1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ASYLUM_PUZZLES_MORGUEDOOR_H
#define ASYLUM_PUZZLES_MORGUEDOOR_H
#include "asylum/puzzles/puzzle.h"
namespace Asylum {
class AsylumEngine;
class PuzzleMorgueDoor : public Puzzle {
public:
PuzzleMorgueDoor(AsylumEngine *engine);
~PuzzleMorgueDoor();
// Serializable
virtual void saveLoadWithSerializer(Common::Serializer &s);
private:
enum PuzzleObject {
kTopLever = 0,
kBottomLever = 1,
kTopLeverOpened = 2,
kBottomLeverOpened = 3,
kTopRightValve = 4,
kCenterValve = 5,
kRightGear = 6,
kTopRightLever = 7,
kTopSmallLever = 8,
kBottomSmallLever = 9,
kTopGear = 10,
kBottomGear = 11
};
int32 _frameCounts[12]; // indexes 8 & 9 aren't used
int32 _frameIndexes[12];
bool _data_4572A4;
bool _data_4572A8;
bool _data_4572AC;
bool _data_4572B0;
int32 _data_45A9D8;
int32 _data_45A9DC;
bool _topLeverOpen;
bool _bottomLeverOpen;
bool _moveTopGear;
bool _moveBottomGear;
bool _flag5;
bool _flag6;
bool _flag7;
//////////////////////////////////////////////////////////////////////////
// Event Handling
//////////////////////////////////////////////////////////////////////////
bool init(const AsylumEvent &evt);
void updateScreen();
bool mouseLeftDown(const AsylumEvent &evt);
bool exitPuzzle();
//////////////////////////////////////////////////////////////////////////
// Helpers
//////////////////////////////////////////////////////////////////////////
void updateCursor();
void updateState();
};
} // End of namespace Asylum
#endif // ASYLUM_PUZZLES_MORGUEDOOR_H
|