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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef AGS_SHARED_UTIL_STDIO_COMPAT_H
#define AGS_SHARED_UTIL_STDIO_COMPAT_H
#include "common/stream.h"
#include "common/fs.h"
namespace AGS3 {
typedef int64 file_off_t;
// Size of the buffer enough to accommodate a UTF-8 path
const size_t MAX_PATH_SZ = 1024;
extern Common::ArchiveMemberPtr getFile(const char *path);
extern int ags_fseek(Common::Stream *stream, file_off_t offset, int whence);
extern file_off_t ags_ftell(Common::Stream *stream);
extern int ags_file_exists(const char *path);
extern int ags_directory_exists(const char *path);
extern int ags_path_exists(const char *path);
extern file_off_t ags_file_size(const char *path);
} // namespace AGS3
#endif
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