File: room_file.cpp

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "ags/shared/ac/common_defines.h"
#include "ags/shared/ac/game_struct_defines.h"
#include "ags/shared/ac/words_dictionary.h" // TODO: extract string decryption
#include "ags/shared/core/asset_manager.h"
#include "ags/shared/debugging/out.h"
#include "ags/shared/game/custom_properties.h"
#include "ags/shared/game/room_file.h"
#include "ags/shared/game/room_struct.h"
#include "ags/shared/gfx/bitmap.h"
#include "ags/shared/script/cc_common.h"
#include "ags/shared/script/cc_script.h"
#include "ags/shared/util/compress.h"
#include "ags/shared/util/data_ext.h"
#include "ags/shared/util/string_utils.h"
#include "ags/globals.h"

namespace AGS3 {

// default number of hotspots to read from the room file
#define MIN_ROOM_HOTSPOTS  20
#define LEGACY_HOTSPOT_NAME_LEN 30
#define LEGACY_ROOM_PASSWORD_LENGTH 11
#define LEGACY_ROOM_PASSWORD_SALT 60
#define ROOM_MESSAGE_FLAG_DISPLAYNEXT 200
// Reserved room options (each is a byte)
#define ROOM_OPTIONS_RESERVED 4
#define LEGACY_TINT_IS_ENABLED 0x80000000

namespace AGS {
namespace Shared {

HRoomFileError OpenRoomFileFromAsset(const String &filename, RoomDataSource &src) {
	// Cleanup source struct
	src = RoomDataSource();
	// Try to find and open room file
	Stream *in = _GP(AssetMgr)->OpenAsset(filename);
	if (in == nullptr)
		return new RoomFileError(kRoomFileErr_FileOpenFailed, String::FromFormat("Filename: %s.", filename.GetCStr()));
	src.Filename = filename;
	src.InputStream.reset(in);
	return ReadRoomHeader(src);
}

void ReadRoomObject(RoomObjectInfo &obj, Stream *in) {
	obj.Sprite = (uint16_t)in->ReadInt16();
	obj.X = in->ReadInt16();
	obj.Y = in->ReadInt16();
	obj.Room = in->ReadInt16();
	obj.IsOn = in->ReadInt16() != 0;
}

void WriteRoomObject(const RoomObjectInfo &obj, Stream *out) {
	// TODO: expand serialization into 32-bit values at least for the sprite index!!
	out->WriteInt16((uint16_t)obj.Sprite);
	out->WriteInt16((int16_t)obj.X);
	out->WriteInt16((int16_t)obj.Y);
	out->WriteInt16((int16_t)obj.Room);
	out->WriteInt16(obj.IsOn ? 1 : 0);
}


// Main room data
HError ReadMainBlock(RoomStruct *room, Stream *in, RoomFileVersion data_ver) {
	int bpp;
	if (data_ver >= kRoomVersion_208)
		bpp = in->ReadInt32();
	else
		bpp = 1;

	if (bpp < 1)
		bpp = 1;

	room->BackgroundBPP = bpp;
	room->WalkBehindCount = in->ReadInt16();
	if (room->WalkBehindCount > MAX_WALK_BEHINDS)
		return new RoomFileError(kRoomFileErr_IncompatibleEngine, String::FromFormat("Too many walk-behinds (in room: %d, max: %d).", room->WalkBehindCount, MAX_WALK_BEHINDS));

	// Walk-behinds baselines
	for (size_t i = 0; i < room->WalkBehindCount; ++i)
		room->WalkBehinds[i].Baseline = in->ReadInt16();

	room->HotspotCount = in->ReadInt32();
	if (room->HotspotCount == 0)
		room->HotspotCount = MIN_ROOM_HOTSPOTS;
	if (room->HotspotCount > MAX_ROOM_HOTSPOTS)
		return new RoomFileError(kRoomFileErr_IncompatibleEngine, String::FromFormat("Too many hotspots (in room: %d, max: %d).", room->HotspotCount, MAX_ROOM_HOTSPOTS));

	// Hotspots walk-to points
	for (size_t i = 0; i < room->HotspotCount; ++i) {
		room->Hotspots[i].WalkTo.X = in->ReadInt16();
		room->Hotspots[i].WalkTo.Y = in->ReadInt16();
	}

