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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ASYLUM_DETECTION_H
#define ASYLUM_DETECTION_H
namespace Asylum {
enum kDebugLevels {
kDebugLevelMain = 1 << 0,
kDebugLevelResources = 1 << 1,
kDebugLevelSprites = 1 << 2,
kDebugLevelInput = 1 << 3,
kDebugLevelMenu = 1 << 4,
kDebugLevelScripts = 1 << 5,
kDebugLevelSound = 1 << 6,
kDebugLevelSavegame = 1 << 7,
kDebugLevelScene = 1 << 8,
kDebugLevelObjects = 1 << 9,
kDebugLevelActor = 1 << 10,
kDebugLevelEncounter = 1 << 11,
kDebugLevelVideo = 1 << 12,
kDebugLevelCommands = 1 << 13
};
} // End of namespace Asylum
#endif // ASYLUM_DETECTION_H
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