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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BLADERUNNER_GAME_CONSTANTS_H
#define BLADERUNNER_GAME_CONSTANTS_H
namespace BladeRunner {
enum Actors {
kActorMcCoy = 0,
kActorSteele = 1,
kActorGordo = 2,
kActorDektora = 3,
kActorGuzza = 4,
kActorClovis = 5,
kActorLucy = 6,
kActorIzo = 7,
kActorSadik = 8,
kActorCrazylegs = 9,
kActorLuther = 10, // This is the main model and AI for Luther and Lance (twins)
kActorGrigorian = 11,
kActorTransient = 12, // Homeless
kActorLance = 13, // Used for Lance speech lines (essentially empty AI script) - has Clues DB and Health
kActorBulletBob = 14,
kActorRunciter = 15,
kActorInsectDealer = 16,
kActorTyrellGuard = 17,
kActorEarlyQ = 18,
kActorZuben = 19,
kActorHasan = 20,
kActorMarcus = 21, // Used for Marcus Eisenduller corpse - has Clues DB and Health
kActorMia = 22,
kActorOfficerLeary = 23,
kActorOfficerGrayford = 24,
kActorHanoi = 25,
kActorBaker = 26, // Not actually used in anything (essentially empty AI script) - has Clues DB and Health and a T-pose Guard model
kActorDeskClerk = 27,
kActorHowieLee = 28,
kActorFishDealer = 29,
kActorKlein = 30,
kActorMurray = 31,
kActorHawkersBarkeep = 32,
kActorHolloway = 33,
kActorSergeantWalls = 34,
kActorMoraji = 35,
kActorTheBard = 36, // Not actually used in anything (essentially empty AI script) - has Health
kActorPhotographer = 37,
kActorDispatcher = 38, // Used for actor speech and ambient sound (essentially empty AI script)
kActorAnsweringMachine = 39, // Used for machines's speech (essentially empty AI script)
kActorRajif = 40,
kActorGovernorKolvig = 41, // Used for actor speech (essentially empty AI script) - has Health
kActorEarlyQBartender = 42,
kActorHawkersParrot = 43, // Used for parrot speech (DEU, FRA only) (essentially empty AI script) - has Health
kActorTaffyPatron = 44, // Gordo's hostage (has speech in DEU, FRA)
kActorLockupGuard = 45, // Not actually used in anything (essentially empty AI script) - has Health
kActorTeenager = 46, // Not actually used in anything (essentially empty AI script) - has Health
kActorHysteriaPatron1 = 47, // Early Q's Dancer (has (cut) speech in DEU, FRA, but belongs to patron not dancer)
kActorHysteriaPatron2 = 48, // Early Q's Dancer (has (cut) speech in DEU, FRA, but belongs to patron not dancer)
kActorHysteriaPatron3 = 49, // Early Q's Dancer (Restored) (has (cut) speech in DEU, FRA, but belongs to patron not dancer)
kActorShoeshineMan = 50, // Not actually used in anything (has code remnants in AI script) - has Health
kActorTyrell = 51,
kActorChew = 52,
kActorGaff = 53,
kActorBryant = 54, // Used as Sebastian's Bear doll in Bradbury
kActorTaffy = 55, // Not actually used in anything (essentially empty AI script) - has Clues DB and Health
kActorSebastian = 56,
kActorRachael = 57,
kActorGeneralDoll = 58,
kActorIsabella = 59,
kActorBlimpGuy = 60, // Used for ambient sound (essentially empty AI script)
kActorNewscaster = 61, // Used for TV speech (essentially empty AI script)
kActorLeon = 62,
kActorMaleAnnouncer = 63, // Not actually used in anything (essentially empty AI script)
kActorFreeSlotA = 64, // Rat (also the big Rat on the bridge)
kActorFreeSlotB = 65, // Rat
kActorMaggie = 66,
kActorGenwalkerA = 67, // Generic Walker or Bullet Bob's tracking gun
kActorGenwalkerB = 68,
kActorGenwalkerC = 69,
kActorMutant1 = 70,
kActorMutant2 = 71,
kActorMutant3 = 72,
kActorVoiceOver = 99
};
enum Clues {
kClueOfficersStatement = 0, // Audio Recording
kClueDoorForced1 = 1, // Audio Recording - Acquired when Leary is not present
kClueDoorForced2 = 2, // Audio Recording - Acquired when Leary is present
kClueLimpingFootprints = 3, // Audio Recording
kClueGracefulFootprints = 4, // Audio Recording
kClueShellCasings = 5, // Object
kClueCandy = 6, // Object
kClueToyDog = 7, // Object
kClueChopstickWrapper = 8, // Object
kClueSushiMenu = 9, // Photograph - ESPER hard-copy
kClueLabCorpses = 10, // Audio Recording
kClueLabShellCasings = 11, // Audio Recording
kClueRuncitersVideo = 12, // Video Clip
kClueLucy = 13, // Photograph - ESPER hard-copy
kClueDragonflyAnklet = 14, // Photograph - ESPER hard-copy
kClueReferenceLetter = 15, // Object
kClueCrowdInterviewA = 16, // Audio Recording
kClueCrowdInterviewB = 17, // Audio Recording
kClueZubenRunsAway = 18, // (Intangible) - Not checked in KIA
kClueZubenInterview = 19, // Audio Recording (CT02)
kClueZubenSquadPhoto = 20, // Photograph
kClueBigManLimping = 21, // Audio Recording - UNOBTAINED - Checked in KIA - Transient's hint about Zuben - TODO?
kClueRunciterInterviewA = 22, // Audio Recording - Identity Reveal for Lucy
kClueRunciterInterviewB1 = 23, // Audio Recording - Lucy is Replicant
kClueRunciterInterviewB2 = 24, // Audio Recording - Lucy is Human
kClueHowieLeeInterview = 25, // Audio Recording
kCluePaintTransfer = 26, // Audio Recording
kClueChromeDebris = 27, // Object
kClueRuncitersViewA = 28, // Photograph
kClueRuncitersViewB = 29, // Photograph
kClueCarColorAndMake = 30, // Photograph - ESPER hard-copy
kCluePartialLicenseNumber = 31, // Photograph - ESPER hard-copy
kClueBriefcase = 32, // Object
kClueGaffsInformation = 33, // Audio Recording
kClueCrystalVisitedRunciters = 34, // Intangible - UNOBTAINED - Not checked in KIA
kClueCrystalVisitedChinatown = 35, // Intangible - UNOBTAINED - Not checked in KIA
kClueWantedPoster = 36, // Intangible - UNOBTAINED - Not checked in KIA - checked by Leon's AI
kClueLicensePlate = 37, // Object
kClueLicensePlateMatch = 38, // UNUSED
kClueLabPaintTransfer = 39, // Audio Recording
kClueDispatchHitAndRun = 40, // Audio Recording - Acquired in Cut Content. Original: Unobtained
kClueInceptShotRoy = 41, // Photograph - UNOBTAINED - Not checked in KIA
kClueInceptShotsLeon = 42, // UNUSED
kCluePhoneCallGuzza = 43, // Audio Recording
kClueDragonflyEarring = 44, // Object
kClueTyrellSecurity = 45, // Video Clip
kClueTyrellGuardInterview = 46, // Audio Recording - Acquired in Cut Content. Original: Unobtained
kClueBombingSuspect = 47, // Photograph - ESPER hard-copy
kClueSadiksGun = 48, // Photograph - UNOBTAINED - Not checked in KIA - TODO: A removed ESPER clue?
kClueDetonatorWire = 49, // Object
kClueVictimInformation = 50, // Audio Recording
kClueAttemptedFileAccess = 51, // Audio Recording
kClueCrystalsCase = 52, // Audio Recording
kClueKingstonKitchenBox1 = 53, // Object
kClueTyrellSalesPamphletEntertainModel = 54, // Object
kClueTyrellSalesPamphletLolita = 55, // Object
kCluePeruvianLadyInterview = 56, // Audio Recording
kClueHasanInterview = 57, // Audio Recording
kClueBobInterview1 = 58, // Audio Recording - when Izo is Replicant
kClueBobInterview2 = 59, // Audio Recording - when Izo is Human
kClueIzoInterview = 60, // Audio Recording - About INSECT JEWELRY
kClueIzosWarning = 61, // Audio Recording - UNOBTAINED - Checked in KIA - Identity Reveal for Clovis - TODO?
kClueRadiationGoggles = 62, // Object
kClueGogglesReplicantIssue = 63, // Audio Recording
kClueFishLadyInterview = 64, // Audio Recording
kClueDogCollar1 = 65, // Object
kClueWeaponsCache = 66, // Audio Recording
kClueChewInterview = 67, // Audio Recording
kClueMorajiInterview = 68, // Audio Recording
kClueGordoInterview1 = 69, // Audio Recording - When Gordo is Replicant - Identity Reveal for Gordo
kClueGordoInterview2 = 70, // Audio Recording - When Gordo is Human - Identity Reveal for Gordo
kClueAnsweringMachineMessage = 71, // Audio Recording - Sebastian's message
kClueChessTable = 72, // Audio Recording - Acquired after bug fix. Original: Unobtained
kClueSightingSadikBradbury = 73, // (Intangible) - UNOBTAINED - Not checked in KIA - added to many actors DBs
kClueStaggeredbyPunches = 74, // Audio Recording
kClueMaggieBracelet = 75, // Object
kClueEnvelope = 76, // Object
kClueIzosFriend = 77, // Photograph - ESPER hard-copy (Clovis)
kClueChinaBarSecurityPhoto = 78, // Photograph
kCluePurchasedScorpions = 79, // Audio Recording
kClueWeaponsOrderForm = 80, // Object
kClueShippingForm = 81, // Object
kClueGuzzasCash = 82, // Restored Content: Audio Recording. Original: (Intangible)
kCluePoliceIssueWeapons = 83, // (Intangible) - Can be acquired - Not checked in KIA - TODO?
kClueHysteriaToken = 84, // Object
kClueRagDoll = 85, // Object
kClueMoonbus1 = 86, // Photograph
kClueCheese = 87, // Object
kClueDektorasDressingRoom = 88, // Photograph
kClueEarlyQsClub = 89, // Video Clip
kClueDragonflyCollection = 90, // Restored Content: Audio Recording. Original: (Intangible) - From Peruvian Lady
kClueDragonflyBelt = 91, // Restored Content: Object. Original: (Intangible)
kClueEarlyQInterview = 92, // Restored Content: Audio Recording. Original: (Intangible) - Identity Reveal for Dektora
kClueStrangeScale1 = 93, // Object
kClueDektoraInterview1 = 94, // Audio Recording
kClueSuspectDektora = 95, // (Intangible) - UNOBTAINED - Not checked in KIA - added to many actors DBs
kClueDektoraInterview2 = 96, // Audio Recording - About belt and dragonflies
kClueDektoraInterview3 = 97, // Audio Recording - About vase (flowers)
kClueDektorasCard = 98, // Object
kClueGrigoriansNote = 99, // Object - Acquired in Cut Content. Original: Unobtained
kClueCollectionReceipt = 100, // Object
kClueSpecialIngredient = 101, // Audio Recording
kClueStolenCheese = 102, // Audio Recording
kClueGordoInterview3 = 103, // Audio Recording - when Gordo is Replicant (about JOB)
kClueGordoConfession = 104, // Audio Recording - about Cheese
kClueGordosLighterReplicant = 105, // Object
kClueGordosLighterHuman = 106, // Object
kClueDektoraInterview4 = 107, // Audio Recording - McCoy lets Dektora escape from attic - Identity Reveal for Clovis, Lucy - Replicant Clue for Dektora, Lucy, Clovis
kClueHollowayInterview = 108, // Audio Recording - UNOBTAINED - Checked in KIA - Holloway says he's seen McCoy's incept photo - TODO?
kClueBakersBadge = 109, // Object - UNOBTAINED - Checked in KIA - TODO?
kClueHoldensBadge = 110, // Object
kClueCar = 111, // (Intangible) - Not checked in KIA - Acquired when inspecting the crashed car, if McCoy has enough clues - TODO?
kClueCarIdentified = 112, // Audio Recording - UNOBTAINED - Checked in KIA - McCoy's monologue when mainframe confirms suspect car - TODO?
kClueCarRegistration1 = 113, // Audio Recording - Dektora bought the car
kClueCarRegistration2 = 114, // Audio Recording - Gavin Kelly bought the car
kClueCarRegistration3 = 115, // Audio Recording - Blake Williams bought the car
kClueCrazylegsInterview1 = 116, // Audio Recording - Acquired after bug fix. Original: Unobtained - Checked in KIA - When Dektora bought the car - Enables WOMAN dialogue option
kClueCrazylegsInterview2 = 117, // Audio Recording - UNOBTAINED - Not checked in KIA - added to many actors DBs - TODO?
kClueLichenDogWrapper = 118, // Object
kClueRequisitionForm = 119, // Object - UNOBTAINED - Checked in KIA - TODO?
kClueScaryChair = 120, // Audio Recording
kClueIzosStashRaided = 121, // Audio Recording
kClueHomelessManInterview1 = 122, // Audio Recording
kClueHomelessManInterview2 = 123, // Audio Recording
kClueHomelessManKid = 124, // Audio Recording
kClueFolder = 125, // Object
kClueGuzzaFramedMcCoy = 126, // Audio Recording
kClueOriginalShippingForm = 127, // Object - UNOBTAINED - Checked in KIA - TODO?
kClueOriginalRequisitionForm = 128, // Object
kClueCandyWrapper = 129, // Object - UNOBTAINED - Checked in KIA - TODO?
kClueGordoBlabs = 130, // (Intangible) - UNOBTAINED - Not checked in KIA - added to many actors DBs - TODO probably Audio Recording?
kClueFlaskOfAbsinthe = 131, // Object
kClueGuzzaAgreesToMeet = 132, // UNUSED
kClueDektoraConfession = 133, // Audio Recording - UNOBTAINED - Not checked in KIA - added to many actors DBs - TODO?
kClueRunciterConfession1 = 134, // Audio Recording - UNOBTAINED - Not checked in KIA - added to many actors DBs - TODO? Why in addition to 280, 281, 282? - Requires Zuben's Motive and Lucy to be Replicant
kClueRunciterConfession2 = 135, // Audio Recording - UNOBTAINED - Not checked in KIA - added to many actors DBs - TODO? Why in addition to 280, 281, 282?
kClueLutherLanceInterview = 136, // Audio Recording
kClueMoonbus2 = 137, // Photograph - UNOBTAINED - Not checked in KIA
kClueMoonbusCloseup = 138, // Photograph - UNOBTAINED - Not checked in KIA
kCluePhoneCallDektora1 = 139, // Audio Recording - McCoy agrees to leave with Dektora
kCluePhoneCallDektora2 = 140, // Audio Recording - McCoy prioritizes Moonbus and Clovis
kCluePhoneCallLucy1 = 141, // Audio Recording - Lucy suggests meeting at Crazylegs
kCluePhoneCallLucy2 = 142, // Audio Recording - McCoy prioritizes Moonbus and Clovis
kCluePhoneCallClovis = 143, // Audio Recording
kCluePhoneCallCrystal = 144, // Audio Recording
kCluePowerSource = 145, // Object
kClueBomb = 146, // Object - Acquired when McCoy leaves by car (underground) alone
kClueDNATyrell = 147, // Object
kClueDNASebastian = 148, // Object
kClueDNAChew = 149, // Object - UNOBTAINED - Checked in KIA - added to many actors DBs - TODO?
kClueDNAMoraji = 150, // Object - UNOBTAINED - Checked in KIA - added to many actors DBs - TODO?
kClueDNALutherLance = 151, // Object
kClueDNAMarcus = 152, // Object
kClueGarterSnake = 153, // Object - Acquired in Cut Content. Original: Unobtained
kClueSlug = 154, // Object - Acquired in Cut Content. Original: Unobtained
kClueGoldfish = 155, // Object - Acquired in Cut Content. Original: Unobtained
kClueZubenTalksAboutLucy1 = 156, // Audio Recording - Lucy is Replicant
kClueZubenTalksAboutLucy2 = 157, // Audio Recording - Lucy is Human
kClueZubensMotive = 158, // Audio Recording
kClueSightingBulletBob = 159, // UNUSED
kClueSightingClovis = 160, // UNUSED
kClueSightingDektora = 161, // UNUSED
kClueVKDektoraReplicant = 162, // Audio Recording
kClueVKDektoraHuman = 163, // Audio Recording
kClueVKBobGorskyReplicant = 164, // Audio Recording
kClueVKBobGorskyHuman = 165, // Audio Recording
kClueVKLutherLanceReplicant = 166, // (Intangible) - UNOBTAINED - Checked in KIA - added to many actors DBs - TODO? (Audio Recording)
kClueVKLutherLanceHuman = 167, // (Intangible) - UNOBTAINED - Checked in KIA - TODO? (Audio Recording)
kClueVKGrigorianReplicant = 168, // Audio Recording
kClueVKGrigorianHuman = 169, // Audio Recording
kClueVKIzoReplicant = 170, // (Intangible) - UNOBTAINED - Checked in KIA - added to many actors DBs - TODO? (Audio Recording)
kClueVKIzoHuman = 171, // (Intangible) - UNOBTAINED - Checked in KIA - TODO? (Audio Recording)
kClueVKCrazylegsReplicant = 172, // (Intangible) - UNOBTAINED - Checked in KIA - added to many actors DBs - TODO? (Audio Recording)
kClueVKCrazylegsHuman = 173, // (Intangible) - UNOBTAINED - Checked in KIA - TODO? (Audio Recording)
kClueVKRunciterReplicant = 174, // Audio Recording - Restored in Cut Content - but Runciter cannot be a Replicant, hence intentionally never triggered
kClueVKRunciterHuman = 175, // Audio Recording - Restored in Cut Content
kClueVKEarlyQReplicant = 176, // (Intangible) - UNOBTAINED - Checked in KIA - added to many actors DBs - TODO? (Audio Recording)
kClueVKEarlyQHuman = 177, // (Intangible) - UNOBTAINED - Checked in KIA - TODO? (Audio Recording)
kClueCrimeSceneNotes = 178, // Audio Recording
kClueGrigorianInterviewA = 179, // Audio Recording
kClueGrigorianInterviewB1 = 180, // Audio Recording - When Izo is Replicant
kClueGrigorianInterviewB2 = 181, // Audio Recording - When Izo is Human
kClueLabAnalysisGoldChain = 182, // UNUSED
kClueSightingZuben = 183, // UNUSED
kClueCrystalRetiredZuben = 184, // UNUSED
kClueCrystalRetiredGordo = 185, // UNUSED
kClueSightingGordo = 186, // UNUSED
kClueCrystalRetiredIzo = 187, // UNUSED
kClueClovisIncept = 188, // UNUSED
kClueDektoraIncept = 189, // UNUSED
kClueLucyIncept = 190, // UNUSED
kClueGordoIncept = 191, // UNUSED
kClueIzoIncept = 192, // UNUSED
kClueSadikIncept = 193, // UNUSED
kClueZubenIncept = 194, // UNUSED
kClueMcCoyIncept = 195, // (Intangible) - UNOBTAINED - Not checked in KIA - added to DBs of Klein, Walls and Gaff
kClueWarRecordsGordoFrizz = 196, // UNUSED
kCluePoliceWeaponUsed = 197, // (Intangible) - UNOBTAINED - Not checked in KIA - added to DBs of Klein, Walls and Gaff
kClueMcCoysWeaponUsedonBob = 198, // (Intangible) - UNOBTAINED - Not checked in KIA - added to DBs of Klein, Walls and Gaff
kClueBobRobbed = 199, // UNUSED
kClueBobShotInSelfDefense = 200, // UNUSED
kClueBobShotInColdBlood = 201, // (Intangible) - UNOBTAINED - Not checked in KIA - added to DB of Grigorian
kClueMcCoyRecoveredHoldensBadge = 202, // (Intangible) - UNOBTAINED - Not checked in KIA - Checked in Steele AI - added to DBs of Klein, Walls and Gaff
kClueCrystalTestedBulletBob = 203, // UNUSED
kClueCrystalRetiredBob = 204, // UNUSED
kClueCrystalTestedCrazylegs = 205, // UNUSED
kClueCrystalRetiredCrazylegs = 206, // UNUSED
kClueCrystalArrestedCrazylegs = 207, // (Intangible) - UNOBTAINED - Not checked in KIA - added to many actor's DBs
kClueCrystalTestedRunciter = 208, // UNUSED
kClueCrystalRetiredRunciter1 = 209, // UNUSED
kClueCrystalRetiredRunciter2 = 210, // UNUSED
kClueSightingMcCoyRuncitersShop = 211, // (Intangible) - UNOBTAINED - Not checked in KIA - added to many actors DBs
kClueMcCoyKilledRunciter1 = 212, // (Intangible) - UNOBTAINED - Not checked in KIA - Checked in Steele, Clovis AI - added to many actors DBs - see also 230
kClueMcCoysDescription = 213, // (Intangible) - Acquired by Zuben, Gordo - Not checked in KIA - Checked in NR07 - added to many actors DBs
kClueMcCoyIsABladeRunner = 214, // (Intangible) - Acquired by Gordo, McCoy, Dektora, Zuben, Sebastian - Not checked in KIA - Checked in Sebastian, Clovis AI and NR07
kClueMcCoyLetZubenEscape = 215, // (Intangible) - Acquired by Gaff, Zuben - Not checked in KIA - Checked in Steele, Leary, Clovis AI and MA04
kClueMcCoyWarnedIzo = 216, // (Intangible) - UNOBTAINED - Not checked in KIA - Checked in Steele, Clovis AI and NR07
kClueMcCoyHelpedIzoIzoIsAReplicant = 217, // (Intangible) - UNOBTAINED - Not checked in KIA - Checked in Steele, Clovis AI and NR07
kClueMcCoyHelpedDektora = 218, // (Intangible) - UNOBTAINED - Not checked in KIA - Checked in Steele, Clovis AI
kClueMcCoyHelpedLucy = 219, // (Intangible) - Acquired by Lucy - Not checked in KIA - Checked in Steele, Clovis, Lucy AI, HF04
kClueMcCoyHelpedGordo = 220, // (Intangible) - Acquired by Gordo - Not checked in KIA - Checked in Steele, Clovis AI
kClueMcCoyShotGuzza = 221, // (Intangible) - UNOBTAINED - Not checked in KIA - Checked in Steele, Clovis AI
kClueMcCoyRetiredZuben = 222, // (Intangible) - Acquired by Gaff, Gordo - Not checked in KIA - Checked in Steele, Gaff, Gordo, Clovis, Leary AI, MA04
kClueMcCoyRetiredLucy = 223, // (Intangible) - UNOBTAINED - Not checked in KIA - Checked in Steele, Clovis, Leary AI, UG07
kClueMcCoyRetiredDektora = 224, // (Intangible) - UNOBTAINED - Not checked in KIA - Checked in Steele, Clovis, Leary AI, UG07
kClueMcCoyRetiredGordo = 225, // (Intangible) - UNOBTAINED - Not checked in KIA - Checked in Leary AI
kClueMcCoyRetiredSadik = 226, // (Intangible) - UNOBTAINED - Not checked in KIA - Checked in Steele, Clovis, Leary AI
kClueMcCoyShotZubenInTheBack = 227, // (Intangible) - Acquired by Zuben - Not checked in KIA - Checked in Steele, Clovis, Leary AI - added to many actors DBs
kClueMcCoyRetiredLutherLance = 228, // (Intangible) - UNOBTAINED - Not checked in KIA - Checked in Steele, Clovis, Leary AI
kClueMcCoyBetrayal = 229, // (Intangible) - UNOBTAINED - Not checked in KIA - added to many actors DBs
kClueMcCoyKilledRunciter2 = 230, // (Intangible) - UNOBTAINED - Not checked in KIA - Checked in Steele, Clovis AI - added to many actors DBs - see also 212
kClueClovisOrdersMcCoysDeath = 231, // (Intangible) - UNOBTAINED - Not checked in KIA - Checked in Steele AI - added to many actors DBs
kClueEarlyAttemptedToSeduceLucy = 232, // (Intangible) - UNOBTAINED - Not checked in KIA - added to many actors DBs
kClueCarWasStolen = 233, // UNUSED
kClueGrigoriansResponse1 = 234, // UNUSED
kClueGrigoriansResponse2 = 235, // UNUSED
kClueCrazysInvolvement = 236, // Restored content - Object -- Original - (Intangible) - UNOBTAINED - Not checked in KIA - Has weight for Crazylegs
kClueGrigoriansResources = 237, // Restored content -- Original -(Intangible) - UNOBTAINED - Not checked in KIA - Checked for Crazylegs dialogue
kClueMcCoyPulledAGun = 238, // UNUSED - TODO: Was this for Crazylegs being offended?
