File: crimes_database.cpp

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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

#include "bladerunner/crimes_database.h"

#include "bladerunner/bladerunner.h"

#include "bladerunner/savefile.h"
#include "bladerunner/text_resource.h"
#include "bladerunner/game_constants.h"

namespace BladeRunner {

CrimesDatabase::CrimesDatabase(BladeRunnerEngine *vm, const Common::String &cluesResource, int crimeCount) {
	_crimeCount = crimeCount;

	_crimes.resize(_crimeCount);
	_assetTypes.resize(_crimeCount);

	_cluesText = new TextResource(vm);
	if (!_cluesText->open(cluesResource)) {
		delete _cluesText;
		return;
	}

	for (int i = 0; i != _crimeCount; ++i) {
		_crimes[i]     = -1;
		_assetTypes[i] = kClueTypeIntangible;
	}
}

CrimesDatabase::~CrimesDatabase() {
	delete _cluesText;
}

void CrimesDatabase::setCrime(int clueId, int crimeId) {
	_crimes[clueId] = crimeId;
}

int CrimesDatabase::getCrime(int clueId) const {
	return _crimes[clueId];
}

void CrimesDatabase::setAssetType(int clueId, int assetType) {
	_assetTypes[clueId] = assetType;
}

int CrimesDatabase::getAssetType(int clueId) const {
	return _assetTypes[clueId];
}

const char *CrimesDatabase::getClueText(int clueId) const {
	return _cluesText->getText(clueId);
}

void CrimesDatabase::save(SaveFileWriteStream &f) {
	for (int i = 0; i < _crimeCount; ++i) {
		int8 c = _crimes[i];
		f.writeSByte(c);
	}
}

void CrimesDatabase::load(SaveFileReadStream &f) {
	for (int i = 0; i < _crimeCount; ++i) {
		_crimes[i] = f.readSByte();
	}
}

} // End of namespace BladeRunner