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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/textconsole.h"
#include "engines/asylum/detection.h"
#include "engines/asylum/resources/data.h"
namespace Asylum {
SharedData::SharedData() : crowsData(this) {
// Public data
cdNumber = 0;
movieIndex = 0;
sceneCounter = 0;
actorEnableForStatus7 = false;
globalDirection = kDirectionN;
memset(&_ambientFlags, 0, sizeof(_ambientFlags));
memset(&_ambientTicks, 0, sizeof(_ambientTicks));
_globalPoint.x = -1;
_globalPoint.y = -1;
_flagSkipScriptProcessing = false;
_flagIsEncounterRunning = false;
_playerIndex = 0;
_sceneOffset = 0;
_sceneOffsetAdd = 0;
memset(&_cursorResources, kResourceNone, sizeof(_cursorResources));
memset(&_sceneFonts, kResourceNone, sizeof(_sceneFonts));
memset(&_chapter2Data1, 0, sizeof(_chapter2Data1));
_smallCurUp = 0;
_smallCurDown = 0;
_encounterFrameBg = kResourceNone;
_flagSkipDrawScene = false;
_matteVar1 = 0;
_flagActorUpdateEnabledCheck = false;
_matteInitialized = false;
_mattePlaySound = false;
_currentScreenUpdatesCount = 0;
memset(&_chapter2Data2, 0, sizeof(_chapter2Data2));
memset(&_chapter2Counters, 0, sizeof(_chapter2Counters));
memset(&_chapter2Data3, 0, sizeof(_chapter2Data3));
_chapter2FrameIndexOffset = 0;
_chapter2ActorIndex = 0;
_eventUpdate = 0;
memset(&_chapter2Data4, 0, sizeof(_chapter2Data4));
_actorUpdateStatusEnabledCounter = 0;
memset(&_chapter2Data5, 0, sizeof(_chapter2Data5));
_flagEncounterDisablePlayerOnExit = false;
_flag1 = false;
_nextScreenUpdate = 0;
// _moviesViewed
_flagActorUpdateStatus15Check = false;
// Non-saved data
_flag2 = false;
_flag3 = false;
_flagScene1 = false;
_flagRedraw = false;
_matteBarHeight = 0;
_matteVar2 = 0;
}
//////////////////////////////////////////////////////////////////////////
// Saved scene data
//////////////////////////////////////////////////////////////////////////
void SharedData::saveCursorResources(ResourceId *resources, uint32 size) {
memcpy((ResourceId *)&_cursorResources, resources, size);
}
void SharedData::loadCursorResources(ResourceId *resources, uint32 size) const {
memcpy(resources, (const ResourceId *)&_cursorResources, size);
}
void SharedData::saveSceneFonts(ResourceId font1, ResourceId font2, ResourceId font3) {
_sceneFonts[0] = font1;
_sceneFonts[1] = font2;
_sceneFonts[2] = font3;
}
void SharedData::loadSceneFonts(ResourceId *font1, ResourceId *font2, ResourceId *font3) const {
*font1 = _sceneFonts[0];
*font2 = _sceneFonts[1];
*font3 = _sceneFonts[2];
}
void SharedData::saveSmallCursor(int32 smallCurUp, int32 smallCurDown) {
_smallCurUp = smallCurUp;
_smallCurDown = smallCurDown;
}
void SharedData::loadSmallCursor(int32 *smallCurUp, int32 *smallCurDown) const {
*smallCurUp = _smallCurUp;
*smallCurDown = _smallCurDown;
}
//////////////////////////////////////////////////////////////////////////
// Chapter 2 data
//////////////////////////////////////////////////////////////////////////
void SharedData::resetChapter2Data() {
for (int i = 0; i < 9; i++) {
crowsData[i + 11] = 160;
crowsData[i + 39] = 0;
crowsData[i + 73] = 0;
}
}
void SharedData::reset() {
for (int i = 0; i < 9; i++)
crowsData[i + 11] = 160;
_chapter2FrameIndexOffset = 1;
}
//static const uint32 chapter2DataSizes[5] = {5, 9, 23, 18, 9};
int32 &CrowsData::operator[](uint32 index) {
if (index >= ARRAYSIZE(_data))
error("[CrowsData::operator[]] Invalid index (was: %d, valid: [0;%d])", index, ARRAYSIZE(_data) - 1);
// TODO use _chapter2Data*[] instead of a dedicated array
return _data[index];
