File: puzzles.h

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (72 lines) | stat: -rw-r--r-- 1,689 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef ASYLUM_PUZZLES_PUZZLES_H
#define ASYLUM_PUZZLES_PUZZLES_H

#include "common/serializer.h"

#include "asylum/shared.h"

namespace Asylum {

class AsylumEngine;
class EventHandler;
class Puzzle;

class Puzzles : public Common::Serializable {
public:
	Puzzles(AsylumEngine *engine);
	~Puzzles();

	/**
	 * Resets puzzles
	 */
	void reset();

	/**
	 * Gets a message handler.
	 *
	 * @param index Zero-based index of the message handler
	 *
	 * @return The message handler.
	 */
	EventHandler *getPuzzle(uint32 index) const;

	// Serializable
	void saveLoadWithSerializer(Common::Serializer &s);

private:
	AsylumEngine *_vm;
	Puzzle *_puzzles[17];

	/**
	 * Initializes the puzzles
	 */
	void initPuzzles();

	// Debug
	friend class Console;
};

} // End of namespace Asylum

#endif // ASYLUM_PUZZLES_PUZZLES_H