	// Hotspots names and script names
	for (size_t i = 0; i < room->HotspotCount; ++i) {
		if (data_ver >= kRoomVersion_3415)
			room->Hotspots[i].Name = StrUtil::ReadString(in);
		else if (data_ver >= kRoomVersion_303a)
			room->Hotspots[i].Name = String::FromStream(in);
		else
			room->Hotspots[i].Name = String::FromStreamCount(in, LEGACY_HOTSPOT_NAME_LEN);
	}

	if (data_ver >= kRoomVersion_270) {
		for (size_t i = 0; i < room->HotspotCount; ++i) {
			if (data_ver >= kRoomVersion_3415)
				room->Hotspots[i].ScriptName = StrUtil::ReadString(in);
			else
				room->Hotspots[i].ScriptName = String::FromStreamCount(in, LEGACY_MAX_SCRIPT_NAME_LEN);
		}
	}

	// TODO: remove from format later
	size_t polypoint_areas = in->ReadInt32();
	if (polypoint_areas > 0)
		return new RoomFileError(kRoomFileErr_IncompatibleEngine, "Legacy poly-point areas are no longer supported.");
	/* NOTE: implementation hidden in room_file_deprecated.cpp
		for (size_t i = 0; i < polypoint_areas; ++i)
			wallpoints[i].Read(in);
	*/

	room->Edges.Top = in->ReadInt16();
	room->Edges.Bottom = in->ReadInt16();
	room->Edges.Left = in->ReadInt16();
	room->Edges.Right = in->ReadInt16();

	// Room objects
	uint16_t obj_count = in->ReadInt16();
	if (obj_count > MAX_ROOM_OBJECTS)
		return new RoomFileError(kRoomFileErr_IncompatibleEngine, String::FromFormat("Too many objects (in room: %d, max: %d).", obj_count, MAX_ROOM_OBJECTS));

	room->Objects.resize(obj_count);
	for (auto &obj : room->Objects)
		ReadRoomObject(obj, in);

	// Legacy interactions
	if (data_ver >= kRoomVersion_253) {
		size_t localvar_count = in->ReadInt32();
		if (localvar_count > 0) {
			room->LocalVariables.resize(localvar_count);
			for (size_t i = 0; i < localvar_count; ++i)
				room->LocalVariables[i].Read(in);
		}
	}

	if (data_ver >= kRoomVersion_241 && data_ver < kRoomVersion_300a) {
		for (size_t i = 0; i < room->HotspotCount; ++i)
			room->Hotspots[i].Interaction.reset(Interaction::CreateFromStream(in));
		for (auto &obj : room->Objects)
			obj.Interaction.reset(Interaction::CreateFromStream(in));
		room->Interaction.reset(Interaction::CreateFromStream(in));
	}

	if (data_ver >= kRoomVersion_255b) {
		room->RegionCount = in->ReadInt32();
		if (room->RegionCount > MAX_ROOM_REGIONS)
			return new RoomFileError(kRoomFileErr_IncompatibleEngine, String::FromFormat("Too many regions (in room: %d, max: %d).", room->RegionCount, MAX_ROOM_REGIONS));

		if (data_ver < kRoomVersion_300a) {
			for (size_t i = 0; i < room->RegionCount; ++i)
				room->Regions[i].Interaction.reset(Interaction::CreateFromStream(in));
		}
	}

	// Event script links
	if (data_ver >= kRoomVersion_300a) {
		room->EventHandlers.reset(InteractionScripts::CreateFromStream(in));
		for (size_t i = 0; i < room->HotspotCount; ++i)
			room->Hotspots[i].EventHandlers.reset(InteractionScripts::CreateFromStream(in));
		for (auto &obj : room->Objects)
			obj.EventHandlers.reset(InteractionScripts::CreateFromStream(in));
		for (size_t i = 0; i < room->RegionCount; ++i)
			room->Regions[i].EventHandlers.reset(InteractionScripts::CreateFromStream(in));
	}

	if (data_ver >= kRoomVersion_200_alpha) {
		for (auto &obj : room->Objects)
			obj.Baseline = in->ReadInt32();
		room->Width = in->ReadInt16();
		room->Height = in->ReadInt16();
	}

	if (data_ver >= kRoomVersion_262)
		for (auto &obj : room->Objects)
			obj.Flags = in->ReadInt16();

	if (data_ver >= kRoomVersion_200_final)
		room->MaskResolution = in->ReadInt16();

	room->WalkAreaCount = MAX_WALK_AREAS;
	if (data_ver >= kRoomVersion_240)
		room->WalkAreaCount = in->ReadInt32();
	if (room->WalkAreaCount > MAX_WALK_AREAS)
		return new RoomFileError(kRoomFileErr_IncompatibleEngine, String::FromFormat("Too many walkable areas (in room: %d, max: %d).", room->WalkAreaCount, MAX_WALK_AREAS));

