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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//=============================================================================
//
// Platform-independent Directory functions
//
//=============================================================================
#ifndef AGS_SHARED_UTIL_DIRECTORY_H
#define AGS_SHARED_UTIL_DIRECTORY_H
#include "common/fs.h"
#include "common/stack.h"
#include "common/std/memory.h"
#include "ags/shared/core/platform.h"
#include "ags/shared/util/string.h"
namespace AGS3 {
namespace AGS {
namespace Shared {
extern const char *SAVE_FOLDER_PREFIX;
namespace Directory {
// Creates new directory (if it does not exist)
bool CreateDirectory(const String &path);
// Makes sure all the sub-directories in the path are created. Parent path is
// not touched, and function must fail if parent path is not accessible.
bool CreateAllDirectories(const String &parent, const String &sub_dirs);
// Sets current working directory, returns the resulting path
String SetCurrentDirectory(const String &path);
// Gets current working directory
String GetCurrentDirectory();
// Get list of subdirs found in the given directory
bool GetDirs(const String &dir_path, std::vector<String> &dirs);
// Get list of files found in the given directory
bool GetFiles(const String &dir_path, std::vector<String> &files);
} // namespace Directory
class FindFile {
private:
Common::FSNode _folder;
Common::FSList _files;
int _index = 0;
private:
static FindFile Open(const String &path, const String &wildcard,
bool do_file, bool do_dir);
public:
FindFile() {}
~FindFile();
static FindFile OpenFiles(const String &path, const String &wildcard = "*") {
return Open(path, wildcard, true, false);
}
static FindFile OpenDirs(const String &path, const String &wildcard = "*") {
return Open(path, wildcard, false, true);
}
bool AtEnd() const {
return (_index >= (int)_files.size());
}
String Current() const {
return AtEnd() ? String() : String(_files[_index].getName().c_str());
}
void Close();
bool Next();
};
class FindFileRecursive {
public:
FindFileRecursive() {}
~FindFileRecursive();
static FindFileRecursive Open(const String &path, const String &wildcard = "*",
size_t max_level = -1);
// TODO: directory mode, like in FindFile
bool AtEnd() const {
return _ffile.AtEnd();
}
String Current() const {
return _curFile;
}
void Close();
bool Next();
private:
bool PushDir(const String &sub);
bool PopDir();
Common::Stack<FindFile> _fdirs;
FindFile _fdir; // current find dir iterator
FindFile _ffile; // current find file iterator
uint32_t _maxLevel = SIZE_MAX;
String _fullDir; // full directory path
String _curDir; // current dir path, relative to the base path
String _curFile; // current file path with parent dirs
};
} // namespace Shared
} // namespace AGS
} // namespace AGS3
#endif
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