1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/bladerunner.h"
#include "bladerunner/detection_tables.h"
#include "bladerunner/savefile.h"
#include "common/config-manager.h"
#include "common/system.h"
#include "common/savefile.h"
#include "common/serializer.h"
#include "engines/advancedDetector.h"
static const DebugChannelDef debugFlagList[] = {
{BladeRunner::kDebugScript, "Script", "Debug the scripts"},
{BladeRunner::kDebugSound, "Sound", "Debug the sound"},
{BladeRunner::kDebugAnimation, "Animation", "Debug the model animations"},
DEBUG_CHANNEL_END
};
namespace BladeRunner {
static const PlainGameDescriptor bladeRunnerGames[] = {
{"bladerunner", "Blade Runner"},
{"bladerunner-final", "Blade Runner with restored content"},
{"bladerunner-ee", "Blade Runner: Enhanced Edition"},
{nullptr, nullptr}
};
static const char *const directoryGlobs[] = {
"BASE",
nullptr
};
} // End of namespace BladeRunner
class BladeRunnerMetaEngineDetection : public AdvancedMetaEngineDetection<ADGameDescription> {
public:
BladeRunnerMetaEngineDetection();
const char *getName() const override;
const char *getEngineName() const override;
const char *getOriginalCopyright() const override;
const DebugChannelDef *getDebugChannels() const override;
};
BladeRunnerMetaEngineDetection::BladeRunnerMetaEngineDetection()
: AdvancedMetaEngineDetection(
BladeRunner::gameDescriptions,
BladeRunner::bladeRunnerGames) {
// Setting this, allows the demo files to be copied in the BladeRunner
// game data folder and be detected and subsequently launched without
// any issues (eg. like ScummVM launching Blade Runner instead of the demo).
// Although the demo files are not part of the original game's installation
// or CD content, it's nice to support the use case whereby the user
// manually copies the demo files in the Blade Runner game data folder
// and expects ScummVM to detect both, offer a choice on which to add,
// and finally launch the proper one depending on which was added.
_flags = kADFlagUseExtraAsHint;
_maxScanDepth = 2;
_directoryGlobs = BladeRunner::directoryGlobs;
}
const char *BladeRunnerMetaEngineDetection::getName() const {
return "bladerunner";
}
const char *BladeRunnerMetaEngineDetection::getEngineName() const {
return "Blade Runner";
}
const char *BladeRunnerMetaEngineDetection::getOriginalCopyright() const {
return "Blade Runner (C) 1997 Westwood Studios";
}
const DebugChannelDef *BladeRunnerMetaEngineDetection::getDebugChannels() const {
return debugFlagList;
}
REGISTER_PLUGIN_STATIC(BLADERUNNER_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, BladeRunnerMetaEngineDetection);
|