	if (data_ver >= kRoomVersion_200_alpha7)
		for (size_t i = 0; i < room->WalkAreaCount; ++i)
			room->WalkAreas[i].ScalingFar = in->ReadInt16();
	if (data_ver >= kRoomVersion_214)
		for (size_t i = 0; i < room->WalkAreaCount; ++i)
			room->WalkAreas[i].PlayerView = in->ReadInt16();
	if (data_ver >= kRoomVersion_251) {
		for (size_t i = 0; i < room->WalkAreaCount; ++i)
			room->WalkAreas[i].ScalingNear = in->ReadInt16();
		for (size_t i = 0; i < room->WalkAreaCount; ++i)
			room->WalkAreas[i].Top = in->ReadInt16();
		for (size_t i = 0; i < room->WalkAreaCount; ++i)
			room->WalkAreas[i].Bottom = in->ReadInt16();
	}

	in->Seek(LEGACY_ROOM_PASSWORD_LENGTH); // skip password
	room->Options.StartupMusic = in->ReadInt8();
	room->Options.SaveLoadDisabled = in->ReadInt8() != 0;
	room->Options.PlayerCharOff = in->ReadInt8() != 0;
	room->Options.PlayerView = in->ReadInt8();
	room->Options.MusicVolume = (RoomVolumeMod)in->ReadInt8();
	room->Options.Flags = in->ReadInt8();
	in->Seek(ROOM_OPTIONS_RESERVED);

	room->MessageCount = in->ReadInt16();
	if (room->MessageCount > MAX_MESSAGES)
		return new RoomFileError(kRoomFileErr_IncompatibleEngine, String::FromFormat("Too many room messages (in room: %d, max: %d).", room->MessageCount, MAX_MESSAGES));

	if (data_ver >= kRoomVersion_272)
		room->GameID = in->ReadInt32();

	if (data_ver >= kRoomVersion_pre114_3) {
		for (size_t i = 0; i < room->MessageCount; ++i) {
			room->MessageInfos[i].DisplayAs = in->ReadInt8();
			room->MessageInfos[i].Flags = in->ReadInt8();
		}
	}

	char buffer[3000];
	for (size_t i = 0; i < room->MessageCount; ++i) {
		if (data_ver >= kRoomVersion_261)
			read_string_decrypt(in, buffer, sizeof(buffer));
		else
			StrUtil::ReadCStr(buffer, in, sizeof(buffer));
		room->Messages[i] = buffer;
	}

	// Very old format legacy room animations (FullAnimation)
	if (data_ver >= kRoomVersion_pre114_6) {
		// TODO: remove from format later
		size_t fullanim_count = in->ReadInt16();
		if (fullanim_count > 0)
			return new RoomFileError(kRoomFileErr_IncompatibleEngine, "Room animations are no longer supported.");
		/* NOTE: implementation hidden in room_file_deprecated.cpp
			in->ReadArray(&fullanims[0], sizeof(FullAnimation), fullanim_count);
		*/
	}

	// Ancient "graphical scripts". We currently don't support them because
	// there's no knowledge on how to convert them to modern engine.
	if ((data_ver >= kRoomVersion_pre114_4) && (data_ver < kRoomVersion_250a)) {
		return new RoomFileError(kRoomFileErr_IncompatibleEngine, "Pre-2.5 graphical scripts are no longer supported.");
		/* NOTE: implementation hidden in room_file_deprecated.cpp
			ReadPre250Scripts(in);
		*/
	}

	if (data_ver >= kRoomVersion_114) {
		// NOTE: this WA value was written for the second time here, for some weird reason
		for (size_t i = 0; i < (size_t)MAX_WALK_AREAS; ++i)
			room->WalkAreas[i].PlayerView = in->ReadInt16();
	}
	if (data_ver >= kRoomVersion_255b) {
		for (size_t i = 0; i < room->RegionCount; ++i)
			room->Regions[i].Light = in->ReadInt16();
		for (size_t i = 0; i < room->RegionCount; ++i)
			room->Regions[i].Tint = in->ReadInt32();
	}

	// Primary background (LZW or RLE compressed depending on format)
	if (data_ver >= kRoomVersion_pre114_5)
		room->BgFrames[0].Graphic.reset(
			load_lzw(in, room->BackgroundBPP, &room->Palette));
	else
		room->BgFrames[0].Graphic.reset(load_rle_bitmap8(in));

