File: sound.cpp

package info (click to toggle)
scummvm 2.9.1%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 450,580 kB
  • sloc: cpp: 4,299,825; asm: 28,322; python: 12,901; sh: 11,302; java: 9,289; xml: 7,895; perl: 2,639; ansic: 2,465; yacc: 1,670; javascript: 1,020; makefile: 933; lex: 578; awk: 275; objc: 82; sed: 11; php: 1
file content (114 lines) | stat: -rw-r--r-- 3,077 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "bbvs/sound.h"
#include "audio/audiostream.h"
#include "audio/decoders/aiff.h"
#include "common/debug.h"
#include "common/file.h"
#include "common/system.h"

namespace Bbvs {

Sound::Sound() : _stream(nullptr) {
}

Sound::~Sound() {
	stop();
	delete _stream;
}

void Sound::load(const Common::Path &filename) {
	Common::File *fd = new Common::File();
	if (!fd->open(filename)) {
		delete fd;
		error("SoundMan::loadSound() Could not load %s", filename.toString(Common::Path::kNativeSeparator).c_str());
	}
	_stream = Audio::makeAIFFStream(fd, DisposeAfterUse::YES);
	_filename = filename;
}

void Sound::play(bool loop) {
	debug(0, "Sound::play() [%s] loop:%d", _filename.toString(Common::Path::kNativeSeparator).c_str(), loop);

	stop();
	_stream->rewind();

	if (loop) {
		Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(_stream, 0, DisposeAfterUse::NO);
		g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_handle, audioStream,
			-1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::YES);
	} else {
		g_system->getMixer()->playStream(Audio::Mixer::kSFXSoundType, &_handle, _stream,
			-1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO);
	}
}

void Sound::stop() {
	g_system->getMixer()->stopHandle(_handle);
}

bool Sound::isPlaying() {
	return g_system->getMixer()->isSoundHandleActive(_handle);
}

SoundMan::~SoundMan() {
	stopAllSounds();
	unloadSounds();
}

void SoundMan::loadSound(const Common::Path &filename) {
	Sound *sound = new Sound();
	sound->load(filename);
	_sounds.push_back(sound);
}

void SoundMan::playSound(uint index, bool loop) {
	_sounds[index]->play(loop);
}

void SoundMan::stopSound(uint index) {
	_sounds[index]->stop();
}

bool SoundMan::isSoundPlaying(uint index) {
	return _sounds[index]->isPlaying();
}

bool SoundMan::isAnySoundPlaying(uint *indices, uint count) {
	for (uint i = 0; i < count; ++i)
		if (isSoundPlaying(indices[i]))
			return true;
	return false;
}

void SoundMan::unloadSounds() {
	for (uint i = 0; i < _sounds.size(); ++i)
		delete _sounds[i];
	_sounds.clear();
}

void SoundMan::stopAllSounds() {
	for (uint i = 0; i < _sounds.size(); ++i)
		_sounds[i]->stop();
}

} // End of namespace Bbvs