kClueMcCoyIsStupid = 239, // (Intangible) - Obtained by Leary - Not checked in KIA - Checked in Steele, Clovis, Leary AI - added to many actors DBs
kClueMcCoyIsAnnoying = 240, // (Intangible) - UNOBTAINED - Not checked in KIA - Checked in Steele, Clovis, Leary AI - added to many actors DBs
kClueMcCoyIsKind = 241, // (Intangible) - UNOBTAINED - Not checked in KIA - Checked in Steele, Clovis AI - added to many actors DBs
kClueMcCoyIsInsane = 242, // (Intangible) - UNOBTAINED - Not checked in KIA - Checked in Steele, Clovis, Leary AI - added to many actors DBs
kClueAnimalMurderSuspect = 243, // Photograph - ESPER hard-copy
kClueMilitaryBoots = 244, // Photograph - ESPER hard-copy
kClueOuterDressingRoom = 245, // Photograph
kCluePhotoOfMcCoy1 = 246, // Photograph - ESPER hard-copy
kCluePhotoOfMcCoy2 = 247, // Photograph - ESPER hard-copy
kClueEarlyQAndLucy = 248, // Photograph - ESPER hard-copy
kClueClovisFlowers = 249, // Photograph - ESPER hard-copy
kClueLucyWithDektora = 250, // Photograph - ESPER hard-copy
kClueWomanInAnimoidRow = 251, // Photograph - ESPER hard-copy
kClueScorpions = 252, // Photograph - ESPER hard-copy
kClueStrangeScale2 = 253, // Photograph - ESPER hard-copy
kClueChinaBarSecurityCamera = 254, // Photograph - ESPER hard-copy
kClueIzo = 255, // Photograph - ESPER hard-copy
kClueGuzza = 256, // Photograph - ESPER hard-copy
kClueChinaBarSecurityDisc = 257, // Video Clip
kClueScorpionbox = 258, // Photograph - ESPER hard-copy
kClueTyrellSecurityPhoto = 259, // Photograph
kClueChinaBar = 260, // Photograph
kCluePlasticExplosive = 261, // Photograph - ESPER hard-copy
kClueDogCollar2 = 262, // Photograph - ESPER hard-copy
kClueKingstonKitchenBox2 = 263, // Photograph - ESPER hard-copy
kClueCrystalsCigarette = 264, // Object
kClueSpinnerKeys = 265, // Object
kClueAct2Ended = 266, // (Intangible) - Acquired by McCoy - Not checked in KIA - Identity Reveal for Clovis and Sadik
kClueAct3Ended = 267, // UNUSED
kClueAct4Ended = 268, // UNUSED
kClueExpertBomber = 269, // Audio Recording - When Sadik is Replicant
kClueAmateurBomber = 270, // Audio Recording - When Sadik is Human
kClueVKLucyReplicant = 271, // Audio Recording
kClueVKLucyHuman = 272, // Audio Recording
kClueLucyInterview = 273, // Audio Recording
kClueMoonbusReflection = 274, // Photograph - ESPER hard-copy
kClueMcCoyAtMoonbus = 275, // Photograph - ESPER hard-copy
kClueClovisAtMoonbus = 276, // Photograph - ESPER hard-copy
kClueSadikAtMoonbus = 277, // Photograph - ESPER hard-copy
kClueRachaelInterview = 278, // Audio Recording
kClueTyrellInterview = 279, // Audio Recording
kClueRuncitersConfession1 = 280, // Audio Recording
kClueRuncitersConfession2 = 281, // UNUSED
kClueRuncitersConfession3 = 282, // UNUSED
kClueEarlyInterviewA = 283, // Audio Recording - UNOBTAINED - Not checked in KIA
kClueEarlyInterviewB1 = 284, // Audio Recording - UNOBTAINED - Not checked in KIA
kClueEarlyInterviewB2 = 285, // Audio Recording - UNOBTAINED - Not checked in KIA
kClueCrazylegsInterview3 = 286, // Audio Recording - UNOBTAINED - Not checked in KIA
kClueCrazylegGrovels = 287 // Audio Recording - UNOBTAINED - Not checked in KIA
};
enum ClueTypes {
kClueTypeIntangible = -1,
kClueTypePhotograph = 0,
kClueTypeVideoClip = 1,
kClueTypeAudioRecording = 2,
kClueTypeObject = 3
};
enum Suspects {
kSuspectSadik = 0,
kSuspectClovis = 1,
kSuspectZuben = 2,
kSuspectLucy = 3,
kSuspectDektora = 4,
kSuspectGordo = 5,
kSuspectIzo = 6,
kSuspectMcCoy = 7,
kSuspectGuzza = 8
};
enum Crimes {
kCrimeAnimalMurder = 0,
kCrimeEisendullerMurder = 1,
kCrimeArmsDealing = 2,
kCrimeMorajiMurder = 3,
kCrimeBradburyAssault = 4,
kCrimeFactoryBombing = 5,
kCrimeBobMurder = 6, // Unused
kCrimeRunciterMurder = 7, // Unused
kCrimeMoonbusHijacking = 8
};
enum SpinnerDestinations {
kSpinnerDestinationPoliceStation = 0,
kSpinnerDestinationMcCoysApartment = 1,
kSpinnerDestinationRuncitersAnimals = 2,
kSpinnerDestinationChinatown = 3,
kSpinnerDestinationAnimoidRow = 4,
kSpinnerDestinationTyrellBuilding = 5,
kSpinnerDestinationDNARow = 6,
kSpinnerDestinationBradburyBuilding = 7,
kSpinnerDestinationNightclubRow = 8,
kSpinnerDestinationHysteriaHall = 9
};
enum Flags {
kFlagNotUsed0 = 0, // is never checked
kFlagRC02Entered = 1,
kFlagGamePlayedInRestoredContentMode = 2, // Re-purposed. Original: 2 is never used
kFlagRC01GotOfficersStatement = 3,
kFlagRC02Left = 4,
kFlagMcCoyCommentsOnMurderedAnimals = 5, // Re-purposed. Original: 5 is never used
kFlagRC02RunciterInterview = 6,
kFlagCT01TalkToHowieAboutDeadZuben = 7, // Re-purposed. Original: 7 is never used
kFlagRC01toRC02 = 8,
kFlagRC02toRC01 = 9,
kFlagDR01toDR04 = 10,
kFlagDR04toDR01 = 11,
kFlagPS07KleinTalkShellCasings = 12,
kFlagPS07KleinTalkOfficersStatement = 13,
kFlagPS10toPS11 = 14,
kFlagPS11toPS10 = 15,
kFlagPS11toPS12 = 16,
kFlagPS12toPS11 = 17, // is never checked
kFlagPS12toPS13 = 18,
kFlagPS13toPS12 = 19,
kFlagRC02RunciterVKChosen = 20, // Re-purposed. Original: 20 is never used
kFlagPS13toPS05 = 21,
kFlagPS02toPS05 = 22,
kFlagPS06toPS05 = 23,
kFlagIntroPlayed = 24,
kFlagCT01Visited = 25,
kFlagCT01McCoyTalkedToHowieLee = 26,
kFlagCT01Evidence1Linked = 27,
kFlagCT01Evidence2Linked = 28,
kFlagCT01ZubenLeft = 29,
kFlagCT01TalkToHowieAfterZubenMissing = 30, // New, it is now set/unset to restore cut content there. Original: is never set
kFlagCT01ZubenGone = 31,
kFlagCT01GordoTalk = 32,
kFlagMA02toMA06 = 33,
kFlagMA06ToMA02 = 34,
kFlagMA02ToMA04 = 35,
kFlagMA04ToMA02 = 36,
kFlagMA01toMA06 = 37,
kFlagMA06toMA01 = 38,
kFlagPS04toPS03 = 39,
kFlagZubenRetired = 40,
kFlagZubenSpared = 41,
kFlagPS03toPS04 = 42,
kFlagPS15Entered = 43,
kFlagIzoIsReplicant = 44,
kFlagGordoIsReplicant = 45,
kFlagLucyIsReplicant = 46,
kFlagDektoraIsReplicant = 47,
kFlagSadikIsReplicant = 48,
kFlagPS09GrigorianTalk1 = 49,
kFlagPS09GrigorianVKChosen = 50, // Re-purposed. Original: 50 is never used
kFlagGrigorianDislikeMcCoy = 51,
kFlagRC02McCoyCommentsOnVideoScreens = 52, // Re-purposed. Original: 52 is never used
kFlagPS09GrigorianDialogue = 53,
kFlagPS09GrigorianTalk2 = 54,
kFlagGrigorianArrested = 55,
kFlagPS09CrazylegsGrigorianTalk = 56,
kFlagMA07toMA06 = 57,
kFlagMA06toMA07 = 58,
kFlagCT02ZubenTalk = 59,
kFlagMA02MaggieIntroduced = 60,
kFlagChapter1Ended = 61,
kFlagMA04toMA05 = 62,
kFlagMA05toMA04 = 63,
kFlagGaffApproachedMcCoyAboutZuben = 64,
kFlagMcCoyCommentsOnTB05Monitors = 65, // Re-purposed. Original: 65 is never used
kFlagMcCoyCommentsOnNR03Sloth = 66, // Re-purposed. Original: 66 is never used
// 67 is never used
kFlagCT02toCT01 = 68,
kFlagCT02toCT03 = 69,
kFlagCT03toCT02 = 70,
kFlagCT03toCT01 = 71,
kFlagCT03toCT04 = 72,
kFlagCT04toCT03 = 73,
kFlagCT04toCT05 = 74,
kFlagCT05toCT04 = 75,
kFlagCT05toCT12 = 76,
kFlagCT05toCT06 = 77,
kFlagCT06toCT05 = 78,
kFlagCT06toCT08 = 79,
kFlagCT08toCT06 = 80, // is never checked
kFlagCT08toCT09 = 81,
kFlagCT09toCT10 = 82, // is never checked
kFlagCT09toCT11 = 83, // is never checked
kFlagCT09toCT08 = 84, // is never checked
kFlagCT10toCT09 = 85,
kFlagCT11toCT12 = 86,
// 87 is never used
kFlagCT12toCT01 = 88,
kFlagCT12toCT03 = 89,
kFlagCT12toCT05 = 90,
kFlagCT12toCT11 = 91,
// 92 is never used
// 93 is never used
kFlagCT05WarehouseOpen = 94,
kFlagTB05toTB02 = 95,
kFlagTB02toTB05 = 96, // is never checked
kFlagTB05toTB06 = 97, // is never checked
kFlagTB06toTB05 = 98,
kFlagTB05MonitorIntro = 99,
kFlagTB05MonitorUnlockAttempt = 100,
kFlagTB05MonitorDone = 101,
kFlagTB06Visited = 102,
kFlagNotUsed103 = 103, // is never set
kFlagPS07KleinTalkPaintTransfer = 104,
kFlagPS07KleinTalkChromeDebris = 105,
kFlagHC04IsabellaTalk = 106,
kFlagHC04toRC03 = 107,
kFlagRC03toHC04 = 108,
kFlagHC04toHC02 = 109,
kFlagHC02toHC04 = 110,
kFlagPS07KleinTalkClues = 111,
kFlagMcCoyCommentsOnAnimoids = 112, // Re-purposed. Original: 112 is never used
kFlagScorpionsInAR02 = 113, // Re-purposed. Original: 113 is never used
kFlagRC03toRC01 = 114,
kFlagRC01toRC03 = 115,
kFlagRC03toAR02 = 116,
kFlagAR02toRC03 = 117,
kFlagRC03toUG01 = 118,
kFlagUG01toRC03 = 119,
kFlagRC03toRC04 = 120, // is never checked
kFlagRC04toRC03 = 121,
// 122 is never used
kFlagCT01toCT12 = 123,
// 122 is never used
kFlagMcCoyHasShellCasings = 125,
kFlagMcCoyHasOfficersStatement = 126,
kFlagMcCoyHasPaintTransfer = 127,
kFlagMcCoyHasChromeDebris = 128,
kFlagCT01ZubenMcCoyCheck = 129,
kFlagPS02toPS01 = 130,
kFlagPS02toPS07 = 131,
kFlagPS02toPS03 = 132,
kFlagPS02toPS09 = 133,
kFlagPS03toPS14 = 134,
kFlagPS14toPS03 = 135,
kFlagPS05toPS06 = 136,
kFlagCT04HomelessTalk = 137,
kFlagPS07KleinInsulted = 138,
kFlagMcCoyTalkedToBulletBobAboutHasan = 139, // Re-purposed. Original: 139 is never used
// 140 is never used
kFlagRC51Available = 141,
kFlagNotUsed142 = 142, // is never checked
// 143 is never used
kFlagCT07toCT06 = 144,
kFlagCT06ZubenPhoto = 145,
kFlagChapter1Ending = 146,
kFlagRC51ChopstickWrapperTaken = 147,
kFlagRC51CandyTaken = 148,
kFlagRC51ToyDogTaken = 149,
kFlagNotUsed150 = 150, // has no use
kFlagRC03UnlockedToUG01 = 151,
kFlagUG15toUG16a = 152,
kFlagUG16toUG15a = 153,
kFlagTB02toTB03 = 154, // is never checked
kFlagTB03toTB02 = 155,
kFlagPS07KleinInsultedTalk = 156,
kFlagSergeantWallsMazeInstructions = 157, // Re-purposed. Original: 157 is never used
kFlagSergeantWallsBuzzInDone = 158,
kFlagPS04GuzzaTalkZubenRetired = 159,
kFlagPS04GuzzaTalkZubenEscaped = 160,
kFlagPS04GuzzaTalkIsFurious = 161,
kFlagPS04GuzzaTalkDumpToMainframe = 162,
kFlagRC01ChromeDebrisTaken = 163,
kFlagIzoArrested = 164,
kFlagCrazylegsArrested = 165,
kFlagPS09CrazylegsTalk1 = 166,
kFlagPS09IzoTalk1 = 167,
kFlagPS09IzoTalk2 = 168,
kFlagCT04HomelessKilledByMcCoy = 169,
kFlagCT04HomelessBodyInDumpster = 170,
kFlagCT04HomelessBodyFound = 171,
kFlagCT04HomelessBodyThrownAway = 172,
kFlagCT04HomelessBodyInDumpsterNotChecked = 173, // is never checked
kFlagCT04LicensePlaceFound = 174,
kFlagPS09CrazylegsTalk2 = 175,
kFlagMcCoyInChinaTown = 176,
kFlagMcCoyInDNARow = 177,
kFlagMcCoyInPoliceStation = 178,
kFlagMcCoyInMcCoyApartment = 179,
kFlagMcCoyInAnimoidRow = 180,
kFlagMcCoyInNightclubRow = 181,
kFlagMcCoyInRunciters = 182,
kFlagSteeleInRunciters = 183,
kFlagSteeleInChinaTown = 184,
kFlagSteeleInPoliceStation = 185,
kFlagRC01PoliceDone = 186,
kFlagRC02RunciterTalk1 = 187,
kFlagMcCoyConfessedKillingHomelessInCT04 = 188, // Original: 188 is never used
// 189 is never used
kFlagRC02ShellCasingsTaken = 190,
// 191 is never used
kFlagCT01BoughtHowieLeeFood = 192,
// 193 is never used
// 194 is never used
// 195 is never used
kFlagKleinAnimation1 = 196,
kFlagKleinAnimation2 = 197,
kFlagKleinAnimation3 = 198,
kFlagOfficerLearyTakingNotes = 199,
// 200 is never used
// 201 is never used
// 202 is never used
// 203 is never used
kFlagPS15toPS05 = 204,
// 205 is never used
kFlagSergeantWallsBuzzInRequest = 206, // is never set
// 207 is never used
// 208 is never used
// 209 is never used
kFlagCT02ZubenFled = 210,
kFlagPS09Entered = 211,
kFlagNotUsed212 = 212, // is never checked
// 213 is never used
// 214 is never used
// 215 is never used
kFlagBB09toBB10a = 216,
// 217 is never used
kFlagBB08toBB09 = 218,
kFlagBB09toBB08 = 219,
kFlagBB09toBB10b = 220,
kFlagBB10toBB09 = 221,
kFlagBB10toBB11 = 222, // is never checked
kFlagBB11toBB10 = 223,
kFlagDR01toDR02 = 224,
kFlagDR02toDR01 = 225,
kFlagDR02toDR03 = 226,
kFlagDR03toDR02 = 227,
kFlagDR04toDR05 = 228, // is never checked
kFlagDR05toDR04 = 229,
kFlagDR04toDR06 = 230,
kFlagDR06toDR04 = 231,
kFlagNotUsed232 = 232,
// 233 is never used
kFlagCT02toCT01walk = 234,
// 235 is never used
kFlagMcCoyAnimation1 = 236,
// 237 is never used
// 238 is never used
kFlagHowieLeeAnimation1 = 239,
// 240 is never used
// 241 is never used
// 242 is never used
// 243 is never used
// 244 is never used
// 245 is never used
kFlagWrongInvestigation = 246, // Re-purposed. Original: 246 is never used
kFlagArrivedFromSpinner1 = 247,
kFlagSpinnerAtCT01 = 248,
kFlagSpinnerAtRC01 = 249,
kFlagSpinnerAtMA01 = 250,
kFlagSpinnerAtPS01 = 251,
kFlagSpinnerAtAR01 = 252,
kFlagSpinnerAtDR01 = 253,
kFlagSpinnerAtBB01 = 254,
kFlagSpinnerAtNR01 = 255,
kFlagSpinnerAtHF01 = 256,
kFlagMcCoyInHysteriaHall = 257,
kFlagMcCoyInBradburyBuilding = 258,
kFlagMcCoyInUnderground = 259,
// 260 is never used
kFlagMcCoyInTyrellBuilding = 261,
kFlagBB01toBB02 = 262,
kFlagBB02toBB01 = 263,
kFlagBB01toDR02 = 264,
kFlagDR02toBB01 = 265,
kFlagDR05JustExploded = 266,
kFlagDR03ChewTalk1 = 267,
kFlagDR06JesterActive = 268,
kFlagDR05BombActivated = 269,
kFlagDR05ChainShot = 270,
kFlagDR05BombWillExplode = 271,
kFlagDR05BombExploded = 272,
kFlagArrivedFromSpinner2 = 273,
kFlagDR05MorajiTalk = 274,
// 275 is never used
kFlagNotUsed276 = 276, // is never set
// 277 is never used
kFlagDR06KeyboardChecked = 278,
// 279 is never used
kFlagDR06VidphoneChecked = 280,
kFlagBB03toBB02 = 281,
kFlagBB02toBB03 = 282, // is never checked
kFlagBB03toBB04 = 283,
kFlagBB04toBB03 = 284,
kFlagBB03toBB05 = 285, // is never checked
kFlagBB05toBB03 = 286,
kFlagRC04Entered = 287,
// 288 is never used
kFlagRC04McCoyShotBob = 289,
kFlagRC04BobTalk1 = 290,
// 291 is never used
kFlagRC04BobTalk2 = 292,
kFlagCT02PotTipped = 293,
kFlagCT12GaffSpinner = 294,
kFlagRC04BobShootMcCoy = 295,
kFlagRC04McCoyCombatMode = 296,
kFlagBB05toBB06 = 297,
kFlagBB06toBB05 = 298,
kFlagBB05toBB07 = 299,
kFlagBB07toBB05 = 300,
kFlagBB05toBB12 = 301, // is never checked
kFlagBB12toBB05 = 302,
kFlagRC04McCoyWarned = 303,
kFlagCT11toCT09 = 304, // is never checked
kFlagRC04BobTalkAmmo = 305,
kFlagNotUsed306 = 306, // is never set
kFlagSpinnerAtTB02 = 307,
kFlagHF01toHF02 = 308,
kFlagHF02toHF01 = 309,
kFlagHF01toHF03 = 310,
kFlagHF03toHF01 = 311,
kFlagHF01toHF05 = 312,
kFlagHF05toHF01 = 313,
kFlagUG01toUG02 = 314,
kFlagUG02toUG01 = 315,
kFlagUG01toUG10 = 316,
kFlagUG10toUG01 = 317,
kFlagUG02toHC03 = 318,
kFlagHC03toUG02 = 319,
kFlagAR01toAR02 = 320,
kFlagAR02toAR01 = 321,
kFlagAR01toHC01 = 322,
kFlagHC01toAR01 = 323,
kFlagUG01SteamOff = 324,
kFlagCT04BodyDumped = 325,
kFlagBB01Available = 326,
// 327 is never used
kFlagAR01FishDealerTalk = 328,
kFlagAR02InsectDealerInterviewed = 329,
kFlagAR02HassanTalk = 330,
kFlagAR02ScorpionsChecked = 331,
kFlagBB02toBB04 = 332,
kFlagBB04toBB02 = 333,
kFlagUG03toUG04 = 334, // is never checked
kFlagUG04toUG03 = 335,
kFlagUG03toUG10 = 336,
kFlagUG10toUG03 = 337,
kFlagUG04toUG05 = 338, // is never checked
kFlagUG05toUG04 = 339,
kFlagUG04toUG06 = 340,
kFlagUG06toUG04 = 341,
kFlagUG06toNR01 = 342,
kFlagNR01toUG06 = 343,
kFlagUG12toUG14 = 344,
kFlagUG14toUG12 = 345, // is never checked
kFlagUG14toUG10 = 346,
kFlagUG10toUG14 = 347, // is never checked
kFlagUG14toUG19 = 348,
kFlagUG19toUG14 = 349,
kFlagUG15toUG13 = 350,
kFlagUG13toUG15 = 351,
kFlagUG15toUG17 = 352,
kFlagUG17toUG15 = 353,
kFlagUG15toUG16b = 354, // is never checked
kFlagUG16toUG15b = 355,
kFlagUG19toMA07 = 356,
kFlagMA07toUG19 = 357,
kFlagHF07toHF05 = 358,
kFlagHF05toHF07 = 359,
kFlagHF07toUG06 = 360,
kFlagUG06toHF07 = 361,
kFlagBB07toBB06 = 362,
kFlagBB06toBB07 = 363,
kFlagBB07toBB12 = 364,
kFlagBB12toBB07 = 365,
kFlagAR02InsectDealerTalk = 366,
kFlagAR02StungByScorpion = 367,
kFlagHF07Hole = 368,
kFlagHF05Hole = 369,
kFlagNotUsed370 = 370, // is never checked
// 371 is never used
// 372 is never used
kFlagKP02Available = 373,
kFlagAR02DektoraBoughtScorpions = 374,
kFlagBB11SadikPunchedMcCoy = 375,
// 376 is never used
kFlagHF01MurrayMiaIntro = 377,
kFlagDirectorsCut = 378, // Designer's Cut (KIA options) flag!
