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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ASYLUM_PUZZLES_PUZZLES_H
#define ASYLUM_PUZZLES_PUZZLES_H
#include "common/serializer.h"
#include "asylum/shared.h"
namespace Asylum {
class AsylumEngine;
class EventHandler;
class Puzzle;
class Puzzles : public Common::Serializable {
public:
Puzzles(AsylumEngine *engine);
~Puzzles();
/**
* Resets puzzles
*/
void reset();
/**
* Gets a message handler.
*
* @param index Zero-based index of the message handler
*
* @return The message handler.
*/
EventHandler *getPuzzle(uint32 index) const;
// Serializable
void saveLoadWithSerializer(Common::Serializer &s);
private:
AsylumEngine *_vm;
Puzzle *_puzzles[17];
/**
* Initializes the puzzles
*/
void initPuzzles();
// Debug
friend class Console;
};
} // End of namespace Asylum
#endif // ASYLUM_PUZZLES_PUZZLES_H
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