	// Area masks
	if (data_ver >= kRoomVersion_255b)
		room->RegionMask.reset(load_rle_bitmap8(in));
	else if (data_ver >= kRoomVersion_114)
		skip_rle_bitmap8(in); // an old version - clear the 'shadow' area into a blank regions bmp (???)
	room->WalkAreaMask.reset(load_rle_bitmap8(in));
	room->WalkBehindMask.reset(load_rle_bitmap8(in));
	room->HotspotMask.reset(load_rle_bitmap8(in));
	return HError::None();
}

// Room script sources (original text)
HError ReadScriptBlock(char *&buf, Stream *in, RoomFileVersion /*data_ver*/) {
	size_t len = in->ReadInt32();
	buf = new char[len + 1];
	in->Read(buf, len);
	buf[len] = 0;
	for (size_t i = 0; i < len; ++i)
		buf[i] += _G(passwencstring)[i % 11];
	return HError::None();
}

// Compiled room script
HError ReadCompSc3Block(RoomStruct *room, Stream *in, RoomFileVersion /*data_ver*/) {
	room->CompiledScript.reset(ccScript::CreateFromStream(in));
	if (room->CompiledScript == nullptr)
		return new RoomFileError(kRoomFileErr_ScriptLoadFailed, cc_get_error().ErrorString);
	return HError::None();
}

// Room object names
HError ReadObjNamesBlock(RoomStruct *room, Stream *in, RoomFileVersion data_ver) {
	size_t name_count = static_cast<uint8_t>(in->ReadInt8());
	if (name_count != room->Objects.size())
		return new RoomFileError(kRoomFileErr_InconsistentData,
			String::FromFormat("In the object names block, expected name count: %zu, got %zu", room->Objects.size(), name_count));

	for (auto &obj : room->Objects) {
		if (data_ver >= kRoomVersion_3415)
			obj.Name = StrUtil::ReadString(in);
		else
			obj.Name.ReadCount(in, LEGACY_MAXOBJNAMELEN);
	}
	return HError::None();
}

// Room object script names
HError ReadObjScNamesBlock(RoomStruct *room, Stream *in, RoomFileVersion data_ver) {
	size_t name_count = static_cast<uint8_t>(in->ReadInt8());
	if (name_count != room->Objects.size())
		return new RoomFileError(kRoomFileErr_InconsistentData,
			String::FromFormat("In the object script names block, expected name count: %zu, got %zu", room->Objects.size(), name_count));

	for (auto &obj : room->Objects) {
		if (data_ver >= kRoomVersion_3415)
			obj.ScriptName = StrUtil::ReadString(in);
		else
			obj.ScriptName.ReadCount(in, LEGACY_MAX_SCRIPT_NAME_LEN);
	}
	return HError::None();
}

// Secondary backgrounds
HError ReadAnimBgBlock(RoomStruct *room, Stream *in, RoomFileVersion data_ver) {
	room->BgFrameCount = in->ReadInt8();
	if (room->BgFrameCount > MAX_ROOM_BGFRAMES)
		return new RoomFileError(kRoomFileErr_IncompatibleEngine, String::FromFormat("Too many room backgrounds (in room: %d, max: %d).", room->BgFrameCount, MAX_ROOM_BGFRAMES));

	room->BgAnimSpeed = in->ReadInt8();
	if (data_ver >= kRoomVersion_255a) {
		for (size_t i = 0; i < room->BgFrameCount; ++i)
			room->BgFrames[i].IsPaletteShared = in->ReadInt8() != 0;
	}

	for (size_t i = 1; i < room->BgFrameCount; ++i) {
		room->BgFrames[i].Graphic.reset(
			load_lzw(in, room->BackgroundBPP, &room->BgFrames[i].Palette));
	}
	return HError::None();
}

// Read custom properties
HError ReadPropertiesBlock(RoomStruct *room, Stream *in, RoomFileVersion /*data_ver*/) {
	int prop_ver = in->ReadInt32();
	if (prop_ver != 1)
		return new RoomFileError(kRoomFileErr_PropertiesBlockFormat, String::FromFormat("Expected version %d, got %d", 1, prop_ver));

	int errors = 0;
	errors += Properties::ReadValues(room->Properties, in);
	for (size_t i = 0; i < room->HotspotCount; ++i)
		errors += Properties::ReadValues(room->Hotspots[i].Properties, in);
	for (auto &obj : room->Objects)
		errors += Properties::ReadValues(obj.Properties, in);

	if (errors > 0)
		return new RoomFileError(kRoomFileErr_InvalidPropertyValues);
	return HError::None();
}

