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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ASYLUM_SYSTEM_TEXT_H
#define ASYLUM_SYSTEM_TEXT_H
#include "common/ptr.h"
#include "common/rect.h"
#include "common/scummsys.h"
#include "graphics/font.h"
#include "asylum/shared.h"
namespace Asylum {
class AsylumEngine;
class GraphicResource;
class ResourcePack;
enum TextCentering {
kTextNormal,
kTextCenter,
kTextCalculate
};
class Text {
public:
Text(AsylumEngine *engine);
~Text();
ResourceId loadFont(ResourceId resourceId);
void setPosition(const Common::Point &point);
int16 getWidth(const char *text);
int16 getWidth(const char *text, int16 length);
int16 getWidth(ResourceId resourceId);
char *get(ResourceId resourceId);
void drawASCII(char character) { drawChar(character); }
void draw(const char *text);
void draw(const Common::Point &point, const char *text);
void draw(ResourceId resourceId);
void draw(const Common::Point &point, ResourceId resourceId);
void draw(const char *text, ResourceId fontResourceId, int16 y);
void draw(const char *text, int16 length);
int16 draw(TextCentering centering, const Common::Point &point, int16 spacing, int16 width, const char *text);
void drawChinese(const Common::U32String &utext);
int16 draw(int16 a1, int16 a2, TextCentering centering, const Common::Point &point, int16 spacing, int16 width, const char *text);
void drawCentered(const Common::Point &point, int16 width, const char *text);
void drawCentered(const Common::Point &point, int16 width, ResourceId resourceId);
void drawCentered(const Common::Point &point, int16 width, int16 length, const char *text);
void setTransTableNum(uint32 val) { _transTableNum = val; }
private:
int16 getWidth(char c);
void drawChar(char character);
int16 getChineseWidth(const Common::U32String &utext);
void loadChineseFont();
AsylumEngine *_vm;
GraphicResource *_fontResource;
uint32 _transTableNum;
Common::Point _position;
uint8 _curFontFlags;
Common::ScopedPtr<Graphics::Font> _chineseFont;
bool _chineseFontLoadAttempted;
};
} // end of namespace Asylum
#endif // ASYLUM_SYSTEM_TEXT_H
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