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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ASYLUM_SYSTEM_SPEECH_H
#define ASYLUM_SYSTEM_SPEECH_H
#include "common/scummsys.h"
#include "asylum/shared.h"
namespace Asylum {
class AsylumEngine;
class Speech {
public:
Speech(AsylumEngine *engine);
~Speech() {};
/**
* Play speech
*
* @param soundResourceId The sound resource id.
* @param textResourceId The text resource id.
*/
ResourceId play(ResourceId soundResourceId, ResourceId textResourceId);
/**
* Prepare speech to play
* - Process sound speech and draws dialog in screen
*/
void prepareSpeech();
/**
* Play speech by index offset.
*
* @param index The index offset.
*
* @return the ResourceId for the sound played
*/
ResourceId playIndexed(int32 index);
/**
* Play scene speech.
*
* @param type The type of speech to play.
* @param index The index offset.
*
* @return the ResourceId for the sound played
*/
ResourceId playScene(int32 type, int32 index);
/**
* Play speech by index offset (based on player type)
*
* @param index The index offset.
*
* @return the ResourceId for the sound played
*/
ResourceId playPlayer(int32 index);
/**
* Resets the resource identifiers.
*/
void resetResourceIds();
/**
* Resets text data
*/
void resetTextData();
/**
* Gets the sound resource identifier.
*
* @return The sound resource identifier.
*/
ResourceId getSoundResourceId() const { return _soundResourceId; }
/**
* Sets the tick.
*
* @param val The value.
*/
void setTick(int32 val) { _tick = val;}
/**
* Gets the tick.
*
* @return The tick.
*/
uint32 getTick() { return _tick; }
/**
* Sets the sound resource identifier
*
* @param id The sound resource identifier.
*/
void setSoundResourceId(ResourceId id) { _soundResourceId = id; }
/**
* Sets the text resource identifier
*
* @param id The text resource identifier.
*/
void setTextResourceId(ResourceId id) { _textResourceId = id; }
/**
* Gets the text resource identifier.
*
* @return The text resource identifier.
*/
ResourceId getTextResourceId() { return _textResourceId; }
/**
* Sets text data.
*
* @param text The text.
*/
void setTextData(char *text) { _textData = text; }
/**
* Get text data
*
* @return the text data
*/
char *getTextData() { return _textData; }
/**
* Sets text data position.
*
* @param text The text.
*/
void setTextDataPos(char *text) { _textDataPos = text; }
/**
* Get text data position
*
* @return the text data position
*/
char *getTextDataPos() { return _textDataPos; }
private:
AsylumEngine *_vm;
int32 _tick;
char *_textData;
char *_textDataPos;
ResourceId _soundResourceId;
ResourceId _textResourceId;
/**
* Process speech and prepare for display
*/
void process();
};
} // end of namespace Asylum
#endif // ASYLUM_SYSTEM_SPEECH_H
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