HError ReadRoomBlock(RoomStruct *room, Stream *in, RoomFileBlock block, const String &ext_id,
	soff_t block_len, RoomFileVersion data_ver) {
	//
	// First check classic block types, identified with a numeric id
	//
	switch (block) {
	case kRoomFblk_Main:
		return ReadMainBlock(room, in, data_ver);
	case kRoomFblk_Script:
		in->Seek(block_len); // no longer read source script text into RoomStruct
		return HError::None();
	case kRoomFblk_CompScript3:
		return ReadCompSc3Block(room, in, data_ver);
	case kRoomFblk_ObjectNames:
		return ReadObjNamesBlock(room, in, data_ver);
	case kRoomFblk_ObjectScNames:
		return ReadObjScNamesBlock(room, in, data_ver);
	case kRoomFblk_AnimBg:
		return ReadAnimBgBlock(room, in, data_ver);
	case kRoomFblk_Properties:
		return ReadPropertiesBlock(room, in, data_ver);
	case kRoomFblk_CompScript:
	case kRoomFblk_CompScript2:
		return new RoomFileError(kRoomFileErr_OldBlockNotSupported,
			String::FromFormat("Type: %d.", block));
	case kRoomFblk_None:
		break; // continue to string ids
	default:
		return new RoomFileError(kRoomFileErr_UnknownBlockType,
			String::FromFormat("Type: %d, known range: %d - %d.", block, kRoomFblk_Main, kRoomFblk_ObjectScNames));
	}

	// Add extensions here checking ext_id, which is an up to 16-chars name
	if (ext_id.CompareNoCase("ext_sopts") == 0) {
		StrUtil::ReadStringMap(room->StrOptions, in);
		return HError::None();
	}

	return new RoomFileError(kRoomFileErr_UnknownBlockType,
		String::FromFormat("Type: %s", ext_id.GetCStr()));
}

// RoomBlockReader reads whole room data, block by block
class RoomBlockReader : public DataExtReader {
public:
	RoomBlockReader(RoomStruct *room, RoomFileVersion data_ver, Stream *in)
		: DataExtReader(in,
			kDataExt_NumID8 | ((data_ver < kRoomVersion_350) ? kDataExt_File32 : kDataExt_File64))
		, _room(room)
		, _dataVer(data_ver) {
	}

	// Helper function that extracts legacy room script
	HError ReadRoomScript(String &script) {
		HError err = FindOne(kRoomFblk_Script);
		if (!err)
			return err;
		char *buf = nullptr;
		err = ReadScriptBlock(buf, _in, _dataVer);
		script = buf;
		delete[] buf;
		return err;
	}

private:
	String GetOldBlockName(int block_id) const override {
		return GetRoomBlockName((RoomFileBlock)block_id);
	}

	HError ReadBlock(int block_id, const String &ext_id,
			soff_t block_len, bool &read_next) override {
		read_next = true;
		return ReadRoomBlock(_room, _in, (RoomFileBlock)block_id, ext_id, block_len, _dataVer);
	}

	RoomStruct *_room{};
	RoomFileVersion _dataVer{};
};


HRoomFileError ReadRoomData(RoomStruct *room, Stream *in, RoomFileVersion data_ver) {
	room->DataVersion = data_ver;
	RoomBlockReader reader(room, data_ver, in);
	HError err = reader.Read();
	return err ? HRoomFileError::None() :
		new RoomFileError(kRoomFileErr_BlockListFailed, err);
}

HRoomFileError UpdateRoomData(RoomStruct *room, RoomFileVersion data_ver, bool game_is_hires, const std::vector<SpriteInfo> &sprinfos) {
	if (data_ver < kRoomVersion_200_final)
		room->MaskResolution = room->BgFrames[0].Graphic->GetWidth() > 320 ? kRoomHiRes : kRoomLoRes;
	if (data_ver < kRoomVersion_3508) {
		// Save legacy resolution if it DOES NOT match game's;
		// otherwise it gets promoted to "real resolution"
		if (room->MaskResolution == 1 && game_is_hires)
			room->SetResolution(kRoomLoRes);
		else if (room->MaskResolution > 1 && !game_is_hires)
			room->SetResolution(kRoomHiRes);
	}

	// Old version - copy walkable areas to regions
	if (data_ver < kRoomVersion_255b) {
		if (!room->RegionMask)
			room->RegionMask.reset(BitmapHelper::CreateBitmap(room->WalkAreaMask->GetWidth(), room->WalkAreaMask->GetHeight(), 8));
		room->RegionMask->Blit(room->WalkAreaMask.get(), 0, 0, 0, 0, room->RegionMask->GetWidth(), room->RegionMask->GetHeight());
		for (size_t i = 0; i < MAX_ROOM_REGIONS; ++i) {
			// sic!! walkable areas were storing Light level in this field pre-2.55
			room->Regions[i].Light = room->WalkAreas[i].PlayerView;
			room->Regions[i].Tint = 255;
		}
	}

