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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_COLOR_H
#define BLADERUNNER_COLOR_H
#include "common/system.h"
namespace BladeRunner {
class Color {
static const uint8 map5BitsTo8Bits[32];
public:
float r;
float g;
float b;
Color() : r(0.0f), g(0.0f), b(0.0f) {}
Color(float r_, float g_, float b_) : r(r_), g(g_), b(b_) {}
static uint8 get8BitColorFrom5Bit(uint8 col5b);
};
#include "common/pack-start.h"
struct Color256 {
uint8 r;
uint8 g;
uint8 b;
} PACKED_STRUCT;
#include "common/pack-end.h"
} // End of namespace BladeRunner
#endif
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