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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ASYLUM_RESOURCES_INVENTORY_H
#define ASYLUM_RESOURCES_INVENTORY_H
#include "common/serializer.h"
#include "common/stream.h"
#include "asylum/asylum.h"
namespace Asylum {
class Inventory : public Common::Serializable {
public:
Inventory(AsylumEngine *vm, int32 &multiple);
uint find(uint item = 0) const;
void add(uint item, uint multipleIncr);
void remove(uint item, uint multipleDecr);
bool contains(uint item, uint multiple) const;
void copyFrom(Inventory &inventory);
uint getSelectedItem() const { return _selectedItem; }
void selectItem(uint item) { _selectedItem = item; }
void load(Common::SeekableReadStream *stream);
void saveLoadWithSerializer(Common::Serializer &s);
uint32 &operator[](uint index) { return _items[index]; }
static Common::Point getInventoryRingPoint(AsylumEngine *vm, uint nPoints, uint index);
static void describe(AsylumEngine *vm, uint item);
private:
uint32 _items[8];
uint32 _selectedItem;
int32 &_multiple;
AsylumEngine *_vm;
};
} // End of namespace Asylum
#endif // ASYLUM_RESOURCES_INVENTORY_H
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