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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "ags/shared/util/stream.h"
namespace AGS3 {
namespace AGS {
namespace Shared {
size_t Stream::WriteByteCount(uint8_t b, size_t count) {
if (!CanWrite())
return 0;
size_t size = 0;
for (; count > 0; --count, ++size) {
if (WriteByte(b) < 0)
break;
}
return size;
}
} // namespace Shared
} // namespace AGS
} // namespace AGS3
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