kFlagCT08toCT51 = 379, // is never checked
kFlagCT51toCT08 = 380,
// 381 is never used
kFlagHF01MurrayMiaTalk = 382,
kFlagNotUsed383 = 383,
kFlagHC01toHC02 = 384,
kFlagHC02toHC01 = 385,
kFlagHC01toHC03 = 386, // is never checked
kFlagHC03toHC01 = 387,
kFlagHC03TrapDoorOpen = 388,
// 389 is never used
// 390 is never used
kFlagBB09SadikRun = 391,
kFlagRC01McCoyAndOfficerLearyTalking = 392,
kFlagBB06toBB51 = 393, // is never checked
kFlagBB51toBB06a = 394,
kFlagBB51toBB06b = 395,
kFlagBB07ElectricityOn = 396,
kFlagRC01McCoyAndOfficerLearyArtMetaphor = 397,
kFlagBB07PrinterChecked = 398,
kFlagGeneralDollShot = 399,
kFlagHC01IzoTalk1 = 400,
kFlagHC01IzoTalk2 = 401,
kFlagHC03Available = 402,
kFlagHC03CageOpen = 403,
kFlagHC02HawkersBarkeepIntroduction = 404,
kFlagHC02HawkersBarkeepBraceletTalk = 405,
kFlagUnused406 = 406, // is never checked
kFlagUnused407 = 407, // is never checked
kFlagMcCoyCommentsOnStatues = 408, // Re-purposed. Original: 408 is never used
kFlagMA01GaffApproachMcCoy = 409,
kFlagBB06AndroidDestroyed = 410,
kFlagKP02toUG12 = 411,
kFlagUG12toKP02 = 412, // is never checked
kFlagKP02toKP01 = 413, // is never checked
kFlagKP01toKP02 = 414,
kFlagKP01toKP04 = 415, // is never checked
kFlagKP04toKP01 = 416,
kFlagKP01toKP03 = 417,
kFlagKP03toKP01 = 418,
kFlagKP03toKP05 = 419,
kFlagKP05toKP03 = 420,
kFlagKP03BombActive = 421,
kFlagKP03BombExploded = 422,
kFlagUG07toUG10 = 423,
kFlagUG10toUG07 = 424, // is never checked
kFlagUG07toUG08 = 425, // is never checked
kFlagUG08toUG07 = 426,
kFlagUG07toUG09 = 427, // is never checked
kFlagUG09ToUG07 = 428,
kFlagUG08toUG13 = 429,
kFlagUG13toUG08 = 430,
kFlagUG08ElevatorUp = 431,
kFlagUG09toCT12 = 432,
kFlagCT12ToUG09 = 433,
kFlagUG13toUG18 = 434, // is never checked
kFlagUG18toUG13 = 435,
kFlagUG13CallElevator = 436,
kFlagNR04toNR03 = 437,
kFlagNR03toNR04 = 438,
kFlagNR06toNR08 = 439,
kFlagNR08toNR06 = 440, // is never checked
kFlagNR06toNR07 = 441,
kFlagNR07toNR06 = 442,
kFlagGenericWalkerWaiting = 443,
kFlagIzoShot = 444,
// 445 is never used
// 446 is never used
kFlagTB03toUG17 = 447,
kFlagUG17toTB03 = 448,
kFlagUG02WeaponsChecked = 449,
kFlagTB02ElevatorToTB05 = 450,
kFlagTB05Entered = 451,
// 452 is never used
kFlagTB02GuardTalk1 = 453,
// 454 is never used
kFlagTB02GuardTalk2 = 455,
kFlagTB02SteeleTalk = 456,
kFlagTB02SteeleEnter = 457,
// 458 is never used
// 459 is never used
kFlagSteeleWalkingAround = 460,
kFlagMaggieHasBomb = 461,
kFlagGuzzaIsMovingAround = 462,
kFlagHC01GuzzaWalk = 463,
kFlagHC01GuzzaPrepare = 464,
kFlagMcCoyArrested = 465,
kFlagBB10Shelf1Available = 466,
kFlagBB10Shelf2Available = 467,
kFlagBB10Shelf3Available = 468,
kFlagBB10Shelf4Available = 469,
kFlagBB10Shelf5Available = 470,
kFlagGaffChapter2Started = 471,
// 472 is never used
// 473 is never used
kFlagUG10GateOpen = 474,
kFlagNR09toNR10 = 475,
kFlagNR10toNR09 = 476,
kFlagNR11toNR10 = 477, // is never checked
kFlagMcCoyAtPS03 = 478, // has no use
kFlagMcCoyInHawkersCircle = 479,
// 480 is never used
// 481 is never used
kFlagSteeleSmoking = 482,
kFlagTB06Introduction = 483,
kFlagKP03BombDisarmed = 484,
kFlagTB06Photographer = 485,
kFlagDNARowAvailable = 486,
kFlagKIAPrivacyAddon = 487,
// 488 is never used
kFlagDektoraChapter2Started = 489,
kFlagEarlyQStartedChapter1 = 490,
kFlagEarlyQStartedChapter2 = 491,
kFlagCT04HomelessTrashFinish = 492,
kFlagBB02ElevatorDown = 493,
kFlagBB02Entered = 494,
kFlagBB05Entered = 495,
kFlagBB08Entered = 496,
kFlagBB12Entered = 497,
kFlagUG02FromUG01 = 498,
kFlagUG02Interactive = 499,
// 500 is never used
// 501 is never used
// 502 is never used
// 503 is never used
kFlagAR02DektoraWillBuyScorpions = 504,
kFlagDR03ChewTalkExplosion = 505,
kFlagBB08toBB12 = 506,
kFlagBB12toBB08 = 507, // is never checked
kFlagNR07Entered = 508,
kFlagBB11SadikFight = 509,
kFlagNotUsed510 = 510, // is never set
kFlagDR05ExplodedEntered = 511,
// 512 is never used
// 513 is never used
// 514 is never used
kFlagDR05ViewExplosion = 515,
kFlagCT07ZubenAttack = 516,
// 517 is never used
// 518 is never used
kFlagTB06DogCollarTaken = 519,
kFlagTB06KitchenBoxTaken = 520,
kFlagHC03TrapDoorOpened = 521,
kFlagUG05TalkAboutTunnel = 522,
kFlagMutantsActive = 523,
kFlagUG06Chapter4Started = 524,
kFlagCT10Entered = 525,
// 526 is never used
kFlagHF02toHF03 = 527,
kFlagHF03toHF02 = 528,
kFlagHF05toHF06 = 529, // is never checked
kFlagHF06toHF05 = 530,
kFlagCT11toDR01 = 531,
kFlagNR01toNR02 = 532,
kFlagNR02toNR01 = 533,
kFlagNR03toNR01 = 534,
kFlagNR01toNR03 = 535,
kFlagNR03toNR05 = 536,
kFlagNR05toNR03 = 537,
kFlagCT09Entered = 538,
kFlagCT09LeonInterrupted = 539,
kFlagCT09DeskClerkTalk = 540,
// 541 is never used
kFlagClovisChapter4Started = 542,
kFlagGordoTalk1 = 543,
kFlagGordoTalk2 = 544,
kFlagNotUsed545 = 545, // is never set
kFlagNR05toNR08 = 546,
kFlagNR08toNR05 = 547,
kFlagDR06MannequinHeadOpen = 548,
kFlagTB03Entered = 549,
kFlagMcCoyTiedDown = 550,
kFlagUG16toDR06 = 551, // is never checked
kFlagDR06toUG16 = 552,
kFlagUG13Entered = 553,
kFlagUG13HomelessTalk1 = 554,
// 555 is never used
kFlagUG16LutherLanceTalk1 = 556,
kFlagNotUsed557 = 557, // is never checked
kFlagDR01toCT11 = 558,
kFlagHF06SteelInterruption = 559,
kFlagLutherLanceIsReplicant = 560,
kFlagNR02GordoLeaveLighter = 561,
kFlagHF05CrazyLegsTalk1 = 562,
kFlagHF05CrazyLegsTalk2 = 563,
kFlagEarlyQStartedChapter3 = 564,
kFlagNotUsed565 = 565, // has no use
kFlagHF03toHF04 = 566, // is never checked
kFlagHF04toHF03 = 567,
kFlagUG16ComputerOff = 568,
kFlagNR04EarlyQWalkedIn = 569,
// 570 is never used
// 571 is never used
// 572 is never used
kFlagNR03Entered = 573,
kFlagKP04toKP05 = 574,
kFlagKP05toKP04 = 575,
kFlagKP05toKP06 = 576,
kFlagKP06toKP05 = 577, // has no use
kFlagKP06toKP07 = 578,
kFlagKP07toKP06 = 579,
// 580 is never used
// 581 is never used
kFlagKP07BusActive = 582, // is never set
// 583 is never used
kFlagHF04DoorsClosed = 584,
kFlagHF04CloseDoors = 585,
kFlagHF04OpenDoors = 586,
kFlagUG15LutherLanceStartedDying = 587,
kFlagNR05BartenderTalk1 = 588,
kFlagNR05BartenderTalk2 = 589,
kFlagNR05EarlyQTalk = 590,
kFlagDektoraRanAway = 591,
kFlagGordoRanAway = 592,
kFlagLucyRanAway = 593,
kFlagNR02GordoJumpDown = 594,
kFlagLutherLanceAreDead = 595,
kFlagUG16PulledGun = 596,
kFlagUG16FolderFound = 597,
kFlagUG07ClovisCaughtMcCoy = 598,
kFlagKIAPrivacyAddonIntro = 599,
kFlagUG16LutherLanceTalkReplicants = 600,
kFlagUG16LutherLanceTalkHumans = 601,
// 602 is never used
kFlagSteeleAimingAtGordo = 603,
kFlagNR03McCoyThrownOut = 604,
kFlagNR04DiscFound = 605,
kFlagNR04EarlyQStungByScorpions = 606,
kFlagMcCoyRetiredHuman = 607,
kFlagTB07toTB02 = 608,
kFlagNR04McCoyAimedAtEarlyQ = 609,
kFlagUG08Entered = 610,
kFlagNR03HanoiTalk = 611,
kFlagTB07RachaelTalk = 612,
kFlagHF03LucyTalk = 613,
kFlagNR08toNR09 = 614,
kFlagNR09toNR08 = 615,
kFlagMcCoyCapturedByHolloway = 616,
kFlagSpinnerMissing = 617,
// 618 is never used
// 619 is never used
kFlagNR08Available = 620,
// 621 is never used
kFlagNR08TouchedDektora = 622,
kFlagUG07Empty = 623,
// 624 is never used
kFlagTB07TyrellMeeting = 625,
// 626 is never used
kFlagNR01McCoyIsDrugged = 627,
// 628 is never used
kFlagUnpauseGenWalkers = 629,
kFlagMutantsPaused = 630,
kFlagRatWalkingAround = 631,
kFlagNR01DektoraFall = 632,
kFlagNR11DektoraBurning = 633,
kFlagNR11BurnedUp = 634,
kFlagNR11SteeleShoot = 635,
kFlagNR08Faded = 636,
kFlagMcCoyCommentsOnOldProjector = 637, // Re-purposed. Original: 637 is never used
kFlagNR07McCoyIsCop = 638,
kFlagMcCoyCommentsOnEyeOfEyeworks = 639, // Re-purposed. Original: 639 is never used
kFlagNR10CameraDestroyed = 640,
kFlagNR10toNR11 = 641, // is never checked
kFlagNR10McCoyBlinded = 642,
kFlagSteeleKnowsBulletBobIsDead = 643,
kFlagNotUsed644 = 644, // is never checked
kFlagCT11DogWrapperTaken = 645,
kFlagSteeleDead = 646, // is never checked
kFlagMA04McCoySleeping = 647,
kFlagMA07GaffTalk = 648,
kFlagMA04PhoneMessageFromClovis = 649,
kFlagMA04PhoneMessageFromLucy = 650,
kFlagNR08McCoyWatchingShow = 651,
kFlagCrazylegsArrestedTalk = 652,
kFlagMcCoyIsHelpingReplicants = 653,
kFlagMA02Chapter5Started = 654,
kFlagMA02RajifTalk = 655,
kFlagUG02RadiationGogglesTaken = 656,
kFlagNotUsed657 = 657, // is never set
kFlagKP07Entered = 658,
kFlagNR11BreakWindow = 659,
kFlagDNARowAvailableTalk = 660,
kFlagTB07ShadeDown = 661, // is never set
kFlagHF01TalkToLovedOne = 662,
kFlagHF05PoliceArrived = 663,
kFlagUG07PoliceLeave = 664,
kFlagUG19Available = 665,
kFlagMcCoyFreedOfAccusations = 666,
kFlagCT11GrigorianNotePlaced = 667, // Re-purposed. Original: 667 is never used
kFlagUG13OriginalRequisitionFormPlaced = 668, // Re-purposed. Original: 668 is never used
kFlagKP02DispatchOnToxicKipple = 669, // Re-purposed. Original: 669 is never used
kFlagCallWithGuzza = 670,
kFlagUG18GuzzaScene = 671,
kFlagMA07toPS14 = 672,
kFlagPS14toMA07 = 673,
kFlagKP01Entered = 674,
kFlagUG04DispatchOnHoodooRats = 675, // Re-purposed. Original: 675 is never used
kFlagUG15RatShot = 676,
kFlagUG15BridgeWillBreak = 677,
kFlagChapter2Intro = 678,
kFlagChapter3Intro = 679,
kFlagChapter4Intro = 680,
kFlagMcCoyCommentsOnHoodooRats = 681, // Re-purposed. Original: 681 is never used
kFlagUG15BridgeBroken = 682,
kFlagUG05TalkToPolice = 683,
kFlagHF05PoliceAttacked = 684,
kFlagClovisLyingDown = 685,
kFlagNotUsed686 = 686,
kFlagMcCoyCommentsOnFans = 687, // Re-purposed. Original: 687 is never used
kFlagPS05TV0 = 688,
kFlagPS05TV1 = 689,
kFlagPS05TV2 = 690,
kFlagPS05TV3 = 691,
kFlagPS05TV4 = 692,
kFlagUG03DeadHomeless = 693,
kFlagUG14DeadHomeless = 694,
kFlagNR01VisitedFirstTimeWithSpinner = 695, // Re-purposed. Original: 695 is never used
kFlagKP07ReplicantsAttackMcCoy = 696,
kFlagKP07McCoyPulledGun = 697,
kFlagUG15LanceLuthorTrade = 698,
kFlagTalkToZuben = 699,
kFlagBB01VisitedFirstTimeWithSpinner = 700, // Re-purposed. Original: 700 is never used
kFlagMcCoyAttackedLucy = 701,
kFlagBulletBobDead = 702,
kFlagUG18BriefcaseTaken = 703,
kFlagRC02EnteredChapter4 = 704,
kFlagRC02RunciterTalkWithGun = 705,
kFlagRC02RunciterTalk2 = 706,
kFlagTB06PhotographTalk1 = 707,
kFlagUG02AmmoTaken = 708,
kFlagRC51Discovered = 709,
kFlagAR01Entered = 710,
kFlagMA04WatchedTV = 711,
kFlagMcCoyShotAtZuben = 712,
kFlagDR04McCoyShotMoraji = 713,
kFlagMcCoyAttackedReplicants = 714,
kFlagDR06UnlockedToUG16 = 715,
kFlagUG13HomelessLayingdown = 716,
kFlagRC04BobTalk3 = 717,
kflagPS01toPS02 = 718,
kFlagCT02McCoyFell = 719,
kFlagCT02McCoyCombatReady = 720,
kFlagCT02McCoyShouldCommentOnDumpedSoup = 721, // Now: used for cut content for McCoy's monologue if he fails to dodge the soup, Original: was set but not used
kFlagChapter4Starting = 722,
kFlagZubenBountyPaid = 723,
kFlagUG15BridgeBreaks = 724,
kFlagCT11DogWrapperAvailable = 725,
kFlagAR02Entered = 726, // Now: never checked (superseded by new kFlagScorpionsInAR02). Original: used to track if McCoy visited AR02 in order to remove scorpion's cage item if Dektora buys it
kFlagPS04WeaponsOrderForm = 727,
kFlagDR01Visited = 728, // Re-purposed. Original: 728 is never used
kFlagNR08DektoraShow = 729
// INFO Flags count is set to 800 with _gameInfo->getFlagCount()
// (the code technically allows up to 831, but there are checks and asserts for <= _flagCount in GameFlags class)
};
enum Variables {
kVariableChapter = 1,
kVariableChinyen = 2,
kVariableGameVersion = 3, // Re-purposed. Original: not used, so it would have value of 0 in the classic version
kVariableUG18CountUpForNextTrainAction = 4, // Re-purposed. Original: not used
kVariableUG18StateOfTrains = 5, // Re-purposed. Original: not used
kVariableUG18StateOfGuzzaCorpse = 6, // Re-purposed. Original: not used
kVariableRC02Act1RunciterBanter = 7, // Re-purposed. Original: not used
// variable 8 is not used
kVariablePoliceMazeScore = 9,
kVariablePoliceMazePS10TargetCounter = 10,
kVariablePoliceMazePS11TargetCounter = 11,
kVariablePoliceMazePS12TargetCounter = 12,
kVariablePoliceMazePS13TargetCounter = 13,
kVariableMcCoyEvidenceMissed = 14,
// variable 15 has no use
kVariableFishDealerBanterTalk = 16, // Re-purposed. Original: not used
kVariableInsectDealerBanterTalk = 17, // Re-purposed. Original: not used
kVariableHasanBanterTalk = 18, // Re-purposed. Original: not used
kVariableIzoShot = 19, // has no use
// variables 20 - 23 are not used
kVariableBobShot = 24, // has no use
kVariableGeneralDollShot = 25, // has no use
// variables 26 - 28 are not used
kVariableLutherLanceShot = 29,
// variables 30 - 31 are not used
kVariableGenericWalkerAModel = 32, // values: 0 1 2 3 4 5 (6 7 8 9 for restored content)
kVariableGenericWalkerBModel = 33, // values: 0 1 2 3 4 5 (6 7 8 9 for restored content)
kVariableGenericWalkerCModel = 34, // values: 0 1 2 3 4 5 (6 7 8 9 for restored content)
kVariableGenericWalkerConfig = 35, // Re-purposed. Original: has no real use
kVariableBB10ShelvesAvailable = 36,
kVariableWalkLoopActor = 37,
kVariableWalkLoopRun = 38,
kVariableDR06MannequinHeadOpened = 39,
kVariableHollowayArrest = 40, // values: 1 dektora, 2 gordo, 3 lucy
kVariableGordosJoke = 41,
kVariableMcCoyDrinks = 42, // is never checked
kVariableHanoiNR05Warnings = 43,
kVariableHanoiNR04Warnings = 44,
kVariableAffectionTowards = 45, // values: 0 none, 1 steele, 2 dektora, 3 lucy
kVariableGunPulledInFrontOfSebastian = 46,
kVariableNR01GetUpCounter = 47,
kVariableDNAEvidence = 48,
kVariableCorruptedGuzzaEvidence = 49,
kVariableTaffyLewisMusic = 50,
kVariableReplicantsSurvivorsAtMoonbus = 51,
kVariableNextTvNews = 52,
kVariableEarlyQFrontMusic = 53,
kVariableEarlyQBackMusic = 54
};
enum Outtakes {
kOuttakeIntro = 0,
kOuttakeMovieA = 1,
kOuttakeMovieB1 = 2,
kOuttakeMovieB2 = 3,
kOuttakeMovieB3 = 4,
kOuttakeMovieB4 = 5,
kOuttakeMovieB5 = 6,
kOuttakeMovieC1 = 7,
kOuttakeMovieC2 = 8,
kOuttakeMovieC3 = 9,
kOuttakeMovieD = 10,
kOuttakeInterrogation = 11,
kOuttakeEnd1A = 12,
kOuttakeEnd1B = 13,
kOuttakeEnd1C = 14,
kOuttakeEnd1D = 15,
kOuttakeEnd1E = 16,
kOuttakeEnd1F = 17,
kOuttakeEnd2 = 18,
kOuttakeEnd3 = 19,
kOuttakeEnd4A = 20,
kOuttakeEnd4B = 21,
kOuttakeEnd4C = 22,
kOuttakeEnd4D = 23,
kOuttakeEnd5 = 24,
kOuttakeEnd6 = 25,
kOuttakeEnd7 = 26,
kOuttakeTyrellBuildingFly = 27,
kOuttakeWestwood = 28,
kOuttakeFlyThrough = 29, // Act 1 - Original: unused - has no sound
kOuttakeAway1 = 30, // Act 2, 3
kOuttakeAway2 = 31, // Act 1
kOuttakeAscent = 32, // Act 1, 4, 5 - Original: unused
kOuttakeDescent = 33, // Act 1, 4, 5
kOuttakeInside1 = 34, // Act 1
kOuttakeInside2 = 35, // Act 1, 2, 3
kOuttakeTowards1 = 36, // Act 1 - This is sort of the reverse of kOuttakeFlyThrough (spinner is flying towards player)
kOuttakeTowards2 = 37, // Act 1
kOuttakeTowards3 = 38, // Act 1, 2, 3
kOuttakeRachel = 39,
kOuttakeDektora = 40,
kOuttakeBladeRunner = 41
};
enum AnimationModes {
kAnimationModeIdle = 0,
kAnimationModeWalk = 1,
kAnimationModeRun = 2,
kAnimationModeTalk = 3,
kAnimationModeCombatIdle = 4,
kAnimationModeCombatAim = 5,
kAnimationModeCombatAttack = 6,
kAnimationModeCombatWalk = 7,
kAnimationModeCombatRun = 8,
// 9 - 19 various talk modes
kAnimationModeDodge = 20,
kAnimationModeHit = 21,
kAnimationModeCombatHit = 22,
// 23 give / take away
// 24 - 25 not used
// 26 ???
