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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_SHARED_GUI_GUI_LISTBOX_H
#define AGS_SHARED_GUI_GUI_LISTBOX_H
#include "common/std/vector.h"
#include "ags/shared/gui/gui_object.h"
#include "ags/shared/util/string.h"
namespace AGS3 {
namespace AGS {
namespace Shared {
class GUIListBox : public GUIObject {
public:
GUIListBox();
bool HasAlphaChannel() const override;
bool AreArrowsShown() const;
bool IsBorderShown() const;
bool IsSvgIndex() const;
bool IsInRightMargin(int x) const;
int GetItemAt(int x, int y) const;
// Operations
int AddItem(const String &text);
void Clear();
Rect CalcGraphicRect(bool clipped) override;
void Draw(Bitmap *ds, int x = 0, int y = 0) override;
int InsertItem(int index, const String &text);
void RemoveItem(int index);
void SetShowArrows(bool on);
void SetShowBorder(bool on);
void SetSvgIndex(bool on); // TODO: work around this
void SetFont(int font);
void SetItemText(int index, const String &textt);
// Events
bool OnMouseDown() override;
void OnMouseMove(int x, int y) override;
void OnResized() override;
// Serialization
void ReadFromFile(Stream *in, GuiVersion gui_version) override;
void WriteToFile(Stream *out) const override;
void ReadFromSavegame(Shared::Stream *in, GuiSvgVersion svg_ver) override;
void WriteToSavegame(Shared::Stream *out) const override;
// TODO: these members are currently public; hide them later
public:
int32_t Font;
color_t TextColor;
HorAlignment TextAlignment;
color_t SelectedBgColor;
color_t SelectedTextColor;
int32_t RowHeight;
int32_t VisibleItemCount;
std::vector<String> Items;
std::vector<int16_t> SavedGameIndex;
int32_t SelectedItem;
int32_t TopItem;
Point MousePos;
// TODO: remove these later
int32_t ItemCount;
private:
int32_t ListBoxFlags;
// Updates dynamic metrics such as row height and others
void UpdateMetrics();
// Applies translation
void PrepareTextToDraw(const String &text);
// prepared text buffer/cache
String _textToDraw;
};
} // namespace Shared
} // namespace AGS
} // namespace AGS3
#endif
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