}
void SharedData::setChapter2Counter(uint32 index, int32 val) {
if (index == 0 || index > 8)
error("[SharedData::setChapter2Counter] Invalid index (was: %d, valid: [1;8])", index);
_chapter2Counters[index - 1] = val;
}
int32 SharedData::getChapter2Counter(uint32 index) const {
if (index == 0 || index > 8)
error("[SharedData::setChapter2Counter] Invalid index (was: %d, valid: [1;8])", index);
return _chapter2Counters[index - 1];
}
//////////////////////////////////////////////////////////////////////////
// Ambient sounds
//////////////////////////////////////////////////////////////////////////
uint32 SharedData::getAmbientTick(uint32 index) const {
if (index >= ARRAYSIZE(_ambientTicks))
error("[SharedData::getAmbientTick] index is outside valid values (was: %d, valid: [0:%d]", index, ARRAYSIZE(_ambientTicks));
return _ambientTicks[index];
}
void SharedData::setAmbientTick(uint32 index, uint32 val) {
if (index >= ARRAYSIZE(_ambientTicks))
error("[SharedData::setAmbientTick] index is outside valid values (was: %d, valid: [0:%d]", index, ARRAYSIZE(_ambientTicks));
_ambientTicks[index] = val;
}
uint32 SharedData::getAmbientFlag(uint32 index) const {
if (index >= ARRAYSIZE(_ambientFlags))
error("[SharedData::getAmbientFlag] index is outside valid values (was: %d, valid: [0:%d]", index, ARRAYSIZE(_ambientFlags));
return _ambientFlags[index];
}
void SharedData::setAmbientFlag(uint32 index, uint32 val) {
if (index >= ARRAYSIZE(_ambientFlags))
error("[SharedData::setAmbientFlag] index is outside valid values (was: %d, valid: [0:%d]", index, ARRAYSIZE(_ambientFlags));
_ambientFlags[index] = val;
}
void SharedData::resetAmbientFlags() {
memset(&_ambientFlags, 0, sizeof(_ambientFlags));
}
//////////////////////////////////////////////////////////////////////////
// Flags
//////////////////////////////////////////////////////////////////////////
bool SharedData::getFlag(GlobalFlag flag) const {
switch (flag) {
default:
error("[SharedData::getFlag] Invalid flag type (%d)!", flag);
case kFlag1:
return _flag1;
case kFlag2:
return _flag2;
case kFlag3:
return _flag3;
case kFlagRedraw:
return _flagRedraw;
case kFlagSkipDrawScene:
return _flagSkipDrawScene;
case kFlagSceneRectChanged:
error("[SharedData::getFlag] Invalid flag type (kFlagSceneRectChanged)!");
case kFlagScene1:
return _flagScene1;
case kFlagSkipScriptProcessing:
return _flagSkipScriptProcessing;
case kFlagIsEncounterRunning:
return _flagIsEncounterRunning;
case kFlagEncounterDisablePlayerOnExit:
return _flagEncounterDisablePlayerOnExit;
case kFlagActorUpdateEnabledCheck:
return _flagActorUpdateEnabledCheck;
case kFlagActorUpdateStatus15Check:
return _flagActorUpdateStatus15Check;
}
}
void SharedData::setFlag(GlobalFlag flag, bool state) {
switch (flag) {
default:
error("[SharedData::setFlag] Invalid flag type (%d)!", flag);
case kFlag1:
_flag1 = state;
break;
case kFlag2:
_flag2 = state;
break;
case kFlag3:
_flag3 = state;
break;
case kFlagRedraw:
_flagRedraw = state;
break;
case kFlagSkipDrawScene:
_flagSkipDrawScene = state;
break;
case kFlagSceneRectChanged:
warning("[SharedData::setFlag] Invalid flag type (kFlagSceneRectChanged)!");
break;
case kFlagScene1:
_flagScene1 = state;
break;
case kFlagSkipScriptProcessing:
_flagSkipScriptProcessing = state;
break;
case kFlagIsEncounterRunning:
_flagIsEncounterRunning = state;
break;
case kFlagEncounterDisablePlayerOnExit:
_flagEncounterDisablePlayerOnExit = state;
break;
case kFlagActorUpdateEnabledCheck:
_flagActorUpdateEnabledCheck = state;
break;