// 27 - 28 not used
// 29 stand up
// 30 - 37 not used
// 38 McCoy searches inside big dumpster
// 39 McCoy agonizing death animation - not used
// 40 McCoy throws body
kAnimationModeSpinnerGetIn = 41,
kAnimationModeSpinnerGetOut = 42,
// 43 - taking photo/using cellphone
kAnimationModeWalkUp = 44,
kAnimationModeWalkDown = 45,
kAnimationModeCombatWalkUp = 46,
kAnimationModeCombatWalkDown = 47,
kAnimationModeDie = 48,
kAnimationModeCombatDie = 49,
// 50 Luther, Tyrell Guard ???
// 51 Steele, Maggie ???
kAnimationModeFeeding = 52,
kAnimationModeSit = 53, // sitting (eg. for McCoy used in NR04, NR05 rotating couch) (McCoy, Clovis, Dektora, Guzza, Gordo)
// 54 Clovis, Maggie ???
// 55 transient, Tyrell Guard, Maggie
// 56 Maggie ???
// 57 Maggie ???
// 58 - 60 not used
// 61 Guzza ???
// 62 Sadik ???
// 63 Sadik ???
kAnimationModeClimbUp = 64,
kAnimationModeClimbDown = 65,
kAnimationModeCombatClimbUp = 66,
kAnimationModeCombatClimbDown = 67
// 68 McCoy getting kicked (while down)
// 69 not used
// 70 Dektora ???
// 71 Dektora ???
// 72 Desk Clerk, Leon ???
// 73 EarlyQ ???
// 74 EarlyQ ???
// 75 McCoy drinking
// 76 EarlyQ ???
// 77 not used
// 78 Hanoi ???
// 79 Dektora ???
// 80 Gordo ???
// 81 - 82 not used
// 83 Gordo ???
// 84 Gordo ???
// 85 McCoy, EarlyQ - sitdown
// 86 - 87 not used
// 88 ???
// 89 Homeless ???
};
enum SceneLoopMode {
kSceneLoopModeNone = -1,
kSceneLoopModeLoseControl = 0,
kSceneLoopModeChangeSet = 1,
kSceneLoopModeOnce = 2,
kSceneLoopModeSpinner = 3,
kSceneLoopModeOnceNStay = 4
};
enum Scenes {
kSceneAR01 = 0, // Animoid Row - Fish dealer
kSceneAR02 = 1, // Animoid Row - Insect dealer
kSceneBB01 = 2, // Bradbury building - Outside
kSceneBB02 = 3, // Bradbury building - Inside
kSceneBB03 = 4, // Bradbury building - Entrance
kSceneBB04 = 5, // Bradbury building - Elevator
kSceneBB05 = 6, // Bradbury building - Entry hall
kSceneBB06 = 7, // Bradbury building - Billiard room - front
kSceneBB07 = 8, // Bradbury building - Sebastian's office
kSceneBB08 = 9, // Bradbury Building - Bathroom
kSceneBB09 = 10, // Bradbury Building - Above bathroom
kSceneBB10 = 11, // Bradbury Building - Bookcase
kSceneBB11 = 12, // Bradbury Building - Roof
kSceneCT01 = 13, // Chinatown - Howie Lee's Restaurant
kSceneCT02 = 14, // Chinatown - Restaurant - Kitchen
kSceneCT03 = 15, // Chinatown - Back alley - Restaurant
kSceneCT04 = 16, // Chinatown - Back alley - Dumpster
kSceneCT05 = 17, // Chinatown - Warehouse - Inside
kSceneCT06 = 18, // Chinatown - Passage - front
kSceneCT07 = 19, // Chinatown - Passage - back
kSceneCT08 = 20, // Chinatown - Yukon Hotel - Backroom
kSceneCT09 = 21, // Chinatown - Yukon Hotel - Lobby
kSceneCT10 = 22, // Chinatown - Yukon Hotel - Room
kSceneCT11 = 23, // Chinatown - Yukon Hotel - Outside
kSceneCT12 = 24, // Chinatown - Warehouse - Outside
kSceneDR01 = 25, // DNA Row - Street
kSceneDR02 = 26, // DNA Row - Eyeworld - Outside
kSceneDR03 = 27, // DNA Row - Eyeworld - Inside
kSceneDR04 = 28, // DNA Row - Dermo design - Outside
kSceneDR05 = 29, // DNA Row - Dermo design - Inside
kSceneDR06 = 30, // DNA Row - Twin's office
kSceneHC01 = 31, // Hawker's Circle - Green pawn - Outside
kSceneHC02 = 32, // Hawker's Circle - China bar
kSceneHC03 = 33, // Hawker's Circle - Green pawn - Inside
kSceneHF01 = 34, // Hysteria Hall - Outside
kSceneHF02 = 35, // Hysteria Hall - Hall of Mirrors - Exit / Arcade Back Alley
kSceneHF03 = 36, // Hysteria Hall - Hysteria Arcade
kSceneHF04 = 37, // Hysteria Hall - Hall of Mirrors
kSceneHF05 = 38, // Hysteria Hall - Crazy Legs Larry Autos - Inside
kSceneHF06 = 39, // Hysteria Hall - Crazy Legs Larry Autos - Roof
kSceneHF07 = 40, // Hysteria Hall - Crazy Legs Larry Autos - Underground
kSceneKP01 = 41, // Kipple - Rubble
kSceneKP02 = 42, // Kipple - Entry / Gate
kSceneKP03 = 43, // Kipple - Bomb
kSceneKP04 = 44, // Kipple - Huge pillar
kSceneKP05 = 45, // Kipple - Moonbus - Far
kSceneKP06 = 46, // Kipple - Moonbus - Near
kSceneKP07 = 47, // Kipple - Moonbus - Inside
kSceneMA01 = 48, // McCoy's Apartment - Roof
kSceneMA02 = 49, // McCoy's Apartment - Living room
kSceneMA04 = 50, // McCoy's Apartment - Sleeping room
kSceneMA05 = 51, // McCoy's Apartment - Balcony
kSceneMA06 = 52, // McCoy's Apartment - Elevator
kSceneMA07 = 53, // McCoy's Apartment - Ground floor
kSceneNR01 = 54, // Nightclub Row - Outside
kSceneNR02 = 55, // Nightclub Row - Taffy Lewis'
kSceneNR03 = 56, // Nightclub Row - Early Q's - Main area
kSceneNR04 = 57, // Nightclub Row - Early Q's - Office
kSceneNR05 = 58, // Nightclub Row - Early Q's - VIP area
kSceneNR06 = 59, // Nightclub Row - Early Q's - Empty dressing room
kSceneNR07 = 60, // Nightclub Row - Early Q's - Dektora's dressing room
kSceneNR08 = 61, // Nightclub Row - Early Q's - Stage
kSceneNR09 = 62, // Nightclub Row - Early Q's - Balcony
kSceneNR10 = 63, // Nightclub Row - Early Q's - Projector room
kSceneNR11 = 64, // Nightclub Row - Early Q's - Loft
kScenePS01 = 65, // Police Station - Roof
kScenePS02 = 66, // Police Station - Elevator
kScenePS03 = 67, // Police Station - Ground floor
kScenePS04 = 68, // Police Station - Guzza's Office
kScenePS05 = 69, // Police Station - Mainframe & Shooting range hallway
kScenePS06 = 70, // Police Station - ESPER room
kScenePS07 = 71, // Police Station - Laboratory
kScenePS09 = 72, // Police Station - Lockup
kScenePS10 = 73, // Police Station - Shooting range 1
kScenePS11 = 74, // Police Station - Shooting range 2
kScenePS12 = 75, // Police Station - Shooting range 3
kScenePS13 = 76, // Police Station - Shooting range 4
kScenePS14 = 77, // Police Station - Outside
kSceneRC01 = 78, // Runciter - Outside
kSceneRC02 = 79, // Runciter - Inside
kSceneRC03 = 80, // Bullet Bob's Runner Surplus - Outside
kSceneRC04 = 81, // Bullet Bob's Runner Surplus - Inside
kSceneTB02 = 82, // Tyrell Building - Reception
kSceneTB03 = 83, // Tyrell Building - Reception back
kSceneTB05 = 84, // Tyrell Building - Grav Test Lab - Outside
kSceneTB06 = 85, // Tyrell Building - Grav Test Lab - Inside
kSceneUG01 = 86, // Underground - Under RC03
kSceneUG02 = 87, // Underground - Under HC03
kSceneUG03 = 88, // Underground - Chair
kSceneUG04 = 89, // Underground - Rails with crash - start
kSceneUG05 = 90, // Underground - Under HF07 - Rails with cars
kSceneUG06 = 91, // Underground - Under NR01 - Metro entrance
kSceneUG07 = 92, // Underground - Pipe
kSceneUG08 = 93, // Underground - Elevator
kSceneUG09 = 94, // Underground - Behind CT12
kSceneUG10 = 95, // Underground - Moving bridge
kSceneUG12 = 96, // Underground - Gate
kSceneUG13 = 97, // Underground - Homeless' living room
kSceneUG14 = 98, // Underground - Crossroad
kSceneUG15 = 99, // Underground - Bridge with rat
kSceneUG16 = 100, // Underground - Under DR06
kSceneUG17 = 101, // Underground - Under TB03
kSceneUG18 = 102, // Underground - Pit
kSceneUG19 = 103, // Underground - Under MA07
kSceneBB51 = 104, // Bradbury Building - Billiard room - Back
kSceneCT51 = 105, // Chinatown - Yukon Hotel - Backroom - back
kSceneHC04 = 106, // Hawker's Circle - Kingston kitchen
kSceneRC51 = 107, // Runciter - Lucy's desk
kSceneTB07 = 108, // Tyrell Building - Tyrell's office
kScenePS15 = 119, // Police Station - Armory
kSceneBB12 = 120 // Bradbury Building - Monkey room
};
enum Sets {
kSetAR01_AR02 = 0,
kSetBB02_BB04_BB06_BB51 = 1,
kSetBB06_BB07 = 2, //BB06
kSetBB07 = 3,
kSetCT01_CT12 = 4,
kSetCT03_CT04 = 5,
kSetCT08_CT51_UG12 = 6, //UG12
kSetDR01_DR02_DR04 = 7,
kSetHC01_HC02_HC03_HC04 = 8,
kSetKP05_KP06 = 9,
kSetMA02_MA04 = 10, //MA04
kSetNR02 = 11,
kSetNR04 = 12,
kSetNR05_NR08 = 13,
kSetPS10_PS11_PS12_PS13 = 14,
kSetPS05 = 15,
kSetRC02_RC51 = 16,
kSetTB02_TB03 = 17,
kSetTB07 = 18,
kSetUG16 = 19,
kSetBB01 = 20,
kSetBB03 = 21,
kSetBB05 = 22,
kSetBB08 = 23,
kSetBB09 = 24,
kSetBB10 = 25,
kSetBB11 = 26,
kSetCT02 = 27,
kSetCT05 = 28,
kSetCT06 = 29,
kSetCT07 = 30,
kSetCT09 = 31,
kSetCT10 = 32,
kSetCT11 = 33,
kSetDR03 = 34,
kSetDR05 = 35,
kSetDR06 = 36,
kSetHF01 = 37,
kSetHF02 = 38,
kSetHF03 = 39,
kSetHF04 = 40,
kSetHF05 = 41,
kSetHF06 = 42,
kSetHF07 = 43,
kSetKP01 = 44,
kSetKP02 = 45,
kSetKP03 = 46,
kSetKP04 = 47,
kSetKP07 = 48,
kSetMA01 = 49,
kSetMA04 = 50,
kSetMA05 = 51,
kSetMA06 = 52,
kSetMA07 = 53,
kSetNR01 = 54,
kSetNR03 = 55,
kSetNR06 = 56,
kSetNR07 = 57,
kSetNR09 = 58,
kSetNR10 = 59,
kSetNR11 = 60,
kSetPS01 = 61,
kSetPS02 = 62,
kSetPS03 = 63,
kSetPS04 = 64,
kSetPS06 = 65,
kSetPS07 = 66,
kSetPS09 = 67,
kSetPS14 = 68,
kSetRC01 = 69,
kSetRC03 = 70,
kSetRC04 = 71,
kSetTB05 = 72,
kSetTB06 = 73,
kSetUG01 = 74,
kSetUG02 = 75,
kSetUG03 = 76,
kSetUG04 = 77,
kSetUG05 = 78,
kSetUG06 = 79,
kSetUG07 = 80,
kSetUG08 = 81,
kSetUG09 = 82,
kSetUG10 = 83,
kSetUG12 = 84,
kSetUG13 = 85,
kSetUG14 = 86,
kSetUG15 = 87,
kSetUG17 = 88,
kSetUG18 = 89,
kSetUG19 = 90,
kSetFreeSlotA = 91,
kSetFreeSlotB = 92,
kSetFreeSlotC = 93,
kSetFreeSlotD = 94,
kSetFreeSlotE = 95,
kSetFreeSlotF = 96,
kSetFreeSlotG = 97,
kSetFreeSlotH = 98,
kSetFreeSlotI = 99,
kSetFreeSlotJ = 100,
kSetPS15 = 101,
kSetBB12 = 102
};
enum GameItems {
kItemPS10Target1 = 0,
kItemPS10Target2 = 1,
kItemPS10Target3 = 2,
kItemPS10Target4 = 3,
kItemPS10Target5 = 4,
kItemPS10Target6 = 5,
kItemPS10Target7 = 6,
kItemPS10Target8 = 7,
kItemPS10Target9 = 8,
kItemPS11Target1 = 9,
kItemPS11Target2 = 10,
kItemPS11Target3 = 11,
kItemPS11Target4 = 12,
kItemPS11Target5 = 13,
kItemPS11Target6 = 14,
kItemPS11Target7 = 15,
kItemPS11Target8 = 16,
kItemPS11Target9 = 17,
kItemPS11Target10 = 18,
kItemPS11Target11 = 19,
kItemPS11Target12 = 20,
kItemPS11Target13 = 21,
kItemPS11Target14 = 22,
kItemPS11Target15 = 23,
// 24 is never used
// 25 is never used
// 26 is never used
kItemPS11Target16 = 27,
// 28 is never used
kItemPS12Target1 = 29,
kItemPS12Target2 = 30,
kItemPS12Target3 = 31,
kItemPS12Target4 = 32,
kItemPS12Target5 = 33,
kItemPS12Target6 = 34,
kItemPS12Target7 = 35,
kItemPS12Target8 = 36,
kItemPS12Target9 = 37,
kItemPS12Target10 = 38,
kItemPS12Target11 = 39,
kItemPS12Target12 = 40,
kItemPS12Target13 = 41,
kItemPS12Target14 = 42,
kItemPS12Target15 = 43,
kItemPS12Target16 = 44,
kItemPS12Target17 = 45,
kItemPS13Target1 = 46,
kItemPS13Target2 = 47,
kItemPS13Target3 = 48,
kItemPS13Target4 = 49,
kItemPS13Target5 = 50,
kItemPS13Target6 = 51,
kItemPS13Target7 = 52,
kItemPS13Target8 = 53,
kItemPS13Target9 = 54,
kItemPS13Target10 = 55,
kItemPS13Target11 = 56,
kItemPS13Target12 = 57,
kItemPS13Target13 = 58,
// 59 is never used
// 60 is never used
// 61 is never used
kItemPS13Target14 = 62,
kItemPS13Target15 = 63,
// 64 is never used
// 65 is never used
kItemChromeDebris = 66,
// 67 is never used
// 68 is never used
// 69 is never used
// 70 is never used
// 71 is never used
// 72 is never used
// 73 is never used
// 74 is never used
// 75 is never used
// 76 is never used
kItemDragonflyEarring = 76,
kItemBB06ControlBox = 77,
kItemBomb = 78,
kItemCandy = 79,
kItemCheese = 81,
kItemChopstickWrapper = 82,
kItemDNATyrell = 83,
kItemDogCollar = 84,
kItemRagDoll = 85,
// 86 is never used
// 87 is never used
kItemRadiationGoogles = 88,
kItemGordosLighterReplicant = 89,
kItemGordosLighterHuman = 90,
kItemBriefcase = 91,
kItemNote = 92, // original: 92 is never used
// 93 is never used
// 94 is never used
// 95 is never used
// 96 is never used
// 97 is never used
kItemToyDog = 98,
// 99 is never used
kItemShellCasingA = 100,
kItemShellCasingB = 101,
kItemShellCasingC = 102,
kItemDeadDogA = 103,
kItemDeadDogB = 104,
kItemDeadDogC = 105,
kItemScorpions = 106,
kItemCamera = 107,
kItemKitchenBox = 108,
kItemChair = 109,
kItemWeaponsCrate = 110,
kItemWeaponsOrderForm = 111,
// 112 is never used
// 113 is never used
// 114 is never used
kItemDogWrapper = 115,
// 116 is never used
// 117 is never used
kItemPowerSource = 118,
kItemTyrellSalesPamphlet = 119,
kItemMoonbusPhoto = 120,
kItemGreenPawnLock = 121,
kItemChain = 122
};
enum GameModelAnimations {
// 0 - 53: McCoy animations
kModelAnimationMcCoyWithGunIdle = 0,
kModelAnimationMcCoyWithGunGotHitRight = 1,
kModelAnimationMcCoyWithGunGotHitLeft = 2,
kModelAnimationMcCoyWithGunWalking = 3,
kModelAnimationMcCoyWithGunRunning = 4,
kModelAnimationMcCoyWithGunShotDead = 5,
kModelAnimationMcCoyWithGunClimbStairsUp = 6,
kModelAnimationMcCoyWithGunClimbStairsDown = 7,
kModelAnimationMcCoyWithGunUnholsterGun = 8,
kModelAnimationMcCoyWithGunHolsterGun = 9,
kModelAnimationMcCoyWithGunAiming = 10,
kModelAnimationMcCoyWithGunStopAimResumeIdle = 11,
kModelAnimationMcCoyWithGunShooting = 12,
kModelAnimationMcCoyWalking = 13,
kModelAnimationMcCoyRunning = 14,
kModelAnimationMcCoyClimbStairsUp = 15,
kModelAnimationMcCoyClimbStairsDown = 16,
kModelAnimationMcCoyGotHitRight = 17,
kModelAnimationMcCoyFallsOnHisBack = 18,
kModelAnimationMcCoyIdle = 19,
kModelAnimationMcCoyProtestingTalk = 20,
kModelAnimationMcCoyScratchHeadTalk = 21,
kModelAnimationMcCoyPointingTalk = 22,
kModelAnimationMcCoyUpsetTalk = 23,
kModelAnimationMcCoyDismissiveTalk = 24,
kModelAnimationMcCoyScratchEarTalk = 25,
kModelAnimationMcCoyHandsOnWaistTalk = 26,
kModelAnimationMcCoyScratchEarLongerTalk = 27,
kModelAnimationMcCoyDodgeAndDrawGun = 28,
kModelAnimationMcCoyLeaningOver = 29,
kModelAnimationMcCoyThrowsBeggarInTrash = 30,
kModelAnimationMcCoyDiesInAgony = 31,
kModelAnimationMcCoyGivesFromPocket = 32,
kModelAnimationMcCoyLeaningOverSearching = 33,
kModelAnimationMcCoyLeaningOverResumeIdle = 34,
kModelAnimationMcCoyEntersSpinner = 35,
kModelAnimationMcCoyExitsSpinner = 36,
kModelAnimationMcCoyClimbsLadderUp = 37,
kModelAnimationMcCoyClimbsLadderDown = 38,
kModelAnimationMcCoyRecoversFromPassingOut = 39,
kModelAnimationMcCoyGiveMovement = 40,
kModelAnimationMcCoySittingToUseConsole = 41,
kModelAnimationMcCoyWithGunGrabbedByArm0 = 42,
kModelAnimationMcCoyWithGunGrabbedByArm1 = 43,
kModelAnimationMcCoyWithGunGrabbedByArmHurt = 44,
kModelAnimationMcCoyWithGunGrabbedByArmFreed = 45,
kModelAnimationMcCoyTiedInChairIdle = 46,
kModelAnimationMcCoyTiedInChairMoving = 47,
kModelAnimationMcCoyTiedInChairFreed = 48,
kModelAnimationMcCoyStartled = 49,
kModelAnimationMcCoyCrouchingDown = 50,
kModelAnimationMcCoyCrouchedIdle = 51,
kModelAnimationMcCoyCrouchedGetsUp = 52,
kModelAnimationMcCoyDrinkingBooze = 53,
// 54 - 92: Steele animations
kModelAnimationSteeleWithGunIdle = 54,
kModelAnimationSteeleWithGunStrafeFast = 55, // untriggered
kModelAnimationSteeleWithGunStrafeSlow = 56, // untriggered
kModelAnimationSteeleWithGunGotHitRight = 57,
kModelAnimationSteeleWithGunGotHitLeft = 58,
kModelAnimationSteeleWithGunWalking = 59,
kModelAnimationSteeleWithGunRunning = 60,
kModelAnimationSteeleWithGunShotDead = 61,
