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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ASYLUM_PUZZLES_HIVEMACHINE_H
#define ASYLUM_PUZZLES_HIVEMACHINE_H
#include "common/array.h"
#include "asylum/puzzles/puzzle.h"
namespace Asylum {
class AsylumEngine;
class PuzzleHiveMachine : public Puzzle {
public:
PuzzleHiveMachine(AsylumEngine *engine);
~PuzzleHiveMachine();
private:
enum MusicalNote {
kMusicalNoteNone = -1,
kMusicalNoteF,
kMusicalNoteD,
kMusicalNoteE,
kMusicalNoteA,
kMusicalNoteB
};
uint32 _counterRed, _counterGreen, _counterKey;
int32 _rectIndex;
uint32 _frameIndex, _frameIndex1;
Common::Array<MusicalNote> _melody;
MusicalNote _soundingNote;
uint32 _notesNumber;
bool _ok;
//////////////////////////////////////////////////////////////////////////
// Event Handling
//////////////////////////////////////////////////////////////////////////
bool init(const AsylumEvent &evt);
bool mouseLeftDown(const AsylumEvent &evt);
bool exitPuzzle();
//////////////////////////////////////////////////////////////////////////
// Helpers
//////////////////////////////////////////////////////////////////////////
void updateCursor();
int32 findRect();
void updateScreen();
void playSound();
};
} // End of namespace Asylum
#endif // ASYLUM_PUZZLES_HIVEMACHINE_H
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