File: detection.h

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#ifndef BBVS_DETECTION_H
#define BBVS_DETECTION_H

namespace Bbvs {

enum BBVSGameFeatures {
	GF_GUILANGSWITCH   =    (1 << 0), // If GUI language switch is required for menus
	GF_LOOGIE_DEMO     =    (1 << 1),
	GF_LOOGIE_ALT_DEMO =    (1 << 2)
};

} // End of namespace Bbvs

#endif // BBVS_DETECTION_H