File: platform.h

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (164 lines) | stat: -rw-r--r-- 5,268 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef AGS_SHARED_CORE_PLATFORM_H
#define AGS_SHARED_CORE_PLATFORM_H

#include "common/scummsys.h"

namespace AGS3 {

// platform definitions. Not intended for replacing types or checking for libraries.

// ScummVM implementation is identifying as Linux for now
#if 1
#define AGS_PLATFORM_SCUMMVM    (1)
#define AGS_PLATFORM_OS_WINDOWS (0)
#define AGS_PLATFORM_OS_LINUX   (1)
#define AGS_PLATFORM_OS_MACOS   (0)
#define AGS_PLATFORM_OS_ANDROID (0)
#define AGS_PLATFORM_OS_IOS     (0)
#define AGS_PLATFORM_OS_PSP     (0)
#define AGS_PLATFORM_OS_EMSCRIPTEN (0)
// check Android first because sometimes it can get confused with host OS
#elif defined(__ANDROID__) || defined(ANDROID)
#define AGS_PLATFORM_SCUMMVM    (0)
#define AGS_PLATFORM_OS_WINDOWS (0)
#define AGS_PLATFORM_OS_LINUX   (0)
#define AGS_PLATFORM_OS_MACOS   (0)
#define AGS_PLATFORM_OS_ANDROID (1)
#define AGS_PLATFORM_OS_IOS     (0)
#define AGS_PLATFORM_OS_PSP     (0)
#elif defined(_WIN32)
//define something for Windows (32-bit and 64-bit)
#define AGS_PLATFORM_SCUMMVM    (0)
#define AGS_PLATFORM_OS_WINDOWS (1)
#define AGS_PLATFORM_OS_LINUX   (0)
#define AGS_PLATFORM_OS_MACOS   (0)
#define AGS_PLATFORM_OS_ANDROID (0)
#define AGS_PLATFORM_OS_IOS     (0)
#define AGS_PLATFORM_OS_PSP     (0)
#elif defined(__APPLE__)
#define AGS_PLATFORM_SCUMMVM    (0)
#include "ags/shared/ags/shared/TargetConditionals.h"
#ifndef TARGET_OS_SIMULATOR
#define TARGET_OS_SIMULATOR (0)
#endif
#ifndef TARGET_OS_IOS
#define TARGET_OS_IOS (0)
#endif
#ifndef TARGET_OS_OSX
#define TARGET_OS_OSX (0)
#endif

#if TARGET_OS_SIMULATOR || TARGET_IPHONE_SIMULATOR
#define AGS_PLATFORM_OS_WINDOWS (0)
#define AGS_PLATFORM_OS_LINUX   (0)
#define AGS_PLATFORM_OS_MACOS   (0)
#define AGS_PLATFORM_OS_ANDROID (0)
#define AGS_PLATFORM_OS_IOS     (1)
#define AGS_PLATFORM_OS_PSP     (0)
#elif TARGET_OS_IOS || TARGET_OS_IPHONE
#define AGS_PLATFORM_OS_WINDOWS (0)
#define AGS_PLATFORM_OS_LINUX   (0)
#define AGS_PLATFORM_OS_MACOS   (0)
#define AGS_PLATFORM_OS_ANDROID (0)
#define AGS_PLATFORM_OS_IOS     (1)
#define AGS_PLATFORM_OS_PSP     (0)
#elif TARGET_OS_OSX || TARGET_OS_MAC
#define AGS_PLATFORM_OS_WINDOWS (0)
#define AGS_PLATFORM_OS_LINUX   (0)
#define AGS_PLATFORM_OS_MACOS   (1)
#define AGS_PLATFORM_OS_ANDROID (0)
#define AGS_PLATFORM_OS_IOS     (0)
#define AGS_PLATFORM_OS_PSP     (0)
#else
#error "Unknown Apple platform"
#endif
#elif defined(__linux__)
#define AGS_PLATFORM_OS_WINDOWS (0)
#define AGS_PLATFORM_OS_LINUX   (1)
#define AGS_PLATFORM_OS_MACOS   (0)
#define AGS_PLATFORM_OS_ANDROID (0)
#define AGS_PLATFORM_OS_IOS     (0)
#define AGS_PLATFORM_OS_PSP     (0)
#else
#error "Unknown platform"
#endif

#if 0
#define AGS_PLATFORM_WINDOWS_MINGW (1)
#else
#define AGS_PLATFORM_WINDOWS_MINGW (0)
#endif

#if defined(__LP64__)
// LP64 machine, macOS or Linux
// int 32bit | long 64bit | long long 64bit | void* 64bit
#define AGS_PLATFORM_64BIT (1)
#elif defined(_WIN64)
// LLP64 machine, Windows
// int 32bit | long 32bit | long long 64bit | void* 64bit
#define AGS_PLATFORM_64BIT (1)
#else
// 32-bit machine, Windows or Linux or macOS
// int 32bit | long 32bit | long long 64bit | void* 32bit
#define AGS_PLATFORM_64BIT (0)
#endif

#if defined(SCUMM_LITTLE_ENDIAN)
#define AGS_PLATFORM_ENDIAN_LITTLE  (1)
#define AGS_PLATFORM_ENDIAN_BIG     (0)
#elif defined(SCUMM_BIG_ENDIAN)
#define AGS_PLATFORM_ENDIAN_LITTLE  (0)
#define AGS_PLATFORM_ENDIAN_BIG     (1)
#else
#error "No endianness defined"
#endif

#if defined(SCUMM_NEED_ALIGNMENT)
#define AGS_STRICT_ALIGNMENT
#endif

#define AGS_PLATFORM_DESKTOP ((AGS_PLATFORM_OS_WINDOWS) || (AGS_PLATFORM_OS_LINUX) || (AGS_PLATFORM_OS_MACOS))

#define AGS_PLATFORM_MOBILE ((AGS_PLATFORM_OS_ANDROID) || (AGS_PLATFORM_OS_IOS))

#define AGS_HAS_DIRECT3D (AGS_PLATFORM_OS_WINDOWS)
#define AGS_HAS_OPENGL ((AGS_PLATFORM_OS_WINDOWS) || (AGS_PLATFORM_OS_LINUX) || (AGS_PLATFORM_MOBILE))
#define AGS_OPENGL_ES2 (AGS_PLATFORM_OS_ANDROID)

// Only allow searching around for game data on desktop systems;
// otherwise use explicit argument either from program wrapper, command-line
// or read from default config.
#define AGS_SEARCH_FOR_GAME_ON_LAUNCH ((AGS_PLATFORM_OS_WINDOWS) || (AGS_PLATFORM_OS_LINUX) || (AGS_PLATFORM_OS_MACOS))

#if !defined(DEBUG_MANAGED_OBJECTS)
	#define DEBUG_MANAGED_OBJECTS (0)
#endif

#if !defined(DEBUG_SPRITECACHE)
	#define DEBUG_SPRITECACHE (0)
#endif

} // namespace AGS3

#endif