case kFlagActorUpdateStatus15Check:
_flagActorUpdateStatus15Check = state;
break;
}
}
//////////////////////////////////////////////////////////////////////////
// Serializer
//////////////////////////////////////////////////////////////////////////
void SharedData::saveLoadAmbientSoundData(Common::Serializer &s) {
// Ambient sound flags/ticks
for (uint32 i = 0; i < ARRAYSIZE(_ambientFlags); i++)
s.syncAsUint32LE(_ambientFlags[i]);
for (uint32 i = 0; i < ARRAYSIZE(_ambientTicks); i++)
s.syncAsUint32LE(_ambientTicks[i]);
}
void SharedData::saveLoadWithSerializer(Common::Serializer &s) {
debugC(kDebugLevelSavegame, "[SharedData::saveLoadWithSerializer] Saving Chapter 2 actor data is not implemented");
// Global coordinates (original uses int32 for coordinates)
s.syncAsSint32LE(_globalPoint.x);
s.syncAsSint32LE(_globalPoint.y);
// Processing of scripts/encounter
s.syncAsUint32LE(_flagSkipScriptProcessing);
s.syncAsUint32LE(_flagIsEncounterRunning);
// Player index
s.syncAsSint32LE(_playerIndex);
// Scene coordinates
s.syncAsSint32LE(_sceneCoords.x);
s.syncAsSint32LE(_sceneCoords.y);
s.syncAsSint32LE(_sceneOffset);
s.syncAsSint32LE(_sceneOffsetAdd);
// Original skips 4 bytes
s.skip(4);
// Cursor resources
for (uint32 i = 0; i < ARRAYSIZE(_cursorResources); i++)
s.syncAsUint32LE(_cursorResources[i]);
// Fonts
for (uint32 i = 0; i < ARRAYSIZE(_sceneFonts); i++)
s.syncAsUint32LE(_sceneFonts[i]);
// Chapter 2 actor data (Part 1)
for (uint32 i = 0; i < ARRAYSIZE(_chapter2Data1); i++)
s.syncAsUint32LE(_chapter2Data1[i]);
// Scene information
s.syncAsSint32LE(_smallCurUp);
s.syncAsSint32LE(_smallCurDown);
s.syncAsSint32LE(_encounterFrameBg);
s.syncAsUint32LE(_flagSkipDrawScene);
s.syncAsSint32LE(_matteVar1);
s.syncAsUint32LE(_flagActorUpdateEnabledCheck);
s.syncAsUint32LE(_matteInitialized);
s.syncAsUint32LE(_mattePlaySound);
s.syncAsSint32LE(_currentScreenUpdatesCount);
// Chapter 2 actor data (Part 2)
for (uint32 i = 0; i < ARRAYSIZE(_chapter2Data2); i++)
s.syncAsUint32LE(_chapter2Data2[i]);
// Chapter 2 counters (1-4)
s.syncAsSint32LE(_chapter2Counters[0]);
s.syncAsSint32LE(_chapter2Counters[1]);
s.syncAsSint32LE(_chapter2Counters[2]);
s.syncAsSint32LE(_chapter2Counters[3]);
// Chapter 2 actor data (Part 3)
for (uint32 i = 0; i < ARRAYSIZE(_chapter2Data3); i++)
s.syncAsUint32LE(_chapter2Data3[i]);
// Chapter 2 counter (5) and other data
s.syncAsSint32LE(_chapter2Counters[4]);
s.syncAsSint32LE(_chapter2FrameIndexOffset);
s.syncAsSint32LE(_chapter2ActorIndex);
s.syncAsSint32LE(_eventUpdate);
// Chapter 2 counters (6-8)
s.syncAsSint32LE(_chapter2Counters[5]);
s.syncAsSint32LE(_chapter2Counters[6]);
s.syncAsSint32LE(_chapter2Counters[7]);
// Chapter 2 actor data (Part 4)
for (uint32 i = 0; i < ARRAYSIZE(_chapter2Data4); i++)
s.syncAsUint32LE(_chapter2Data4[i]);
// Actor UpdateStatusEnabled Counter
s.syncAsSint32LE(_actorUpdateStatusEnabledCounter);
// Chapter2 actor data (part 5)
for (uint32 i = 0; i < ARRAYSIZE(_chapter2Data5); i++)
s.syncAsUint32LE(_chapter2Data5[i]);
// Encounter disable player on exit
s.syncAsUint32LE(_flagEncounterDisablePlayerOnExit);
// Scene flag 1
s.syncAsUint32LE(_flagScene1);
// Next screen update
s.syncAsUint32LE(_nextScreenUpdate);
// Viewed movies
// (we load it directly from an external file, the original overwrites the data with the one from the external file)
s.skip(196);
// Actor update status 15 check
s.syncAsUint32LE(_flagActorUpdateStatus15Check);
}
} // End of namespace Asylum
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