kModelAnimationSteeleWithGunClimbStairsUp = 62,
kModelAnimationSteeleWithGunClimbStairsDown = 63,
kModelAnimationSteeleWithGunUnholsterGun = 64,
kModelAnimationSteeleWithGunHolsterGun = 65,
kModelAnimationSteeleWithGunShooting = 66,
kModelAnimationSteeleWalking = 67,
kModelAnimationSteeleRunning = 68,
kModelAnimationSteeleClimbStairsUp = 69,
kModelAnimationSteeleClimbStairsDown = 70,
kModelAnimationSteeleGotHitRight = 71,
kModelAnimationSteeleGotHitLeft = 72,
kModelAnimationSteeleShotDead = 73,
kModelAnimationSteeleIdle = 74,
kModelAnimationSteeleTakeCigPuff = 75,
kModelAnimationSteeleThrowCigAndStepOnIt = 76,
kModelAnimationSteeleATalk = 77,
kModelAnimationSteeleBTalk = 78,
kModelAnimationSteeleSmallLeftHandMoveTalk = 79,
kModelAnimationSteeleProtestTalk = 80,
kModelAnimationSteeleDismissTalk = 81,
kModelAnimationSteeleWithGunAimingTalk = 82,
kModelAnimationSteeleClimbUpTrapDoor = 83,
kModelAnimationSteeleClimbLadderUp = 84, // untriggered
kModelAnimationSteeleClimbLadderDown = 85, // untriggered
kModelAnimationSteeleHopOffLadderDown = 86, // untriggered
kModelAnimationSteeleLookRightThenDropDead = 87, // UNUSED
kModelAnimationSteeleWithGunAimingToRightIdle = 88, // Aiming at Gordo
kModelAnimationSteeleWithGunAimingToRightTalk = 89,
kModelAnimationSteeleWithGunAimingToRightHandHit = 90,
kModelAnimationSteeleWithGunAimingToRightHolster = 91,
kModelAnimationSteeleWithGunAimingToRightShoot = 92, // Shooting at Gordo
// 93 - 133: Gordo animations
kModelAnimationGordoWithGunIdle = 93,
kModelAnimationGordoStrafeFast = 94, // UNUSED
kModelAnimationGordoStrafeSlow = 95, // UNUSED
kModelAnimationGordoWithGunGotHitRight = 96,
kModelAnimationGordoWithGunGotHitLeft = 97,
kModelAnimationGordoWithGunWalking = 98,
kModelAnimationGordoWithGunRunning = 99,
kModelAnimationGordoWithGunShotDead = 100,
kModelAnimationGordoWithGunClimbStairsUp = 101,
kModelAnimationGordoWithGunClimbStairsDown = 102,
kModelAnimationGordoWithGunUnholsterGun = 103,
kModelAnimationGordoWithGunHolsterGun = 104,
kModelAnimationGordoWithGunShooting = 105,
kModelAnimationGordoWithGunJumpingDown = 106,
kModelAnimationGordoWalking = 107,
kModelAnimationGordoRunning = 108,
kModelAnimationGordoClimbStairsUp = 109,
kModelAnimationGordoClimbStairsDown = 110,
kModelAnimationGordoGotHitRight = 111,
kModelAnimationGordoGotHitLeft = 112,
kModelAnimationGordoShotDead = 113,
kModelAnimationGordoSitting = 114,
kModelAnimationGordoWavesGetsUpAndPays = 115,
kModelAnimationGordoIdle = 116,
kModelAnimationGordoBrushOffShoulder = 117, // talks too?
kModelAnimationGordoChecksHand = 118, // talks too?
kModelAnimationGordoLeavesSomethingOnCounter = 119,
kModelAnimationGordoIdleTalk = 120,
kModelAnimationGordoSuggestingTalk = 121,
kModelAnimationGordoSuggestAndPointTalk = 122,
kModelAnimationGordoSuggestAndDismissTalk = 123,
kModelAnimationGordoDismissiveTalk = 124,
kModelAnimationGordoUpsetTalk = 125,
kModelAnimationGordoExplainAndPointTalk = 126,
kModelAnimationGordoAdjustBowtieTalk = 127,
kModelAnimationGordoWithGunWithHostageATalk = 128,
kModelAnimationGordoWithGunWithHostageBTalk = 129, // hostage pushes his gun-holding hand upwards
kModelAnimationGordoWithGunWithHostageCTalk = 130, // shooting hostage?
kModelAnimationGordoWithGunWithHostageLetsGo = 131, // hits hostage?
kModelAnimationGordoWithGunWithHostageGetsShot = 132, // hits hostage?
kModelAnimationGordoSitsLookingAtSomething = 133, // UNUSED
// 134 - 171: Dektora animations
kModelAnimationDektoraCombatIdle = 134,
kModelAnimationDektoraCombatWalkingA = 135,
kModelAnimationDektoraCombatWalkingB = 136,
kModelAnimationDektoraCombatGotHitRight = 137,
kModelAnimationDektoraCombatGotHitLeft = 138,
kModelAnimationDektoraCombatBegin = 139, // assumes fighting pose
kModelAnimationDektoraCombatEnd = 140, // exits combat mode
kModelAnimationDektoraCombatLegAttack = 141,
kModelAnimationDektoraCombatPunchAttack = 142,
kModelAnimationDektoraWalking = 143,
kModelAnimationDektoraRunning = 144, // fast walking
kModelAnimationDektoraClimbStairsUp = 145,
kModelAnimationDektoraClimbStairsDown = 146,
kModelAnimationDektoraFrontShoveMove = 147,
kModelAnimationDektoraBackDodgeMove = 148,
kModelAnimationDektoraFallsDead = 149,
kModelAnimationDektoraSittingIdle = 150,
kModelAnimationDektoraSittingShootingGun = 151, // UNUSED?
kModelAnimationDektoraSittingSubtleTalking = 152,
kModelAnimationDektoraSittingIntenseTalking = 153,
kModelAnimationDektoraSittingPullingGunOut = 154,
kModelAnimationDektoraSittingHoldingGun = 155,
kModelAnimationDektoraStandingIdle = 156, // slow nod left right, could be talking too
kModelAnimationDektoraStandingTalkGestureA = 157, // dismissive / questioning
kModelAnimationDektoraStandingNodShort = 158, // could be talking too
kModelAnimationDektoraStandingTalkAgreeing = 159,
kModelAnimationDektoraStandingTalkGestureB = 160, // mellow
kModelAnimationDektoraStandingTalkGestureC = 161, // move both hands
kModelAnimationDektoraStandingTalkGestureD = 162, // appreciative
kModelAnimationDektoraInFlamesA = 163,
kModelAnimationDektoraInFlamesGotHit = 164, // UNUSED?
kModelAnimationDektoraInFlamesStartFalling = 165,
kModelAnimationDektoraInFlamesB = 166,
kModelAnimationDektoraInFlamesEndFalling = 167,
kModelAnimationDektoraDancingA = 168,
kModelAnimationDektoraDancingB = 169,
kModelAnimationDektoraDancingC = 170,
kModelAnimationDektoraDancingFinale = 171,
// 172 - 207: Guzza animations
kModelAnimationGuzzaWithGunIdle = 172,
kModelAnimationGuzzaWithGunGotHitRight = 173, // Untriggered
kModelAnimationGuzzaWithGunGotHitLeft = 174,
kModelAnimationGuzzaWithGunGotHitStraight = 175,
kModelAnimationGuzzaWithGunWalking = 176,
kModelAnimationGuzzaWithGunRunning = 177,
kModelAnimationGuzzaWithGunShotDeadCollapsesInPlace = 178, // UNUSED
kModelAnimationGuzzaWithGunSuggestTalk = 179,
kModelAnimationGuzzaWithGunDismissTalk = 180,
kModelAnimationGuzzaWithGunBackwardTalk = 181, // Untriggered
kModelAnimationGuzzaWithGunUnholsterGun = 182,
kModelAnimationGuzzaWithGunHolsterGun = 183,
kModelAnimationGuzzaWithGunShooting = 184,
kModelAnimationGuzzaWalking = 185,
kModelAnimationGuzzaRunning = 186,
kModelAnimationGuzzaClimbStairsUp = 187,
kModelAnimationGuzzaClimbStairsDown = 188,
kModelAnimationGuzzaSitAndTalkOrChew = 189,
kModelAnimationGuzzaSitAndEat = 190,
kModelAnimationGuzzaSitAndLookAtFood = 191,
kModelAnimationGuzzaSitAndSmallHandMoveTalk = 192,
kModelAnimationGuzzaSitAndSmallBothHandsMoveTalk = 193,
kModelAnimationGuzzaSitAndLargerHandMoveTalk = 194,
kModelAnimationGuzzaSitAndUpsetHandMoveTalk = 195,
kModelAnimationGuzzaSitAndDismissHandMoveTalk = 196,
kModelAnimationGuzzaStandIdle = 197,
kModelAnimationGuzzaStandAndWipeNose = 198,
kModelAnimationGuzzaStandAndScratchBelly = 199,
kModelAnimationGuzzaStandAndGiveOrPutHigh = 200, // animationMode 23. Is this ever used?
kModelAnimationGuzzaStandAndSuggestTalk = 201,
kModelAnimationGuzzaStandAndExplainOneHandMoveTalk = 202,
kModelAnimationGuzzaStandAndExplainBothHandsMoveTalk = 203,
kModelAnimationGuzzaStandAndGiveOrThrowWaistLevel = 204,
kModelAnimationGuzzaStandAndDismissiveOneHandMoveTalk = 205,
kModelAnimationGuzzaStandAndDismissiveBothHandsMoveTalk = 206,
kModelAnimationGuzzaWithGunShotFallBackwards = 207,
// 208 - 252: Clovis animations
kModelAnimationClovisCombatIdle = 208,
kModelAnimationClovisCombatStrafeSlow = 209, // Untriggered
kModelAnimationClovisCombatStrafeFast = 210, // Untriggered
kModelAnimationClovisCombatGotHitRight = 211,
kModelAnimationClovisCombatGotHitLeft = 212,
kModelAnimationClovisCombatWalking = 213, // Untriggered
kModelAnimationClovisCombatRunning = 214, // UNUSED
kModelAnimationClovisCombatClimbStairsUp = 215, // Untriggered
kModelAnimationClovisCombatClimbStairsDown = 216, // Untriggered
kModelAnimationClovisCombatAssumePosition = 217,
kModelAnimationClovisCombatResumeNonCombat = 218,
kModelAnimationClovisCombatPunchAttack = 219,
kModelAnimationClovisWalking = 220,
kModelAnimationClovisRunning = 221,
kModelAnimationClovisClimbStairsUp = 222, // Untriggered
kModelAnimationClovisClimbStairsDown = 223, // Untriggered
kModelAnimationClovisGotHitRight = 224,
kModelAnimationClovisGotHitLeft = 225,
kModelAnimationClovisShotDead = 226,
kModelAnimationClovisIdle = 227,
kModelAnimationClovisLookingUpAndAbout = 228,
kModelAnimationClovisOscillatingFeet = 229, // UNUSED
kModelAnimationClovisCalmTalk = 230,
kModelAnimationClovisSuggestingTalk = 231,
kModelAnimationClovisSuggestingAndBeardScratchTalk = 232,
kModelAnimationClovisAffirmingTalk = 233,
kModelAnimationClovisHandCircularMoveTalk = 234,
kModelAnimationClovisPointingTalk = 235,
kModelAnimationClovisNegotiatingTalk = 236,
kModelAnimationClovisGiveAndTakeOrPointingToSelf = 237, // UNUSED (Talking too?)
kModelAnimationClovisKneelingChecking = 238,
kModelAnimationClovisStandingToKneeling = 239,
kModelAnimationClovisKneelingToStanding = 240,
kModelAnimationClovisKneelingTalking = 241,
kModelAnimationClovisJumpingDodging = 242, // animation mode 20 (TODO Where is this used in game? In the Moonbus massacre scenario?)
kModelAnimationClovisLayingWithBookIdle = 243,
kModelAnimationClovisLayingWithBookStopsReadingTalk = 244,
kModelAnimationClovisLayingWithBookStillReadingTalk = 245,
kModelAnimationClovisLayingWithBookGotHitOrSmallCough = 246, // UNUSED
kModelAnimationClovisLayingWithBookReadingOutLoud = 247, // Untriggered - ends in kModelAnimationClovisLayingWithBookStopsReadingTalk
kModelAnimationClovisLayingWithBookGotHitOrViolentCough = 248, // Untriggered - ends in kModelAnimationClovisLayingWithBookDyingDropBook
kModelAnimationClovisLayingWithBookDyingDropBook = 249, // Untriggered?!
kModelAnimationClovisLayingWithBookUnholsterGun = 250, // Untriggered - ends in kModelAnimationClovisLayingWithBookPointingGun
kModelAnimationClovisLayingWithBookPointingGun = 251, // maybe also firing? // linked with untriggered kModelAnimationClovisLayingWithBookUnholsterGun
kModelAnimationClovisLayingWithBookDyingDropGun = 252, // This is the one used for Clovis laying down death (A bug?)
// 253 - 276: Lucy animations
kModelAnimationLucyWalking = 253,
kModelAnimationLucyRunning = 254,
kModelAnimationLucyClimbStairsUp = 255,
kModelAnimationLucyClimbStairsDown = 256,
kModelAnimationLucyGotHitBendsForward = 257,
kModelAnimationLucyGotHitBendsBackward = 258,
kModelAnimationLucyShotDead = 259,
kModelAnimationLucyIdle = 260,
kModelAnimationLucyPlayingArcade = 261, // UNUSED
kModelAnimationLucyGestureGive = 262, // UNUSED
kModelAnimationLucyCalmShortRightwardsNodTalk = 263,
kModelAnimationLucyComplainingTalk = 264,
kModelAnimationLucyIntenseTalk = 265,
kModelAnimationLucyPointingTalk = 266,
kModelAnimationLucySelfPointingTalk = 267,
kModelAnimationLucyVeryUpsetTalk = 268,
kModelAnimationLucyCalmLongRightwardsNodTalk = 269,
kModelAnimationLucySubtleThrowKissTalk = 270,
kModelAnimationLucyHappyHopTalk = 271,
kModelAnimationLucyCombatIdle = 272,
kModelAnimationLucyCombatBlocksUp = 273, // Untriggered. Could potentially be used as "attacks up" too
kModelAnimationLucyCombatResumeNonCombat = 274, // Untriggered
kModelAnimationLucyCombatDropsDead = 275, // Untriggered. Somewhat faster than kModelAnimationLucyShotDead (259)
kModelAnimationLucyRemovesNeckletDiesFromExplosion = 276, // Untriggered
// 277 - 311: Izo animations
kModelAnimationIzoCombatIdle = 277,
kModelAnimationIzoCombatTurnRight = 278, // untriggered
kModelAnimationIzoCombatTurnLeft = 279, // untriggered
kModelAnimationIzoCombatGotHitRight = 280,
kModelAnimationIzoCombatGotHitLeft = 281,
kModelAnimationIzoCombatWalking = 282,
kModelAnimationIzoCombatRunning = 283,
kModelAnimationIzoCombatShotDead = 284,
kModelAnimationIzoCombatClimbStairsUp = 285, // untriggered
kModelAnimationIzoCombatClimbStairsDown = 286, // untriggered
kModelAnimationIzoCombatUnseatheSword = 287,
kModelAnimationIzoCombatSeatheSword = 288,
kModelAnimationIzoCombatSwordAttack = 289,
kModelAnimationIzoWalking = 290,
kModelAnimationIzoRunning = 291,
kModelAnimationIzoClimbStairsUp = 292, // untriggered
kModelAnimationIzoClimbStairsDown = 293, // untriggered
kModelAnimationIzoGotHitRight = 294, // UNUSED
kModelAnimationIzoGotHitLeft = 295, // UNUSED
kModelAnimationIzoShotDead = 296,
kModelAnimationIzoIdle = 297,
kModelAnimationIzoAwkwardPlayWithHands = 298,
kModelAnimationIzoCalmTalk = 299,
kModelAnimationIzoMoreCalmTalk = 300,
kModelAnimationIzoExplainingTalk = 301,
kModelAnimationIzoHeadNodsAgreeingTalk = 302,
kModelAnimationIzoOffensiveTalk = 303,
kModelAnimationIzoHeadNodsDisagreeingTalk = 304,
kModelAnimationIzoUnderstandingTalk = 305,
kModelAnimationIzoClimbLadderDown = 306, // untriggered
kModelAnimationIzoClimbLadderUp = 307, // untriggered
kModelAnimationIzoHoldingCameraIdle = 308,
kModelAnimationIzoPicksCameraFromShop = 309,
kModelAnimationIzoHoldingCameraTalk = 310,
kModelAnimationIzoHoldingCameraUsesFlash = 311,
// 312 - 345: Sadik animations
kModelAnimationSadikCombatIdle = 312,
kModelAnimationSadikCombatTurnRight = 313, // untriggered
kModelAnimationSadikCombatTurnLeft = 314, // untriggered
kModelAnimationSadikCombatGotHitFront = 315,
kModelAnimationSadikCombatGotHitMore = 316,
kModelAnimationSadikCombatWalking = 317,
kModelAnimationSadikCombatRunning = 318,
kModelAnimationSadikCombatShotDead = 319, // UNUSED
kModelAnimationSadikCombatUnholsterGun = 320,
kModelAnimationSadikCombatHolsterGun = 321, // untriggered
kModelAnimationSadikCombatFireGunAndReturnToPoseIdle = 322, // A bit bugged. Sadik has all dark/black clothes suddenly here.
kModelAnimationSadikWalking = 323,
kModelAnimationSadikRunning = 324,
kModelAnimationSadikGotHitFront = 325,
kModelAnimationSadikGotHitMore = 326,
kModelAnimationSadikShotDead = 327,
kModelAnimationSadikIdle = 328,
kModelAnimationSadikShiftsShoulders = 329,
kModelAnimationSadikGesturePointOrGive = 330,
kModelAnimationSadikCalmTalk = 331,
kModelAnimationSadikMoreCalmTalk = 332,
kModelAnimationSadikSuggestTalk = 333,
kModelAnimationSadikUrgeTalk = 334,
kModelAnimationSadikAccuseTalk = 335,
kModelAnimationSadikProtestTalk = 336,
kModelAnimationSadikMockTalk = 337,
kModelAnimationSadikThisAndThatTalk = 338,
kModelAnimationSadikClimbLadderDown = 339, // untriggered
kModelAnimationSadikClimbLadderUp = 340, // untriggered
kModelAnimationSadikJumpAcross = 341, // untriggered
kModelAnimationSadikHangingDropsDown = 342, // untriggered
kModelAnimationSadikKicksSomeoneWhoIsDown = 343,
kModelAnimationSadikHoldsSomeoneAndPunches = 344,
kModelAnimationSadikPicksUpAndThrowsMcCoy = 345, // A bit bugged. Last frames 27-30 are empty and Sadik's model looks rough/wrong-ish.
