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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ASYLUM_VIEWS_INSERTDISC_H
#define ASYLUM_VIEWS_INSERTDISC_H
#include "asylum/eventhandler.h"
namespace Asylum {
class AsylumEngine;
class InsertDisc : public EventHandler {
public:
InsertDisc(AsylumEngine *engine);
~InsertDisc() {};
void setCdNumber(int cdNumber) { _cdNumber = cdNumber; }
void setEventHandler(EventHandler *handler) { _handler = handler; }
bool handleEvent(const AsylumEvent &evt);
private:
AsylumEngine *_vm;
EventHandler *_handler;
int _cdNumber;
uint _frameIndex;
uint _frameCount;
void init();
void update();
};
} // End of namespace Asylum
#endif // ASYLUM_VIEWS_INSERTDISC_H
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