	// Fill in dummy interaction objects into unused slots
	// TODO: remove this later, need to rework the legacy interaction usage around the engine code to prevent crashes
	if (data_ver < kRoomVersion_300a) {
		if (!room->Interaction)
			room->Interaction.reset(new Interaction());
		for (size_t i = 0; i < (size_t)MAX_ROOM_HOTSPOTS; ++i)
			if (!room->Hotspots[i].Interaction)
				room->Hotspots[i].Interaction.reset(new Interaction());
		for (auto &obj : room->Objects)
			if (!obj.Interaction)
				obj.Interaction.reset(new Interaction());
		for (size_t i = 0; i < (size_t)MAX_ROOM_REGIONS; ++i)
			if (!room->Regions[i].Interaction)
				room->Regions[i].Interaction.reset(new Interaction());
	}

	// Upgade room object script names
	if (data_ver < kRoomVersion_300a) {
		for (auto &obj : room->Objects) {
			if (obj.ScriptName.GetLength() > 0) {
				String jibbledScriptName;
				jibbledScriptName.Format("o%s", obj.ScriptName.GetCStr());
				jibbledScriptName.MakeLower();
				if (jibbledScriptName.GetLength() >= 2)
					jibbledScriptName.SetAt(1, toupper(jibbledScriptName[1u]));
				obj.ScriptName = jibbledScriptName;
			}
		}
	}

	// Pre-3.0.3, multiply up co-ordinates for high-res games to bring them
	// to the proper game coordinate system.
	// If you change this, also change convert_room_coordinates_to_data_res
	// function in the engine
	if (data_ver < kRoomVersion_303b && game_is_hires) {
		const int mul = HIRES_COORD_MULTIPLIER;
		for (auto &obj : room->Objects) {
			obj.X *= mul;
			obj.Y *= mul;
			if (obj.Baseline > 0) {
				obj.Baseline *= mul;
			}
		}

		for (size_t i = 0; i < room->HotspotCount; ++i) {
			room->Hotspots[i].WalkTo.X *= mul;
			room->Hotspots[i].WalkTo.Y *= mul;
		}

		for (size_t i = 0; i < room->WalkBehindCount; ++i) {
			room->WalkBehinds[i].Baseline *= mul;
		}

		room->Edges.Left *= mul;
		room->Edges.Top *= mul;
		room->Edges.Bottom *= mul;
		room->Edges.Right *= mul;
		room->Width *= mul;
		room->Height *= mul;
	}

	// Adjust object Y coordinate by adding sprite's height
	// NOTE: this is impossible to do without game sprite information loaded beforehand
	// NOTE: this should be done after coordinate conversion above for simplicity
	if (data_ver < kRoomVersion_300a) {
		for (auto &obj : room->Objects)
			obj.Y += sprinfos[obj.Sprite].Height;
	}

	if (data_ver >= kRoomVersion_251) {
		// if they set a contiuously scaled area where the top
		// and bottom zoom levels are identical, set it as a normal
		// scaled area
		for (size_t i = 0; i < room->WalkAreaCount; ++i) {
			if (room->WalkAreas[i].ScalingFar == room->WalkAreas[i].ScalingNear)
				room->WalkAreas[i].ScalingNear = NOT_VECTOR_SCALED;
		}
	}

	// Convert the old format region tint saturation
	if (data_ver < kRoomVersion_3404) {
		for (size_t i = 0; i < room->RegionCount; ++i) {
			if ((room->Regions[i].Tint & LEGACY_TINT_IS_ENABLED) != 0) {
				room->Regions[i].Tint &= ~LEGACY_TINT_IS_ENABLED;
				// older versions of the editor had a bug - work around it
				int tint_amount = (room->Regions[i].Light > 0 ? room->Regions[i].Light : 50);
				room->Regions[i].Tint |= (tint_amount & 0xFF) << 24;
				room->Regions[i].Light = 255;
			}
		}
	}

	// Older format room messages had flags appended to the message string
	// TODO: find out which data versions had these; is it safe to assume this was before kRoomVersion_pre114_3?
	for (size_t i = 0; i < room->MessageCount; ++i) {
		if (!room->Messages[i].IsEmpty() &&
				static_cast<uint8_t>(room->Messages[i].GetLast()) == ROOM_MESSAGE_FLAG_DISPLAYNEXT) {
			room->Messages[i].ClipRight(1);
			room->MessageInfos[i].Flags |= MSG_DISPLAYNEXT;
		}
	}