// 346 - 359: Twins/Luther animations
kModelAnimationTwinsSitIdle = 346,
kModelAnimationTwinsSitTyping = 347, // UNUSED
kModelAnimationTwinsSitLancePutsSomethingToTheLeft = 348,
kModelAnimationTwinsSitLanceShortCalmTalk = 349, // Mostly looks like Lance is talking. Probably could be used for both.
kModelAnimationTwinsSitLanceLongerCalmTalk = 350, // Mostly looks like Lance is talking. Probably could be used for both.
kModelAnimationTwinsSitLutherCalmTalk = 351, // Mostly looks like Luther is talking. Probably could be used for both.
kModelAnimationTwinsSitLutherMoreCalmTalk = 352, // Mostly looks like Luther is talking. Probably could be used for both.
kModelAnimationTwinsSitLanceMoreCalmTalk = 353, // Mostly looks like Lance is talking. Probably could be used for both.
kModelAnimationTwinsSitLutherProtestTalk = 354, // Mostly looks like Luther is talking. Probably could be used for both.
kModelAnimationTwinsSitLutherGoAheadTalk = 355, // Mostly looks like Luther is talking. Probably could be used for both.
kModelAnimationTwinsSitLutherHitsOrFeedsLance = 356, // TODO Check when this happens (animationMode: 6)
kModelAnimationTwinsSitDropForwards = 357,
kModelAnimationTwinsSitAlmostDeadLutherPushesButton = 358,
kModelAnimationTwinsSitDieCompletely = 359,
// 360 - 387: EarlyQ animations
kModelAnimationEarlyQCombatIdle = 360,
kModelAnimationEarlyQCombatWalking = 361,
kModelAnimationEarlyQCombatUnholsterGun = 362,
kModelAnimationEarlyQCombatHolsterGun = 363,
kModelAnimationEarlyQCombatFiresGun = 364,
kModelAnimationEarlyQWalking = 365,
kModelAnimationEarlyQGotHitRight = 366,
kModelAnimationEarlyQGotHitLeft = 367,
kModelAnimationEarlyQDropsDead = 368,
kModelAnimationEarlyQIdle = 369,
kModelAnimationEarlyQHandOnFace = 370, // maybe cigarrette?
kModelAnimationEarlyQGivesSomething = 371, // maybe the photo? // TODO check when this happens (animationMode 23)
kModelAnimationEarlyQCalmTalk = 372,
kModelAnimationEarlyQCalmExplainTalk = 373,
kModelAnimationEarlyQVulgarTalk = 374,
kModelAnimationEarlyQDismissTalk = 375,
kModelAnimationEarlyQMoreDismissTalk = 376,
kModelAnimationEarlyQIntenseExplainTalk = 377,
kModelAnimationEarlyQSubtleExplainTalk = 378,
kModelAnimationEarlyQExcitedTalk = 379,
kModelAnimationEarlyQAnnounceTalk = 380,
kModelAnimationEarlyQSPicksUpBottleAndPoursDrink = 381,
kModelAnimationEarlyQSHoldsDrinkIdle = 382,
kModelAnimationEarlyQSitsAndCrossesLegs = 383,
kModelAnimationEarlyQSitIdle = 384,
kModelAnimationEarlyQSitTalk = 385,
kModelAnimationEarlyQSitScorpionAgonyDeath = 386,
kModelAnimationEarlyQSitToStandingUp = 387,
// 388 - 421: Zuben animations
kModelAnimationZubenCombatIdle = 388,
kModelAnimationZubenCombatHitFront = 389,
kModelAnimationZubenCombatHitBack = 390,
kModelAnimationZubenCombatWalking = 391,
kModelAnimationZubenCombatRunning = 392,
kModelAnimationZubenCombatShotDead = 393,
kModelAnimationZubenCombatClimbStairsUp = 394, // UNUSED
kModelAnimationZubenCombatClimbStairsDown = 395, // UNUSED
kModelAnimationZubenCombatUnholsterCleaver = 396,
kModelAnimationZubenCombatHolsterCleaver = 397, // TODO check if properly triggered
kModelAnimationZubenCleaverAttack = 398,
kModelAnimationZubenWalking = 399,
kModelAnimationZubenRunning = 400,
kModelAnimationZubenClimbStairsUp = 401, // UNUSED
kModelAnimationZubenClimbStairsDown = 402, // UNUSED
kModelAnimationZubenClimbShotFront = 403,
kModelAnimationZubenClimbShotBack = 404,
kModelAnimationZubenShotDead = 405,
kModelAnimationZubenIdle = 406,
kModelAnimationZubenQuickLookLeftRight = 407, // UNUSED
kModelAnimationZubenLooksAtSomeone = 408,
kModelAnimationZubenCalmTalk = 409,
kModelAnimationZubenProtestTalk = 410,
kModelAnimationZubenQuestionTalk = 411,
kModelAnimationZubenMoreQuestionTalk = 412,
kModelAnimationZubenPointingTalk = 413,
kModelAnimationZubenYetMoreQuestiongTalk = 414,
kModelAnimationZubenScratchEarTalk = 415,
kModelAnimationZubenDontKnowTalk = 416,
kModelAnimationZubenThreatenTalk = 417,
kModelAnimationZubenPlayWithHands = 418, // TODO partially used?
kModelAnimationZubenToppleSoupCauldron = 419,
kModelAnimationZubenBashOnDoor = 420,
kModelAnimationZubenJumpDownFromCeiling = 421,
// 422 - 437: Generic walker A/B/C animations (with/without umbrella, walking/still)
kModelGenWalkerHattedPersonFastPace = 422, // Walking - Frame 1 used for standing still
kModelGenWalkerHattedPersonLoweredFace = 423, // Walking - Frame 6 used for standing still
kModelGenWalkerHattedPersonWithUmbrella = 424, // Walking - Same model as 426
kModelGenWalkerHattedPersonNoUmbrellaSmallSteps = 425, // Walking - Same model as 427
kModelGenWalkerHattedPersonWithUmbrellaStandsStill = 426, // Standing - Same model as 424
kModelGenWalkerHattedPersonNoUmbrellaStandsStill = 427, // Standing - Same model as 425
kModelGenWalkerHoodedPersonWithUmbrella = 428, // Walking - Same model as 430
kModelGenWalkerPunkPersonWithGlassesAndBeard = 429, // Walking - Same model as 431
kModelGenWalkerHoodedPersonWithUmbrellaStandsStill = 430, // Standing - Same model as 428
kModelGenWalkerPunkPersonWithGlassesAndBeardStandsStill = 431, // Standing - Same model as 429
kModelGenWalkerPunkPersonWithGlasses = 432, // Walking - Same model as 433
kModelGenWalkerPunkPersonWithGlassesStandsStill = 433, // Standing - Same model as 432
kModelGenWalkerHattedChild = 434, // Walking - Frame 11 used for standing still
kModelGenWalkerChild = 435, // Walking - Frame 0 (or 5) used for standing still
kModelGenWalkerHattedPersonWithWoodenUmbrella = 436, // Walking - Frame 4 used for standing still
kModelGenWalkerHattedLadyWithWoodenUmbrellaStandsStill = 437, // Standing - *Not the same model with 436* - Just single frame
// 438 - 439: Dancer model animations (UNUSED - RESTORED)
kModelAnimationHysteriaPatron3DanceHandsDownLeanBackForth = 438, // UNUSED - 27 frames - RESTORED
kModelAnimationHysteriaPatron3DanceHandsDownToHandsUp = 439, // UNUSED - 24 frames - RESTORED (not looping, needs to be subsequently reversed to loop)
// 440: Tracking Gun (At Bullet Bob's shop)
kModelAnimationBulletBobsTrackingGun = 440,
// 441 - 450: Shooting range targets
kModelAnimationMaleTargetEmptyHandsActive = 441,
kModelAnimationMaleTargetEmptyHandsDead = 442, // 441+1
kModelAnimationMaleTargetWithGunActive = 443,
kModelAnimationMaleTargetWithGunDead = 444, // 443+1
kModelAnimationMaleTargetWithShotgunActive = 445,
kModelAnimationMaleTargetWithShotgunDead = 446, // 445+1
kModelAnimationFemaleTargetWithBabyActive = 447,
kModelAnimationFemaleTargetWithBabyDead = 448, // 447+1
kModelAnimationFemaleTargetWithGunActive = 449,
kModelAnimationFemaleTargetWithGunDead = 450, // 449+1
// 451: Baker animations (probably for debug purposes or leftover from a removed character)
kModelAnimationBakerTpose = 451, // This is a security guard T-pose (1 frame) model
// 452 - 469: CrazyLegs animations
kModelAnimationCrazylegsRollSlow = 452,
kModelAnimationCrazylegsRollFast = 453, // untriggered
kModelAnimationCrazylegsIdle = 454,
kModelAnimationCrazylegsHandsUpIdle = 455, // Is this triggered for Crazylegs?
kModelAnimationCrazylegsMobileIdle = 456, // Is this triggered for Crazylegs?
kModelAnimationCrazylegsGestureGive = 457, // animationMode 23. Is this triggered for Crazylegs?
kModelAnimationCrazylegsCalmTalk = 458,
kModelAnimationCrazylegsSmallHandMoveTalk = 459,
kModelAnimationCrazylegsPointingAtSelfTalk = 460,
kModelAnimationCrazylegsDisagreeTalk = 461,
kModelAnimationCrazylegsFastTalk = 462,
kModelAnimationCrazylegsProtestTalk = 463,
kModelAnimationCrazylegsMobileCalmTalk = 464, // last frame (11) seems bugged (hand snaps to bit lower and without mobile)
kModelAnimationCrazylegsMobileIntenseTalk = 465,
kModelAnimationCrazylegsHandsUpTalk = 466,
kModelAnimationCrazylegsHandsUpRaisesHands = 467, // untriggered
kModelAnimationCrazylegsHandsUpLowersHands = 468,
kModelAnimationCrazylegsHangsUpMobile = 469,
// 470 - 486: Grigorian animations
kModelAnimationGrigorianWalking = 470, // UNUSED
kModelAnimationGrigorianSitIdle = 471, // UNUSED
kModelAnimationGrigorianSitIdleNailBiting = 472, // UNUSED
kModelAnimationGrigorianSitDismissTalk = 473, // UNUSED
kModelAnimationGrigorianSitHeadacheTalk = 474, // UNUSED
kModelAnimationGrigorianSitProtestTalk = 475, // UNUSED
kModelAnimationGrigorianSitToStandingUp = 476, // UNUSED
kModelAnimationGrigorianSitFromStandingUp = 477, // UNUSED
kModelAnimationGrigorianStandIdle = 478, // maybe calm talk too?
kModelAnimationGrigorianStandAnnoyedTalk = 479,
kModelAnimationGrigorianStandArmsCrossedTalk = 480,
kModelAnimationGrigorianStandProtestTalk = 481,
kModelAnimationGrigorianStandProtestMoreTalk = 482,
kModelAnimationGrigorianStandProtestEvenMoreTalk = 483,
kModelAnimationGrigorianStandInsistentTalk = 484,
kModelAnimationGrigorianStandDismissOrAccuseTalk = 485,
kModelAnimationGrigorianStandBegOrMockingTalk = 486,
// 487 - 505: Transient/Homeless animations
kModelAnimationTransientWalking = 487,
kModelAnimationTransientRunning = 488, // UNUSED
kModelAnimationTransientShotDeadCollapseInPlace = 489,
kModelAnimationTransientShotInTheBackDropsDead = 490, // UNUSED
kModelAnimationTransientLayingIdle = 491,
kModelAnimationTransientLayingCalmTalk = 492,
kModelAnimationTransientLayingMoreCalmTalk = 493,
kModelAnimationTransientLayingThisAndThatTalk = 494,
kModelAnimationTransientLayingShotDead = 495,
kModelAnimationTransientLayingGestureGiveOrTake = 496,
kModelAnimationTransientIdle = 497,
kModelAnimationTransientIdleToSearchingTrash = 498, // UNUSED
kModelAnimationTransientPickingNodeAndWiping = 499,
kModelAnimationTransientGestureGive = 500, // or probably idle, but it doesn't look like idle
kModelAnimationTransientScratchBackOfHeadTalk = 501,
kModelAnimationTransientDescriptiveTalk = 502,
kModelAnimationTransientPointingAtTalk = 503, // Could be used when he points to where Zuben ran to
kModelAnimationTransientSearchingTrash = 504,
kModelAnimationTransientSearchingTrashToIdle = 505,
// 506 - 525: Bullet Bob animations
kModelAnimationBulletBobSittingCombatIdle = 506,
kModelAnimationBulletBobSittingCombatGotHit = 507, // UNUSED
kModelAnimationBulletBobSittingCombatStrafeSlow = 508, // UNUSED
kModelAnimationBulletBobSittingCombatStrafeFast = 509, // UNUSED
kModelAnimationBulletBobSittingCombatShotDead = 510,
kModelAnimationBulletBobSittingCombatTalk = 511, // UNUSED
kModelAnimationBulletBobSittingCombatRetrievesGun = 512,
kModelAnimationBulletBobSittingCombatFiresGun = 513,
kModelAnimationBulletBobSittingIdle = 514,
kModelAnimationBulletBobSittingHeadMoveAround = 515, // UNUSED - RESTORED
kModelAnimationBulletBobSittingHeadMoveDownThink = 516,
kModelAnimationBulletBobSittingCalmTalk = 517,
kModelAnimationBulletBobSittingDismissiveTalk = 518,
kModelAnimationBulletBobSittingSuggestTalk = 519,
kModelAnimationBulletBobSittingQuickSuggestTalk = 520,
kModelAnimationBulletBobSittingExplainTalk = 521,
kModelAnimationBulletBobSittingGossipTalk = 522,
kModelAnimationBulletBobSittingHeadNodLeftTalk = 523,
kModelAnimationBulletBobSittingPersistentTalk = 524,
kModelAnimationBulletBobSittingThumbsUp = 525, // TODO when is this used? animationMode 23
// 526 - 544: Runciter animations
kModelAnimationRunciterWalking = 526,
kModelAnimationRunciterGotHit = 527, // UNUSED
kModelAnimationRunciterShotDead = 528,
kModelAnimationRunciterIdle = 529,
kModelAnimationRunciterScratchesWoundIdle = 530,
kModelAnimationRunciterPicksNose = 531,
kModelAnimationRunciterGestureGive = 532,
kModelAnimationRunciterCalmTalk = 533,
kModelAnimationRunciterSuggestOnTipToesTalk = 534, // TODO why does he seem on tip-toes? Is someone holding him up?
kModelAnimationRunciterExplainTalk = 535,
kModelAnimationRunciterAngryTalk = 536,
kModelAnimationRunciterQuestionTalk = 537,
kModelAnimationRunciterOffensiveTalk = 538,
kModelAnimationRunciterComplainCryTalk = 539,
kModelAnimationRunciterDespairTalk = 540,
kModelAnimationRunciterCannotBelieveTalk = 541,
kModelAnimationRunciterAttack = 542, // UNUSED - TODO What is he supposed to be doing?
kModelAnimationRunciterDefendOrPourMove = 543, // UNUSED - TODO What is he supposed to be doing?
kModelAnimationRunciterProtectSelfMove = 544, // UNUSED - TODO What is he supposed to be doing?
// 545 - 554: Insect Dealer animations
kModelAnimationInsectDealerSittingIdle = 545,
kModelAnimationInsectDealerSittingScratchEarIdle = 546,
kModelAnimationInsectDealerSittingGestureGive = 547, // TODO is this used? animationMode: 23
kModelAnimationInsectDealerSittingCalmTalk = 548,
kModelAnimationInsectDealerSittingExplainTalk = 549,
kModelAnimationInsectDealerSittingPointingTalk = 550,
kModelAnimationInsectDealerSittingHeadMoveTalk = 551,
kModelAnimationInsectDealerSittingSuggestTalk = 552,
kModelAnimationInsectDealerSittingGossipTalk = 553,
kModelAnimationInsectDealerSittingDescriptiveTalk = 554,
// 555 - 565: Tyrell Guard animations
kModelAnimationTyrellGuardSittingIdle = 555,
kModelAnimationTyrellGuardSittingLookingAtMonitorIdle = 556, // UNUSED
kModelAnimationTyrellGuardSittingGestureGive = 557,
kModelAnimationTyrellGuardSittingCalmTalk = 558,
kModelAnimationTyrellGuardSittingExplainTalk = 559,
kModelAnimationTyrellGuardSittingHandOverHeadTalk = 560,
kModelAnimationTyrellGuardSittingSuggestTalk = 561,
kModelAnimationTyrellGuardSittingUpsetTalk = 562,
kModelAnimationTyrellGuardSittingMaybeHugsMonitors = 563, // ??? untriggered
kModelAnimationTyrellGuardSittingSleepingWakingUp = 564, // Triggered to play partially (states 1, 2)
kModelAnimationTyrellGuardSittingPressingAlertButton = 565, // TODO check - does this actually get triggered? animationMode 50
// 566 - 570: Mia animations
kModelAnimationMiaIdle = 566,
kModelAnimationMiaGestureGive = 567, // TODO when is this used? animationMode 23
kModelAnimationMiaHeadNodTalk = 568,
kModelAnimationMiaMoreCalmTalk = 569,
kModelAnimationMiaHandsOnWaistTalk = 570,
// 571 - 604: Officer Leary animations
kModelAnimationOfficerLearyCombatIdle = 571,
kModelAnimationOfficerLearyCombatGotHitRight = 572,
kModelAnimationOfficerLearyCombatGotHitLeft = 573,
kModelAnimationOfficerLearyCombatWalking = 574,
kModelAnimationOfficerLearyCombatRunning = 575,
kModelAnimationOfficerLearyCombatShotDead = 576,
kModelAnimationOfficerLearyCombatClimbStairsUp = 577, // untriggered?
kModelAnimationOfficerLearyCombatClimbStairsDown = 578, // untriggered?
kModelAnimationOfficerLearyCombatUnholsterGun = 579,
kModelAnimationOfficerLearyCombatHolsterGun = 580,
kModelAnimationOfficerLearyCombatFireGun = 581,
kModelAnimationOfficerLearyWalking = 582,
kModelAnimationOfficerLearyRunning = 583,
kModelAnimationOfficerLearyClimbStairsUp = 584, // untriggered?
kModelAnimationOfficerLearyClimbStairsDown = 585, // untriggered?
