1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
//=============================================================================
//
// Few graphic utility functions, remains of a bigger deprecated api.
//
//=============================================================================
#ifndef AGS_SHARED_UTIL_WGT2_ALIG_H
#define AGS_SHARED_UTIL_WGT2_ALIG_H
#include "ags/lib/allegro.h" // RGB
namespace AGS3 {
namespace AGS {
namespace Shared {
class Bitmap;
}
}
using namespace AGS; // FIXME later
//=============================================================================
// [IKM] 2012-09-13: this function is now defined in engine and editor separately
extern void __my_setcolor(int *ctset, int newcol, int wantColDep);
extern void wsetrgb(int coll, int r, int g, int b, RGB *pall);
extern void wcolrotate(unsigned char start, unsigned char finish, int dir, RGB *pall);
extern Shared::Bitmap *wnewblock(Shared::Bitmap *src, int x1, int y1, int x2, int y2);
extern void wputblock(Shared::Bitmap *ds, int xx, int yy, Shared::Bitmap *bll, int xray);
// CHECKME: temporary solution for plugin system
extern void wputblock_raw(Shared::Bitmap *ds, int xx, int yy, BITMAP *bll, int xray);
extern const int col_lookups[32];
// TODO: these are used only in the Editor's agsnative.cpp
extern int __wremap_keep_transparent;
extern void wremap(RGB *pal1, Shared::Bitmap *picc, RGB *pal2);
extern void wremapall(RGB *pal1, Shared::Bitmap *picc, RGB *pal2);
} // namespace AGS3
#endif
|