File: gui_textbox.cpp

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (177 lines) | stat: -rw-r--r-- 5,282 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "ags/shared/ac/keycode.h"
#include "ags/shared/font/fonts.h"
#include "ags/shared/gui/gui_main.h"
#include "ags/shared/gui/gui_textbox.h"
#include "ags/shared/util/stream.h"
#include "ags/shared/util/string_utils.h"

namespace AGS3 {

#define GUITEXTBOX_LEGACY_TEXTLEN 200

namespace AGS {
namespace Shared {

GUITextBox::GUITextBox() {
	Font = 0;
	TextColor = 0;
	TextBoxFlags = kTextBox_DefFlags;

	_scEventCount = 1;
	_scEventNames[0] = "Activate";
	_scEventArgs[0] = "GUIControl *control";
}

bool GUITextBox::HasAlphaChannel() const {
	return is_font_antialiased(Font);
}

bool GUITextBox::IsBorderShown() const {
	return (TextBoxFlags & kTextBox_ShowBorder) != 0;
}

Rect GUITextBox::CalcGraphicRect(bool clipped) {
	if (clipped)
		return RectWH(0, 0, _width, _height);

	// TODO: need to find a way to cache text position, or there'll be some repetition
	Rect rc = RectWH(0, 0, _width, _height);
	Point text_at(1 + get_fixed_pixel_size(1), 1 + get_fixed_pixel_size(1));
	Rect text_rc = GUI::CalcTextGraphicalRect(Text.GetCStr(), Font, text_at);
	if (IsGUIEnabled(this)) {
		// add a cursor
		Rect cur_rc = RectWH(
			text_rc.Right + 3,
			1 + get_font_height(Font),
			get_fixed_pixel_size(5),
			get_fixed_pixel_size(1) - 1);
		text_rc = SumRects(text_rc, cur_rc);
	}
	return SumRects(rc, text_rc);
}

void GUITextBox::Draw(Bitmap *ds, int x, int y) {
	color_t text_color = ds->GetCompatibleColor(TextColor);
	color_t draw_color = ds->GetCompatibleColor(TextColor);
	if (IsBorderShown()) {
		ds->DrawRect(RectWH(x, y, _width, _height), draw_color);
		if (get_fixed_pixel_size(1) > 1) {
			ds->DrawRect(Rect(x + 1, y + 1, x + _width - get_fixed_pixel_size(1), y + _height - get_fixed_pixel_size(1)), draw_color);
		}
	}
	DrawTextBoxContents(ds, x, y, text_color);
}

// TODO: a shared utility function
static void Backspace(String &text) {
	if (get_uformat() == U_UTF8) {// Find where the last utf8 char begins
		const char *ptr_end = text.GetCStr() + text.GetLength();
		const char *ptr = ptr_end - 1;
		for (; ptr > text.GetCStr() && ((*ptr & 0xC0) == 0x80); --ptr);
		text.ClipRight(ptr_end - ptr);
	} else {
		text.ClipRight(1);
	}
}

void GUITextBox::OnKeyPress(const KeyInput &ki) {
	switch (ki.Key) {
	case eAGSKeyCodeReturn:
		IsActivated = true;
		return;
	case eAGSKeyCodeBackspace:
		Backspace(Text);
		MarkChanged();
		return;
	default: break;
	}

	if (ki.UChar == 0)
		return; // not a textual event
	if (get_uformat() == U_UTF8)
		Text.Append(ki.Text); // proper unicode char
	else if (ki.UChar < 256)
		Text.AppendChar(static_cast<uint8_t>(ki.UChar)); // ascii/ansi-range char in ascii mode
	else
		return; // char from an unsupported range, don't print but still report as handled
	// if the new string is too long, remove the new character
	if (get_text_width(Text.GetCStr(), Font) > (_width - (6 + get_fixed_pixel_size(5))))
		Backspace(Text);
	MarkChanged();
}

void GUITextBox::SetShowBorder(bool on) {
	if (on)
		TextBoxFlags |= kTextBox_ShowBorder;
	else
		TextBoxFlags &= ~kTextBox_ShowBorder;
}

// TODO: replace string serialization with StrUtil::ReadString and WriteString
// methods in the future, to keep this organized.
void GUITextBox::WriteToFile(Stream *out) const {
	GUIObject::WriteToFile(out);
	StrUtil::WriteString(Text, out);
	out->WriteInt32(Font);
	out->WriteInt32(TextColor);
	out->WriteInt32(TextBoxFlags);
}

void GUITextBox::ReadFromFile(Stream *in, GuiVersion gui_version) {
	GUIObject::ReadFromFile(in, gui_version);
	if (gui_version < kGuiVersion_350)
		Text.ReadCount(in, GUITEXTBOX_LEGACY_TEXTLEN);
	else
		Text = StrUtil::ReadString(in);
	Font = in->ReadInt32();
	TextColor = in->ReadInt32();
	TextBoxFlags = in->ReadInt32();
	// reverse particular flags from older format
	if (gui_version < kGuiVersion_350)
		TextBoxFlags ^= kTextBox_OldFmtXorMask;

	if (TextColor == 0)
		TextColor = 16;
}

void GUITextBox::ReadFromSavegame(Stream *in, GuiSvgVersion svg_ver) {
	GUIObject::ReadFromSavegame(in, svg_ver);
	Font = in->ReadInt32();
	TextColor = in->ReadInt32();
	Text = StrUtil::ReadString(in);
	if (svg_ver >= kGuiSvgVersion_350)
		TextBoxFlags = in->ReadInt32();
}

void GUITextBox::WriteToSavegame(Stream *out) const {
	GUIObject::WriteToSavegame(out);
	out->WriteInt32(Font);
	out->WriteInt32(TextColor);
	StrUtil::WriteString(Text, out);
	out->WriteInt32(TextBoxFlags);
}

} // namespace Shared
} // namespace AGS
} // namespace AGS3