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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ASYLUM_SYSTEM_GRAPHICS_H
#define ASYLUM_SYSTEM_GRAPHICS_H
#include "common/rect.h"
#include "common/array.h"
#include "graphics/surface.h"
#include "asylum/shared.h"
namespace Asylum {
class AsylumEngine;
struct GraphicFrame {
int32 size;
int32 offset;
int16 x;
int16 y;
Graphics::Surface surface;
uint16 getWidth() { return surface.w; }
uint16 getHeight() { return surface.h; }
GraphicFrame() {
size = offset = 0;
x = y = 0;
}
Common::Rect getRect() {
return Common::Rect(x, y, x + getWidth(), y + getHeight());
}
};
// Graphic resources can be sprites or images, with multiple frames
class GraphicResource {
public:
struct ResourceData {
char tag[4];
uint32 flags;
// contentOffset
uint32 field_C;
uint32 field_10;
uint32 field_14;
// frameCount
uint16 maxWidth;
// Offsets
ResourceData() {
memset(&tag, 0, sizeof(tag));
flags = 0;
field_C = 0;
field_10 = 0;
field_14 = 0;
maxWidth = 0;
}
};
GraphicResource(AsylumEngine *engine);
GraphicResource(AsylumEngine *engine, ResourceId id);
~GraphicResource();
bool load(ResourceId id);
/**
* Copies an animation frame to the target buffer
*/
void copyFrameToDest(byte *dest, uint32 frame);
/**
* Copies a sprite to the target buffer, with transparency
*/
void copySpriteToDest(byte *dest, uint32 frame);
GraphicFrame *getFrame(uint32 frame);
ResourceId getResourceId() { return _resourceId; }
uint32 count() { return _frames.size(); }
// FIXME: flags are coordinates for the sound origin!
ResourceData getData() { return _data; }
// Helper functions
static uint32 getFrameCount(AsylumEngine *engine, ResourceId id);
static Common::Rect getFrameRect(AsylumEngine *engine, ResourceId id, uint32 index);
private:
AsylumEngine *_vm;
ResourceId _resourceId;
ResourceData _data;
Common::Array<GraphicFrame> _frames;
void init(byte *data, int32 size);
void clear();
};
} // end of namespace Asylum
#endif // ASYLUM_SYSTEM_GRAPHICS_H
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