kModelAnimationOfficerLearyGotHitFront = 586,
kModelAnimationOfficerLearyGotHitBack = 587,
kModelAnimationOfficerLearyShotDead = 588,
kModelAnimationOfficerLearyOscillateIdle = 589,
kModelAnimationOfficerLearyLookAroundIdle = 590,
kModelAnimationOfficerLearyRockBackForthIdle = 591,
kModelAnimationOfficerLearyCalmExplainTalk = 592,
kModelAnimationOfficerLearyIndicateTalk = 593,
kModelAnimationOfficerLearyLongerExplainTalk = 594,
kModelAnimationOfficerLearyWarnOrThreatenTalk = 595,
kModelAnimationOfficerLearyUpsetOrCommandTalk = 596,
kModelAnimationOfficerLearyMoreUpsetTalk = 597,
kModelAnimationOfficerLearyUrgeOrQuestionTalk = 598,
kModelAnimationOfficerLearyHandsOnWaistTalk = 599,
kModelAnimationOfficerLearyScratchHeadApologyTalk = 600,
kModelAnimationOfficerLearyTakingNotes = 601,
kModelAnimationOfficerLearyIntenseTakingNotes = 602, // UNUSED
kModelAnimationOfficerLearyPutNotepadAway = 603,
kModelAnimationOfficerLearyTakeOutNotepad = 604,
// 605 - 641: Officer Grayford animations
kModelAnimationOfficerGrayfordCombatIdle = 605,
kModelAnimationOfficerGrayfordCombatSlowStrafe = 606, // UNUSED
kModelAnimationOfficerGrayfordCombatFastStrafe = 607, // UNUSED
kModelAnimationOfficerGrayfordCombatGotHitRight = 608,
kModelAnimationOfficerGrayfordCombatGotHitLeft = 609,
kModelAnimationOfficerGrayfordCombatWalking = 610,
kModelAnimationOfficerGrayfordCombatRunning = 611,
kModelAnimationOfficerGrayfordCombatShotDead = 612,
kModelAnimationOfficerGrayfordCombatClimbStairsUp = 613, // UNUSED
kModelAnimationOfficerGrayfordCombatClimbStairsDown = 614, // UNUSED
kModelAnimationOfficerGrayfordCombatUnholsterGun = 615,
kModelAnimationOfficerGrayfordCombatHolsterGun = 616,
kModelAnimationOfficerGrayfordCombatFireGun = 617,
kModelAnimationOfficerGrayfordWalking = 618,
kModelAnimationOfficerGrayfordRunning = 619,
kModelAnimationOfficerGrayfordClimbStairsUp = 620, // UNUSED
kModelAnimationOfficerGrayfordClimbStairsDown = 621, // UNUSED
kModelAnimationOfficerGrayfordGotHitFront = 622,
kModelAnimationOfficerGrayfordGotHitBack = 623,
kModelAnimationOfficerGrayfordShotDead = 624,
kModelAnimationOfficerGrayfordOscillateIdle = 625,
kModelAnimationOfficerGrayfordLookAroundDownwardsIdle = 626,
kModelAnimationOfficerGrayfordLookAroundSidewaysIdle = 627,
kModelAnimationOfficerGrayfordGestureGive = 628, // UNUSED
kModelAnimationOfficerGrayfordCalmExplainTalk = 629,
kModelAnimationOfficerGrayfordCalmRightHandMoveTalk = 630,
kModelAnimationOfficerGrayfordScratchHeadTalk = 631,
kModelAnimationOfficerGrayfordQuickHandMoveTalk = 632,
kModelAnimationOfficerGrayfordSevereTalk = 633,
kModelAnimationOfficerGrayfordMockTalk = 634,
kModelAnimationOfficerGrayfordPointingTalk = 635,
kModelAnimationOfficerGrayfordQuestionTalk = 636,
kModelAnimationOfficerGrayfordDismissTalk = 637,
kModelAnimationOfficerGrayfordPlaceRadioToEar = 638,
kModelAnimationOfficerGrayfordTalkToAndLowerRadio = 639,
kModelAnimationOfficerGrayfordTakeOutRadioFromPocket = 640,
kModelAnimationOfficerGrayfordPutAwayRadioInPocket = 641,
// 642 - 660: Hanoi animations
kModelAnimationHanoiCombatIdle = 642,
kModelAnimationHanoiCombatKicksDoorIn = 643, // TODO check when this happens (animationMode 71)
kModelAnimationHanoiCombatFiresGun = 644,
kModelAnimationHanoiWalking = 645,
kModelAnimationHanoiGotHitOrViolentHeadNod = 646,
kModelAnimationHanoiShotDead = 647,
kModelAnimationHanoiLooksAroundIdle = 648,
kModelAnimationHanoiScratchesBackIdle = 649,
kModelAnimationHanoiCalmTalk = 650,
kModelAnimationHanoiExplainTalk = 651,
kModelAnimationHanoiDownwardsNodTalk = 652,
kModelAnimationHanoiDenyTalk = 653,
kModelAnimationHanoiSlightBowingTalk = 654,
kModelAnimationHanoiLaughTalk = 655, // untriggered. Restored.
kModelAnimationHanoiMockTalk = 656,
kModelAnimationHanoiGrabsMcCoy = 657, // TODO check when this happens (animationMode 23)
kModelAnimationHanoiHoldsMcCoyUp = 658,
kModelAnimationHanoiHoldsMcCoyUpAndTalks = 659,
kModelAnimationHanoiPunchUpAttack = 660, // untriggered
// 661 - 670: Desk Clerk (Yukon) animations
kModelAnimationDeskClerkReadPaperIdle = 661,
kModelAnimationDeskClerkReadPaperChangePageIdle = 662,
kModelAnimationDeskClerkReadPaperCalmTalk = 663,
kModelAnimationDeskClerkReadPaperMoreCalmTalk = 664,
kModelAnimationDeskClerkReadPaperMoveLeftTalk = 665,
kModelAnimationDeskClerkReadPaperSlightClosePaperTalk = 666,
kModelAnimationDeskClerkReadPaperMoreClosePaperTalk = 667,
kModelAnimationDeskClerkIsHeldUpByLeonIdle = 668,
kModelAnimationDeskClerkFallingAfterLeonLetsGo = 669,
kModelAnimationDeskClerkHeadSmashedOnCounter = 670,
// 671 - 681: Howie Lee animations
kModelAnimationHowieLeeGathersOfTidiesUp = 671,
kModelAnimationHowieLeeWalking = 672,
kModelAnimationHowieLeePutsIngredientsCooking = 673,
kModelAnimationHowieLeeLongGestureGive = 674,
kModelAnimationHowieLeeQuickGestureGive = 675, // UNUSED
kModelAnimationHowieLeeCalmTalk = 676,
kModelAnimationHowieLeeExplainTalk = 677,
kModelAnimationHowieLeeUpsetTalk = 678,
kModelAnimationHowieLeeAngryTalk = 679,
kModelAnimationHowieLeeNoTimeTalk = 680,
kModelAnimationHowieLeeElaborateMovementTalk = 681, // Sushi throwing?
// 682 - 687: Fish Dealer animations
kModelAnimationFishDealerWalking = 682,
kModelAnimationFishDealerIdle = 683,
kModelAnimationFishDealerGestureGive = 684, // TODO check when this happens (animationMode 23)
kModelAnimationFishDealerCalmTalk = 685,
kModelAnimationFishDealerExplainTalk = 686,
kModelAnimationFishDealerNoTroubleTalk = 687,
// 688 - 697: Dino Klein animations
kModelAnimationKleinWalking = 688,
kModelAnimationKleinStandingIdle = 689,
kModelAnimationKleinTalkScratchBackOfHead = 690,
kModelAnimationKleinWorkingOnInstruments = 691,
kModelAnimationKleinTalkSmallLeftHandMove = 692,
kModelAnimationKleinTalkRightHandTouchFace = 693,
kModelAnimationKleinTalkWideHandMotion = 694,
kModelAnimationKleinTalkSuggestOrAsk = 695,
kModelAnimationKleinTalkDismissive = 696,
kModelAnimationKleinTalkRaisingBothHands = 697,
// 698 - 704: Murray animations
kModelAnimationMurrayIdle = 698,
kModelAnimationMurrayGestureGive = 699, // untriggered
kModelAnimationMurrayCalmTalk = 700,
kModelAnimationMurrayMoreCalmTalk = 701,
kModelAnimationMurrayExplainTalk = 702,
kModelAnimationMurrayMoreExplainTalk = 703,
kModelAnimationMurrayCautionTalk = 704,
// 705 - 715: Hawker's Barkeep animations
kModelAnimationHawkersBarkeepIdle = 705,
kModelAnimationHawkersBarkeepCleaningBar = 706,
kModelAnimationHawkersBarkeepWipingGlasses = 707,
kModelAnimationHawkersBarkeepGestureGive = 708,
kModelAnimationHawkersBarkeepGiveMoonshine = 709,
kModelAnimationHawkersBarkeepCalmTalk = 710,
kModelAnimationHawkersBarkeepExplainTalk = 711,
kModelAnimationHawkersBarkeepBentsAndWipesTalk = 712,
kModelAnimationHawkersBarkeepAltGestureGiveTalk = 713, // similar to 708, kind of bents more
kModelAnimationHawkersBarkeepBentingTalk = 714,
kModelAnimationHawkersBarkeepBentingAndDismissTalk = 715,
// 716 - 721: Holloway animations
kModelAnimationHollowayWalking = 716,
kModelAnimationHollowayIdle = 717,
kModelAnimationHollowaySlightHeadMove = 718, // UNUSED
kModelAnimationHollowayGlobAttack = 719,
kModelAnimationHollowayCalmTalk = 720,
kModelAnimationHollowayExplainTalk = 721,
// 722 - 731: Sergeant Walls animations
kModelAnimationSergeantWallsIdle = 722,
kModelAnimationSergeantWallsScratchHead = 723, // UNUSED
kModelAnimationSergeantWallsGestureGive = 724,
kModelAnimationSergeantWallsCalmTalk = 725,
kModelAnimationSergeantWallsMoreHeadMoveTalk = 726,
kModelAnimationSergeantWallsExplainTalk = 727,
kModelAnimationSergeantWallsLaughTalk = 728,
kModelAnimationSergeantWallsHarderLaughTalk = 729,
kModelAnimationSergeantWallsDefendTalk = 730,
kModelAnimationSergeantWallsHitsBuzzerTalk = 731,
// 732 - 743: Moraji animations
// In all Moraji's animations except 742, 743, he still has the cuff on his left hand
kModelAnimationMorajiRunning = 732,
kModelAnimationMorajiCuffedIdle = 733,
kModelAnimationMorajiCuffedFastTalk = 734,
kModelAnimationMorajiCuffedMoreFastTalk = 735,
kModelAnimationMorajiCuffedPointingTalk = 736,
kModelAnimationMorajiCuffedSomethingExplodingToHisLeft = 737, // McCoy shooting at cuffs
kModelAnimationMorajiCuffedShotDead = 738,
kModelAnimationMorajiRunningDivesForward = 739,
kModelAnimationMorajiLayingForwardTalk = 740,
kModelAnimationMorajiLayingForwardDies = 741,
kModelAnimationMorajiSittingGetsUp = 742, // no cuff here
kModelAnimationMorajiStandingUpUrgentTalk = 743, // UNUSED - no cuff here either
// 744 - 750: Photographer animations
kModelAnimationPhotographerWalking = 744,
kModelAnimationPhotographerIdle = 745,
kModelAnimationPhotographerTakingAPhoto = 746,
kModelAnimationPhotographerCalmTalk = 747,
kModelAnimationPhotographerMoreHeadMoveTalk = 748, // UNUSED - RESTORED
kModelAnimationPhotographerExplainTalk = 749,
kModelAnimationPhotographerSuggestTalk = 750,
// 751: Rajif animations
kModelAnimationRajifWithGunIdle = 751,
// 752 - 757: EarlyQ Bartender animations
kModelAnimationEarlyQBartenderWipingGlassIdle = 752,
kModelAnimationEarlyQBartenderWipingTable = 753,
kModelAnimationEarlyQBartenderPuttingAGlassOnTable = 754,
kModelAnimationEarlyQBartenderCalmTalk = 755,
kModelAnimationEarlyQBartenderExplainTalk = 756, // UNUSED - RESTORED
kModelAnimationEarlyQBartenderDescribeTalk = 757,
// 758 - 764: Shoeshine Man animations (UNUSED)
kModelAnimationShoeshineManWalking = 758, // UNUSED
kModelAnimationShoeshineManSitsIdle = 759, // UNUSED
kModelAnimationShoeshineManSitsGestureGive = 760, // UNUSED
kModelAnimationShoeshineManSitsCalmTalk = 761, // UNUSED
kModelAnimationShoeshineManSitsMoreHeadMoveTalk = 762, // UNUSED
kModelAnimationShoeshineManSitsViolentHeadMove = 763, // UNUSED - Coughs? Spits? Talks?
kModelAnimationShoeshineManSitsGetsUp = 764, // UNUSED
// 765 - 772: Tyrell animations
kModelAnimationTyrellWalking = 765,
kModelAnimationTyrellIdle = 766,
kModelAnimationTyrellHeadMoveIdle = 767,
kModelAnimationTyrellFastNodTalk = 768,
kModelAnimationTyrellSuggestTalk = 769,
kModelAnimationTyrellConsideringTalk = 770,
kModelAnimationTyrellBowsAndSuggestsTalk = 771, // TODO check if triggered
kModelAnimationTyrellDismissTalk = 772,
// 773 - 787: Chew animations
kModelAnimationChewWalking = 773, // untriggered
kModelAnimationChewTakesAStepBackwards = 774, // untriggered
kModelAnimationChewGotHit = 775, // untriggered
kModelAnimationChewShotDead = 776, // untriggered
kModelAnimationChewIdle = 777,
kModelAnimationChewFiddlingWithInstruments = 778,
kModelAnimationChewAdjustingInstrument = 779,
kModelAnimationChewProtestTalk = 780,
kModelAnimationChewAngryTalk = 781,
kModelAnimationChewExplainTalk = 782,
kModelAnimationChewGoAwayTalk = 783, // frame 6 is a bit bugged (a slice is missing at head height)
kModelAnimationChewDismissiveTalk = 784,
kModelAnimationChewPointingSomewhereTalk = 785, // TODO check if triggered
kModelAnimationChewDescribePulledTalk = 786, // TODO check if triggered
kModelAnimationChewDescribePushedTalk = 787, // TODO check if triggered
// 788 - 804: Gaff animations
kModelAnimationGaffWalking = 788,
kModelAnimationGaffClimbStairsUp = 789, // UNUSED
kModelAnimationGaffClimbStairsDown = 790, // UNUSED
kModelAnimationGaffGotHitRight = 791, // UNUSED
kModelAnimationGaffGotHitLeft = 792, // UNUSED
kModelAnimationGaffShotDown = 793, // UNUSED // probably not dead, for continuity reasons
kModelAnimationGaffIdle = 794,
kModelAnimationGaffLooksAroundAndDown = 795, // UNUSED
kModelAnimationGaffMakesOrigamiMaybe = 796, // UNUSED
kModelAnimationGaffGestureGive = 797, // UNUSED
kModelAnimationGaffCalmPointingWithStickTalk = 798,
kModelAnimationGaffExplainTalk = 799,
kModelAnimationGaffDescribeTalk = 800,
kModelAnimationGaffLaughHeadBackTalk = 801,
kModelAnimationGaffEntersSpinner = 802,
kModelAnimationGaffExitsSpinner = 803, // UNUSED
kModelAnimationGaffReachesOver = 804, // UNUSED
// 805 - 808: Bear "Bryant" (Sebastian's toy) animations
kModelAnimationBearToyWalking = 805,
kModelAnimationBearToyOscillatingIdle = 806, // untriggered?
kModelAnimationBearToyGotHit = 807, // UNUSED
kModelAnimationBearToyShotDead = 808, // untriggered
// 809 - 821: Sebastian animations
kModelAnimationSebastianWalking = 809, // TODO check if Sebastian ever walks (probably not)
kModelAnimationSebastianStepsBack = 810, // TODO check when this happens (animationMode 20)
kModelAnimationSebastianIdle = 811,
kModelAnimationSebastianAwkwardPlayWithHands = 812, // UNUSED
kModelAnimationSebastianCalmHeadNodLeftTalk = 813,
kModelAnimationSebastianCalmHeadNodRightTalk = 814,
kModelAnimationSebastianSuggestTalk = 815,
kModelAnimationSebastianWonderingTalk = 816,
kModelAnimationSebastianPointingToSelfTalk = 817,
kModelAnimationSebastianScratchEarTalk = 818,
kModelAnimationSebastianAnnoyedTalk = 819,
kModelAnimationSebastianWaitTalk = 820, // last frame 13 is bugged (empty)
kModelAnimationSebastianTriesToRunHitsHeadAndFalls = 821, // untriggered -- related to animationMode 48 "kAnimationModeDie"
// 822 - 832: Rachael animations
kModelAnimationRachaelWalking = 822,
kModelAnimationRachaelIdle = 823,
kModelAnimationRachaelIdleOscilate = 824, // UNUSED
kModelAnimationRachaelTalkSoftNod = 825,
kModelAnimationRachaelTalkNodToLeft = 826,
kModelAnimationRachaelTalkSuggestWithNodToLeft = 827,
kModelAnimationRachaelTalkIndiffWithNodToLeft = 828,
kModelAnimationRachaelTalkOfferPointing = 829,
kModelAnimationRachaelTalkHaltMovement = 830,
kModelAnimationRachaelTalkHandOnChest = 831,
kModelAnimationRachaelTalkHandWaveToRight = 832,
// 833 - 837: "General" (Sebastian's toy) animations
kModelGeneralDollWalking = 833,
kModelGeneralDollIdle = 834,
kModelGeneralDollHaltSalute = 835,
kModelGeneralDollShotDead = 836, // untriggered
kModelGeneralDollGotHit = 837, // untriggered
// 838 - 845: Mama Isabella animations
kModelIsabellaIdle = 838,
kModelIsabellaPutsSpicesInSoup = 839,
kModelIsabellaGestureGiveOrTake = 840, // untriggered
kModelIsabellaCalmTalk = 841,
kModelIsabellaSuggestTalk = 842,
kModelIsabellaProtestTalk = 843,
kModelIsabellaMoreCalmTalk = 844,
kModelIsabellaLaughTalk = 845,
// 846 - 856: Leon animations
kModelLeonWalking = 846,
kModelLeonIdle = 847,
kModelLeonGrabHoldHigh = 848,
kModelLeonGrabLetsGo = 849,
kModelLeonCalmTalk = 850,
kModelLeonComplainTalk = 851,
kModelLeonAwkwardTalk = 852,
kModelLeonDenyTalk = 853,
kModelLeonGrabTalk = 854,
kModelLeonGrabAndGutPunchTalk = 855,
kModelLeonPunchAttack = 856,
// 857 - 862: Rat (Free Slot A/B) animations
kModelAnimationRatJumpAttack = 857,
kModelAnimationRatRunning = 858,
kModelAnimationRatDying = 859,
kModelAnimationRatHurt = 860,
kModelAnimationRatIdle = 861,
kModelAnimationRatSlowWalk = 862,
// 863 - 876: Maggie animations
kModelAnimationMaggieWalking = 863,
kModelAnimationMaggieStandingIdle = 864,
kModelAnimationMaggieBarking = 865,
kModelAnimationMaggieLyingDown = 866,
kModelAnimationMaggieLyingIdleTailWagging = 867,
kModelAnimationMaggieLyingStandingUp = 868,
kModelAnimationMaggieStandingOnTwoFeet = 869,
kModelAnimationMaggieBarkingOrHeadUp = 870,
kModelAnimationMaggieLyingDead = 871,
kModelAnimationMaggieWalkingTrapped = 872,
kModelAnimationMaggieStandingOnTwoFeetTrapped = 873,
kModelAnimationMaggieExploding = 874,
kModelAnimationMaggieStandingIdleTrapped = 875,
kModelAnimationMaggieToggleSleepingWakeUp = 876,
// 877 - 884: Hysteria Patron1 (dancer) animations
kModelAnimationHysteriaPatron1DanceStandingUpSemiSitAndUp = 877,
kModelAnimationHysteriaPatron1DanceStandingUpLeftMotion = 878,
kModelAnimationHysteriaPatron1DanceStandingUpStowingMoney = 879, // original UNUSED (restored)
kModelAnimationHysteriaPatron1DanceSplitsDuckAndDown = 880,
kModelAnimationHysteriaPatron1DanceSplitsSemiUpAndDown = 881,
kModelAnimationHysteriaPatron1DanceSplitsBackAndForth = 882,
kModelAnimationHysteriaPatron1DanceStandingUpToSplits = 883,
kModelAnimationHysteriaPatron1DanceSplitsToStandingUp = 884,
// 885 - 892: Hysteria Patron2 (dancer) animations
kModelAnimationHysteriaPatron2DanceHandsBellyMotion = 885, // most used
kModelAnimationHysteriaPatron2DanceHandsUpLeftMotion = 886,
kModelAnimationHysteriaPatron2DanceHandsUpSitAndUp = 887,
kModelAnimationHysteriaPatron2DanceHandsDownHipsSwirl = 888,
kModelAnimationHysteriaPatron2DanceHandsDownLegSwirl = 889,
kModelAnimationHysteriaPatron2DanceHandsDownLeanBackForth = 890, // 27 frames - same motion as 438 for Patron3Dance
kModelAnimationHysteriaPatron2DanceHandsUpToHandsDown = 891,
kModelAnimationHysteriaPatron2DanceHandsDownToHandsUp = 892, // 24 frames - same motion as 439 for Patron3Dance
// 893 - 900: Mutant 1 animations - Special with pipe
kModelAnimationMutant1Walking = 893,
kModelAnimationMutant1Idle = 894,
kModelAnimationMutant1CalmTalk = 895, // UNUSED
kModelAnimationMutant1MoreCalmTalk = 896, // untriggered?
kModelAnimationMutant1YellOrHurt = 897, // untriggered
kModelAnimationMutant1MeleeAttack = 898,
kModelAnimationMutant1Jump = 899, // untriggered?
kModelAnimationMutant1ShotDead = 900,
// 901 - 907: Mutant 2 animations - Special with tiny hand, no weapon
kModelAnimationMutant2Walking = 901,
kModelAnimationMutant2Running = 902,
kModelAnimationMutant2Idle = 903,
kModelAnimationMutant2CalmTalk = 904, // untriggered?
kModelAnimationMutant2YellOrHurt = 905, // untriggered
kModelAnimationMutant2MeleeAttack = 906,
kModelAnimationMutant2ShotDead = 907,
// 908 - 917: Mutant 3 animations - Throws rocks, ranged attack
kModelAnimationMutant3Walking = 908,
kModelAnimationMutant3Running = 909,
kModelAnimationMutant3Idle = 910,
kModelAnimationMutant3CalmTalk = 911, // untriggered
kModelAnimationMutant3YellOrHurt = 912, // untriggered?
kModelAnimationMutant3PicksUpAndThrowsRock = 913,
kModelAnimationMutant3CrouchedWaiting = 914, // untriggered?
kModelAnimationMutant3CrouchedToStanding = 915, // untriggered?
kModelAnimationMutant3CrouchedFromStanding = 916, // untriggered?
