInfos; // information on contained assets
};

} // namespace Shared
} // namespace AGS
} // namespace AGS3

#endif