	// sync bpalettes[0] with room.pal
	memcpy(room->BgFrames[0].Palette, room->Palette, sizeof(RGB) * 256);
	return HRoomFileError::None();
}

HRoomFileError ExtractScriptText(String &script, Stream *in, RoomFileVersion data_ver) {
	RoomBlockReader reader(nullptr, data_ver, in);
	HError err = reader.ReadRoomScript(script);
	if (!err)
		new RoomFileError(kRoomFileErr_BlockListFailed, err);
	return HRoomFileError::None();
}

void WriteInteractionScripts(const InteractionScripts *interactions, Stream *out) {
	out->WriteInt32(interactions->ScriptFuncNames.size());
	for (size_t i = 0; i < interactions->ScriptFuncNames.size(); ++i)
		interactions->ScriptFuncNames[i].Write(out);
}

void WriteMainBlock(const RoomStruct *room, Stream *out) {
	out->WriteInt32(room->BackgroundBPP);
	out->WriteInt16((int16_t)room->WalkBehindCount);
	for (size_t i = 0; i < room->WalkBehindCount; ++i)
		out->WriteInt16(room->WalkBehinds[i].Baseline);

	out->WriteInt32(room->HotspotCount);
	for (size_t i = 0; i < room->HotspotCount; ++i) {
		out->WriteInt16(room->Hotspots[i].WalkTo.X);
		out->WriteInt16(room->Hotspots[i].WalkTo.Y);
	}
	for (size_t i = 0; i < room->HotspotCount; ++i)
		Shared::StrUtil::WriteString(room->Hotspots[i].Name, out);
	for (size_t i = 0; i < room->HotspotCount; ++i)
		Shared::StrUtil::WriteString(room->Hotspots[i].ScriptName, out);

	out->WriteInt32(0); // legacy poly-point areas

	out->WriteInt16(room->Edges.Top);
	out->WriteInt16(room->Edges.Bottom);
	out->WriteInt16(room->Edges.Left);
	out->WriteInt16(room->Edges.Right);

	out->WriteInt16((int16_t)room->Objects.size());
	for (const auto &obj : room->Objects) {
		WriteRoomObject(obj, out);
	}

	out->WriteInt32(0); // legacy interaction vars
	out->WriteInt32(MAX_ROOM_REGIONS);

	WriteInteractionScripts(room->EventHandlers.get(), out);
	for (size_t i = 0; i < room->HotspotCount; ++i)
		WriteInteractionScripts(room->Hotspots[i].EventHandlers.get(), out);
	for (const auto &obj : room->Objects)
		WriteInteractionScripts(obj.EventHandlers.get(), out);
	for (size_t i = 0; i < room->RegionCount; ++i)
		WriteInteractionScripts(room->Regions[i].EventHandlers.get(), out);

	for (const auto &obj : room->Objects)
		out->WriteInt32(obj.Baseline);
	out->WriteInt16(room->Width);
	out->WriteInt16(room->Height);
	for (const auto &obj : room->Objects)
		out->WriteInt16(obj.Flags);
	out->WriteInt16(room->MaskResolution);

	out->WriteInt32(MAX_WALK_AREAS);
	for (size_t i = 0; i < (size_t)MAX_WALK_AREAS; ++i)
		out->WriteInt16(room->WalkAreas[i].ScalingFar);
	for (size_t i = 0; i < (size_t)MAX_WALK_AREAS; ++i)
		out->WriteInt16(room->WalkAreas[i].PlayerView);
	for (size_t i = 0; i < (size_t)MAX_WALK_AREAS; ++i)
		out->WriteInt16(room->WalkAreas[i].ScalingNear);
	for (size_t i = 0; i < (size_t)MAX_WALK_AREAS; ++i)
		out->WriteInt16(room->WalkAreas[i].Top);
	for (size_t i = 0; i < (size_t)MAX_WALK_AREAS; ++i)
		out->WriteInt16(room->WalkAreas[i].Bottom);

	out->WriteByteCount(0, LEGACY_ROOM_PASSWORD_LENGTH);
	out->WriteInt8(room->Options.StartupMusic);
	out->WriteInt8(room->Options.SaveLoadDisabled ? 1 : 0);
	out->WriteInt8(room->Options.PlayerCharOff ? 1 : 0);
	out->WriteInt8(room->Options.PlayerView);
	out->WriteInt8(room->Options.MusicVolume);
	out->WriteInt8(room->Options.Flags);
	out->WriteByteCount(0, ROOM_OPTIONS_RESERVED);
	out->WriteInt16((int16_t)room->MessageCount);
	out->WriteInt32(room->GameID);
	for (size_t i = 0; i < room->MessageCount; ++i) {
		out->WriteInt8(room->MessageInfos[i].DisplayAs);
		out->WriteInt8(room->MessageInfos[i].Flags);
	}
	for (size_t i = 0; i < room->MessageCount; ++i)
		write_string_encrypt(out, room->Messages[i].GetCStr());

	out->WriteInt16(0); // legacy room animations

	// NOTE: this WA value was written for the second time here, for some weird reason
	for (size_t i = 0; i < (size_t)MAX_WALK_AREAS; ++i)
		out->WriteInt16(room->WalkAreas[i].PlayerView);
	for (size_t i = 0; i < (size_t)MAX_ROOM_REGIONS; ++i)
		out->WriteInt16(room->Regions[i].Light);
	for (size_t i = 0; i < (size_t)MAX_ROOM_REGIONS; ++i)
		out->WriteInt32(room->Regions[i].Tint);

	save_lzw(out, room->BgFrames[0].Graphic.get(), &room->Palette);
	save_rle_bitmap8(out, room->RegionMask.get());
	save_rle_bitmap8(out, room->WalkAreaMask.get());
	save_rle_bitmap8(out, room->WalkBehindMask.get());
	save_rle_bitmap8(out, room->HotspotMask.get());
}

void WriteCompSc3Block(const RoomStruct *room, Stream *out) {
	room->CompiledScript->Write(out);
}

void WriteObjNamesBlock(const RoomStruct *room, Stream *out) {
	out->WriteByte((uint8_t)room->Objects.size());
	for (const auto &obj : room->Objects)
		Shared::StrUtil::WriteString(obj.Name, out);
}

void WriteObjScNamesBlock(const RoomStruct *room, Stream *out) {
	out->WriteByte((uint8_t)room->Objects.size());
	for (const auto &obj : room->Objects)
		Shared::StrUtil::WriteString(obj.ScriptName, out);
}

void WriteAnimBgBlock(const RoomStruct *room, Stream *out) {
	out->WriteByte((int8_t)room->BgFrameCount);
	out->WriteByte(room->BgAnimSpeed);

	for (size_t i = 0; i < room->BgFrameCount; ++i)
		out->WriteInt8(room->BgFrames[i].IsPaletteShared ? 1 : 0);
	for (size_t i = 1; i < room->BgFrameCount; ++i)
		save_lzw(out, room->BgFrames[i].Graphic.get(), &room->BgFrames[i].Palette);
}

void WritePropertiesBlock(const RoomStruct *room, Stream *out) {
	out->WriteInt32(1);  // Version 1 of properties block
	Properties::WriteValues(room->Properties, out);
	for (size_t i = 0; i < room->HotspotCount; ++i)
		Properties::WriteValues(room->Hotspots[i].Properties, out);
	for (const auto &obj : room->Objects)
		Properties::WriteValues(obj.Properties, out);
}

void WriteStrOptions(const RoomStruct *room, Stream *out) {
	StrUtil::WriteStringMap(room->StrOptions, out);
}

HRoomFileError WriteRoomData(const RoomStruct *room, Stream *out, RoomFileVersion data_ver) {
	if (data_ver < kRoomVersion_Current)
		return new RoomFileError(kRoomFileErr_FormatNotSupported, "We no longer support saving room in the older format.");

	// Header
	out->WriteInt16(data_ver);
	// Main data
	WriteRoomBlock(room, kRoomFblk_Main, WriteMainBlock, out);
	// Compiled script
	if (room->CompiledScript)
		WriteRoomBlock(room, kRoomFblk_CompScript3, WriteCompSc3Block, out);
	// Object names
	if (room->Objects.size() > 0) {
		WriteRoomBlock(room, kRoomFblk_ObjectNames, WriteObjNamesBlock, out);
		WriteRoomBlock(room, kRoomFblk_ObjectScNames, WriteObjScNamesBlock, out);
	}
	// Secondary background frames
	if (room->BgFrameCount > 1)
		WriteRoomBlock(room, kRoomFblk_AnimBg, WriteAnimBgBlock, out);
	// Custom properties
	WriteRoomBlock(room, kRoomFblk_Properties, WritePropertiesBlock, out);

	// String options
	WriteRoomBlock(room, "ext_sopts", WriteStrOptions, out);

	// Write end of room file
	out->WriteByte(kRoomFile_EOF);
	return HRoomFileError::None();
}

} // namespace Shared
} // namespace AGS
} // namespace AGS3