kModelAnimationMutant3ShotDead = 917,
// 918 - 919: Taffy Patron (Gordo's hostage) animations
kModelAnimationTaffyPatronRunning = 918,
kModelAnimationTaffyPatronShotDead = 919,
// 920 - 930: Hasan animations
kModelAnimationHasanTalkWipeFaceLeftHand01 = 920, // UNUSED
kModelAnimationHasanIdleSlightMovement = 921,
kModelAnimationHasanGestureSuggest = 922,
kModelAnimationHasanTakingABiteSnakeMove = 923,
kModelAnimationHasanTalkPointingRightHand = 924, // UNUSED
kModelAnimationHasanTalkMovingBothHands = 925,
kModelAnimationHasanTalkLeftRightLeftGesture = 926,
kModelAnimationHasanTalkRaiseHandSnakeMove = 927,
kModelAnimationHasanTalkMovingBothHandsAndNod = 928,
kModelAnimationHasanTalkWipeFaceLeftHand02 = 929, // (almost) identical to 920 (same number of frames too)
kModelAnimationHasanTalkUpset = 930,
// 931 - 996: Item animations
kModelAnimationBadge = 931,
kModelAnimationBomb = 932,
kModelAnimationCandy = 933,
kModelAnimationCandyWrapper = 934,
kModelAnimationDektorasCard = 935,
kModelAnimationCheese = 936,
kModelAnimationChopstickWrapper = 937,
kModelAnimationChromeDebris = 938,
kModelAnimationDragonflyBelt = 939,
kModelAnimationDragonflyEarring = 940,
kModelAnimationDNADataDisc = 941,
kModelAnimationDogCollar = 942,
kModelAnimationRagDoll = 943,
kModelAnimationEnvelope = 944,
kModelAnimationFlaskOfAbsinthe = 945,
kModelAnimationFolderInKIA = 946,
kModelAnimationGoldfish = 947,
kModelAnimationFolder = 948,
kModelAnimationLetter = 949, // Restored Content - Used for Crazylegs Note in his Advertisement pamphlet
kModelAnimationGarterSnake = 950,
kModelAnimationLichenDogWrapper = 951,
kModelAnimationLicensePlate = 952,
kModelAnimationGordosLighterReplicant = 953,
kModelAnimationGordosLighterHuman = 954,
kModelAnimationKingstonKitchenBox = 955,
kModelAnimationMaggieBracelet = 956,
kModelAnimationGrigoriansNote = 957,
kModelAnimationOriginalRequisitionForm = 958,
kModelAnimationOriginalShippingForm = 959, // original: Never placed in game world
kModelAnimationPowerSource = 960,
kModelAnimationCollectionReceipt = 961,
kModelAnimationRequisitionForm = 962,
kModelAnimationRadiationGoggles = 963,
kModelAnimationReferenceLetter = 964,
kModelAnimationWeaponsOrderForm = 965,
kModelAnimationShellCasings = 966,
kModelAnimationSlug = 967,
// kModelAnimationKnife = 968, // UNUSED - 3 frames - a knife? - spins badly
kModelAnimationStrangeScale = 969,
kModelAnimationHysteriaToken = 970,
kModelAnimationToyDog = 971,
kModelAnimationTyrellSalesPamphlet = 972,
kModelAnimationTyrellSalesPamphletKIA = 973,
kModelAnimationDetonatorWire = 974,
kModelAnimationVideoDisc = 975,
kModelAnimationCageOfScorpions = 976,
kModelAnimationIzoCamera = 977,
kModelAnimationDeadDogA = 978,
kModelAnimationDeadDogB = 979,
kModelAnimationDeadDogC = 980,
kModelAnimationMarcusDead = 981,
kModelAnimationYukonHotelChair = 982,
kModelAnimationWeaponsCrate = 983,
kModelAnimationPhoto = 984,
kModelAnimationCrystalsCigarette = 985,
kModelAnimationSpinnerKeys = 986,
kModelAnimationBriefcase = 987,
kModelAnimationDNAEvidence01OutOf6 = 988,
// kModelAnimationDNAEvidence02OutOf6 = 989, // UNUSED - actual 2 parts of DNA
kModelAnimationDNAEvidence03OutOf6 = 990, // used for two parts found
kModelAnimationDNAEvidence04OutOf6 = 991, // used for three parts found
// kModelAnimationDNAEvidence05OutOf6 = 992, // UNUSED - actual 5 parts of DNA
kModelAnimationDNAEvidenceComplete = 993,
// kModelAnimationAmmoType00 = 994, // UNUSED - simple bullet
kModelAnimationAmmoType01 = 995, // from Bullet Bob's
kModelAnimationAmmoType02 = 996 // from Izo stash (Act 4)
};
enum Elevators {
kElevatorMA = 1,
kElevatorPS = 2
};
// enum SceneObjectOffset {
// kSceneObjectActorIdStart = 0,
// kSceneObjectActorIdEnd = kSceneObjectActorIdStart + 73,
// kSceneObjectItemIdStart = kSceneObjectActorIdEnd + 1,
// kSceneObjectItemIdEnd = kSceneObjectItemIdStart + 123,
// kSceneObjectObjectIdStart = kSceneObjectItemIdEnd + 1,
// kSceneObjectObjectIdEnd = kSceneObjectObjectIdStart + 95
// };
enum SceneObjectOffset {
kSceneObjectOffsetActors = 0,
kSceneObjectOffsetItems = 74,
kSceneObjectOffsetObjects = 198
};
enum ActorCombatStates {
kActorCombatStateIdle = 0,
kActorCombatStateCover = 1,
kActorCombatStateApproachCloseAttack = 2,
kActorCombatStateUncover = 3,
kActorCombatStateAim = 4,
kActorCombatStateRangedAttack = 5,
kActorCombatStateCloseAttack = 6,
kActorCombatStateFlee = 7,
kActorCombatStateApproachRangedAttack = 8
};
enum PoliceMazeTrackInstruction {
kPMTIActivate = -26, // args: variableId, maxValue
kPMTILeave = -25, // args: -
kPMTIShoot = -24, // args: soundId, notUsed
kPMTIEnemyReset = -23, // args: otherItemId
kPMTIEnemySet = -22, // args: otherItemId
kPMTIFlagReset = -21, // args: flagId
kPMTIFlagSet = -20, // args: flagId
kPMTIVariableDec = -19, // args: variableId
kPMTIVariableInc = -18, // args: variableId, maxValue
kPMTIVariableReset = -17, // args: variableId
kPMTIVariableSet = -16, // args: variableId, value
kPMTITargetSet = -15, // args: otherItemId, value
kPMTIPausedReset1of3 = -14, // args: otherItemId1, otherItemId2, otherItemId3
kPMTIPausedReset1of2 = -13, // args: otherItemId1, otherItemId2
kPMTIPausedSet = -12, // args: otherItemId
kPMTIPausedReset = -11, // args: otherItemId
kPMTIPlaySound = -10, // args: soundId, volume
kPMTIObstacleReset = -9, // args: otherItemId
kPMTIObstacleSet = -8, // args: otherItemId
kPMTIWaitRandom = -7, // args: min, max
kPMTIRotate = -6, // args: target, delta
kPMTIFacing = -5, // args: angle
kPMTIRestart = -4, // args: -
kPMTIWait = -3, // args: time
kPMTIMove = -2, // args: target
kPMTIPosition = -1, // args: index
kPMTI26 = 0
};
enum PlayerAgenda {
kPlayerAgendaPolite = 0,
kPlayerAgendaNormal = 1,
kPlayerAgendaSurly = 2,
kPlayerAgendaErratic = 3,
kPlayerAgendaUserChoice = 4
};
enum AffectionTowards {
kAffectionTowardsNone = 0,
kAffectionTowardsSteele = 1,
kAffectionTowardsDektora = 2,
kAffectionTowardsLucy = 3
};
/*
* Common goals:
* 0 - 99 - first chapter
* 100 - 199 - second chapter
* 200 - 299 - third chapter
* 300 - 399 - fourth chapter
* 400 - 499 - fifth chapter
* 599 - dead / gone
*/
enum GoalMcCoy {
kGoalMcCoyDefault = 0,
kGoalMcCoyDodge = 1,
kGoalMcCoyLeanOverAndSearch = 2, // unused, McCoy searching dumpster is done by Actor_Change_Animation_Mode(kActorMcCoy, 38);
kGoalMcCoyBB11GetUp = 100,
kGoalMcCoyBB11PrepareToRunAway = 101,
kGoalMcCoyBB11RunAway = 102,
kGoalMcCoyBB11GetCaught = 103,
kGoalMcCoyNRxxSitAtTable = 200,
kGoalMcCoyNRxxStandUp = 201,
kGoalMcCoyNR01ThrownOut = 210,
kGoalMcCoyNR01GetUp = 211,
kGoalMcCoyNR01LayDrugged = 212,
kGoalMcCoyNR04Drink = 220,
kGoalMcCoyNR04PassOut = 221,
kGoalMcCoyNR11Shoot = 230,
kGoalMcCoyNR10Fall = 231,
kGoalMcCoyUG07Caught = 301,
kGoalMcCoyUG07BrokenFinger = 302,
kGoalMcCoyUG07Released = 303,
kGoalMcCoyCallWithGuzza = 350,
kGoalMcCoyUG15Fall = 390,
kGoalMcCoyUG15Die = 391,
kGoalMcCoyStartChapter5 = 400,
kGoalMcCoyArrested = 500,
kGoalMcCoyGone = 599
};
enum GoalSteele {
// chapter 1
kGoalSteeleDefault = 0,
kGoalSteeleGoToRC01 = 1,
kGoalSteeleGoToRC02 = 2,
kGoalSteeleGoToFreeSlotC1 = 3,
kGoalSteeleGoToFreeSlotG1 = 4,
kGoalSteeleGoToCT01 = 5,
kGoalSteeleGoToFreeSlotC2 = 6,
kGoalSteeleGoToFreeSlotG2 = 7,
kGoalSteeleGoToPoliceShootingRange = 8,
kGoalSteeleGoToPS02 = 9,
kGoalSteeleGoToFreeSlotG3 = 10,
kGoalSteeleInterviewGrigorian = 11,
// chapter 2
kGoalSteeleApprehendIzo = 100,
kGoalSteeleGoToTB02 = 110,
kGoalSteeleLeaveTB02 = 111,
kGoalSteeleGoToPoliceStation = 112,
kGoalSteeleWalkAround = 113,
kGoalSteeleShootIzo = 120,
kGoalSteeleArrestIzo = 121,
kGoalSteeleIzoBlockedByMcCoy = 125,
kGoalSteeleLeaveRC03 = 130,
kGoalSteeleWalkAroundRestart = 190,
// chapter 3
kGoalSteeleStartChapter3 = 205,
kGoalSteeleNR11StartWaiting = 210,
kGoalSteeleNR11StopWaiting = 211,
kGoalSteeleNR11Enter = 212,
kGoalSteeleNR11Entered = 213,
kGoalSteeleNR11Decide = 214,
kGoalSteeleNR11Shoot = 215,
kGoalSteeleNR11StopShooting = 216,
kGoalSteeleNR01WaitForMcCoy = 230,
kGoalSteeleNR01GoToNR08 = 231,
kGoalSteeleNR01GoToNR02 = 232,
kGoalSteeleNR01GoToHF03 = 233,
kGoalSteeleHF03McCoyChasingLucy = 234,
kGoalSteeleNR08WalkOut = 235,
kGoalSteeleNR10Wait = 236,
kGoalSteeleHF02ConfrontLucy = 240,
kGoalSteeleHF02ShootLucy = 241,
kGoalSteeleHF02LucyShotBySteele = 242,
kGoalSteeleHF02LucyRanAway = 243,
kGoalSteeleHF02LucyShotByMcCoy = 244,
kGoalSteeleHF02LucyLostByMcCoy = 245,
kGoalSteeleHFxxGoToSpinner = 246,
kGoalSteeleNR01ConfrontGordo = 250,
kGoalSteeleNR01TalkToGordo = 251,
kGoalSteeleNR01ShootGordo = 252,
kGoalSteeleNR01ShootMcCoy = 255,
kGoalSteeleNR01McCoyShotGordo = 258,
kGoalSteeleNR01McCoyShotGun = 260,
kGoalSteeleNR01PrepareTalkAboutShotGun = 261,
kGoalSteeleNR01TalkAboutShotGun = 262,
kGoalSteeleNR01ShotByMcCoy = 270,
kGoalSteeleNR01PrepareShotByMcCoy = 271,
kGoalSteeleNRxxGoToSpinner = 275,
kGoalSteeleTalkAboutMissingSpinner = 280,
kGoalSteeleImmediatelyStartChapter4 = 285,
kGoalSteeleNR01StartChapter4 = 290,
kGoalSteeleHF01StartChapter4 = 291,
// chapter 4
kGoalSteeleStartChapter4 = 300,
// chapter 5
kGoalSteeleStartChapter5 = 400,
kGoalSteeleHF06Attack = 402, // has no use
// kGoalSteeleKP03WillShootMcCoy = 410,
kGoalSteeleKP03Walk = 411,
kGoalSteeleKP03StopWalking = 412,
kGoalSteeleKP03Leave = 413,
kGoalSteeleKP03Exploded = 415,
kGoalSteeleKP03Dying = 416,
kGoalSteeleKP03ShootMcCoy = 418,
kGoalSteeleKP03Dead = 419,
kGoalSteeleKP01Wait = 420,
kGoalSteeleKP01TalkToMcCoy = 421,
kGoalSteeleKP01Leave = 422,
kGoalSteeleKP01Left = 423,
kGoalSteeleKP05Enter = 430,
kGoalSteeleKP05Leave = 431,
kGoalSteeleKP06Enter = 432,
kGoalSteeleKP06Leave = 433,
kGoalSteeleWaitingForEnd = 499,
kGoalSteeleGone = 599
};
enum GoalDektora {
kGoalDektoraDefault = 0,
// chapter 1
kGoalDektoraStartWalkingAround = 100,
kGoalDektoraWalkAroundAsReplicant = 101,
kGoalDektoraWalkAroundAsHuman = 102,
kGoalDektoraStopWalkingAround = 103,
// chapter 2
kGoalDektoraStartChapter3 = 199,
kGoalDektoraNR07Sit = 200,
kGoalDektoraNR08Dance = 210,
kGoalDektoraNR08Leave = 211,
kGoalDektoraNR08ReadyToRun = 245,
kGoalDektoraNR08GoToNR10 = 246,
kGoalDektoraNR10AttackMcCoy = 247,
kGoalDektoraNR11Hiding = 250,
kGoalDektoraNR11WalkAway = 260,
kGoalDektoraNR11PrepareBurning = 269,
kGoalDektoraNR11Burning = 270,
kGoalDektoraNR11BurningGoToMcCoy = 271,
kGoalDektoraNR11BurningGoToWindow = 272,
kGoalDektoraNR11PrepareFallThroughWindow = 273,
kGoalDektoraNR11FallThroughWindow = 274,
kGoalDektoraNR11BurningFallToNR10 = 279,
kGoalDektoraNR11RanAway = 290,
kGoalDektoraNR07RanAway = 295,
kGoalDektoraStartAct4StashedAway = 300,
kGoalDektoraKP07Wait = 513, // new goal when in moonbus, Act 5
kGoalDektoraGone = 599
};
enum GoalGordo {
// chapter 1
kGoalGordoDefault = 0,
kGoalGordoCT01Leave = 1,
kGoalGordoCT01Left = 2,
kGoalGordoCT05WalkThrough = 3,
kGoalGordoCT05Leave = 4,
kGoalGordoCT05Left = 5,
kGoalGordoCT01StandUp = 90,
kGoalGordoCT01WalkAway = 91,
kGoalGordoCT01BidFarewellToHowieLee = 92,
kGoalGordoCT01WalkToHowieLee = 93,
// chapter 2
kGoalGordoWalkAround = 100,
kGoalGordoGoToDNARow = 101,
kGoalGordoGoToChinaTown = 102,
kGoalGordoGoToFreeSlotHAGJ = 103,
kGoalGordoGoToFreeSlotAH = 104,
// chapter 3
kGoalGordoStartChapter3 = 200,
kGoalGordoNR02WaitAtBar = 201,
kGoalGordoNR02GoToPodium = 202,
kGoalGordoNR02WaitForMcCoy = 204,
kGoalGordoNR02NextAct = 205,
kGoalGordoNR02TellJoke1 = 206,
kGoalGordoNR02TellJoke2 = 207,
kGoalGordoNR02TellJoke3 = 208,
kGoalGordoNR02TalkAboutMcCoy = 210,
kGoalGordoNR02WaitAtPodium = 211,
kGoalGordoNR02TalkToMcCoy = 215,
kGoalGordoNR02RunAway1 = 220,
kGoalGordoNR02RunAway2 = 221,
kGoalGordoNR02RunAway3 = 222,
kGoalGordoGoToFreeSlotGAG = 225,
kGoalGordoNR01WaitAndAttack = 230,
kGoalGordoNR01Attack = 231,
kGoalGordoNR01WaitAndGiveUp = 240,
kGoalGordoNR01GiveUp = 241,
kGoalGordoNR01TalkToMcCoy = 242,
kGoalGordoNR01RunAway = 243,
kGoalGordoNR01WaitAndTakeHostage = 250,
kGoalGordoNR01ReleaseHostage = 251,
kGoalGordoNR01HostageShot = 254,
kGoalGordoNR01HostageDie = 255,
kGoalGordoNR01Arrested = 260,
kGoalGordoNR01RanAway = 280,
kGoalGordoNR01Die = 299,
kGoalGordoKP07Wait = 513, // new goal when in moonbus, Act 5
kGoalGordoGone = 599
};
enum GoalGuzza {
kGoalGuzzaDefault = 0, // added goal
kGoalGuzzaLeftOffice = 100,
kGoalGuzzaGoToHawkersCircle1 = 101,
kGoalGuzzaAtOffice = 102,
kGoalGuzzaGoToHawkersCircle2 = 103,
kGoalGuzzaGoToFreeSlotB = 104,
kGoalGuzzaGoToFreeSlotG = 105,
kGoalGuzzaWasAtNR03 = 200,
kGoalGuzzaSitAtNR03 = 201,
kGoalGuzzaUG18Wait = 300,
kGoalGuzzaUG18Target = 301,
kGoalGuzzaUG18WillGetShotBySadik = 302,
kGoalGuzzaUG18HitByMcCoy = 303,
kGoalGuzzaUG18MissedByMcCoy = 304,
kGoalGuzzaUG18ShotByMcCoy = 305,
kGoalGuzzaUG18ShootMcCoy = 306,
kGoalGuzzaUG18FallDown = 307,
kGoalGuzzaUG18ShotBySadik = 390,
kGoalGuzzaGone = 599
};
enum GoalClovis {
kGoalClovisDefault = 100,
kGoalClovisBB11WalkToMcCoy = 101,
kGoalClovisBB11StopSadik = 102,
kGoalClovisBB11TalkWithSadik = 103,
kGoalClovisBB11PrepareTalkToMcCoy = 104, // bug? this is not triggered when player skips dialogue too fast
kGoalClovisBB11TalkToMcCoy = 105, // ends Chapter 2
// chapter 4
kGoalClovisUG18Wait = 300,
kGoalClovisUG18SadikWillShootGuzza = 301,
kGoalClovisUG18SadikIsShootingGuzza = 302,
kGoalClovisUG18GuzzaDied = 303,
kGoalClovisUG18Leave = 310,
kGoalClovisStartChapter3 = 350,
kGoalClovisStartChapter4 = 400,
kGoalClovisUG07ChaseMcCoy = 401,
kGoalClovisUG07KillMcCoy = 402,
// chapter 5
kGoalClovisStartChapter5 = 500,
kGoalClovisDecide = 510,
kGoalClovisKP06Wait = 511, // this immediately reset to kGoalClovisKP07Wait by Sadik at start of chapter 5
kGoalClovisKP06TalkToMcCoy = 512, // never triggered
kGoalClovisKP07Wait = 513,
kGoalClovisKP07TalkToMcCoy = 514,
kGoalClovisKP07SayFinalWords = 515,
kGoalClovisKP07FlyAway = 516, // and game over
kGoalClovisKP07ReplicantsAttackMcCoy = 517,
kGoalClovisKP07LayDown = 518,
kGoalClovisGone = 599
};
enum GoalLucy {
kGoalLucyDefault = 0,
// chapter 3
kGoalLucyMoveAround = 200,
kGoalLucyWillReturnToHF03 = 201,
kGoalLucyGoToHF03 = 205,
kGoalLucyHF03RunOutPhase1 = 210,
kGoalLucyHF03RunOutPhase2 = 211,
kGoalLucyHF03RunToHF041 = 212,
kGoalLucyHF03RunToHF042 = 213,
kGoalLucyHF03RunAwayWithHelp1 = 214,
kGoalLucyHF03RunAwayWithHelp2 = 215,
kGoalLucyGoToFreeSlotGAG = 220,
kGoalLucyGoToFreeSlotGAHJ = 225,
kGoalLucyHF04Start = 230,
kGoalLucyHF04TalkToMcCoy = 232,
kGoalLucyHF04Run1 = 233,
kGoalLucyHF04Run2 = 234,
kGoalLucyHF04WaitForMcCoy1 = 235,
kGoalLucyHF04Run3 = 236,
kGoalLucyHF04WaitForMcCoy2 = 237,
kGoalLucyHF04Run4 = 238,
kGoalLucyHF04WalkAway = 239,
kGoalLucyReturnToHF03 = 250,
kGoalLucyHF03RanAway = 299,
// chapter 4
kGoalLucyStartChapter4 = 300,
kGoalLucyUG01Wait = 310,
kGoalLucyUG01VoightKampff = 311,
kGoalLucyUG01RunAway = 312,
kGoalLucyKP07Wait = 513, // new goal when in moonbus, Act 5
kGoalLucyGone = 599
};
enum GoalIzo {
kGoalIzoDefault = 0,
kGoalIzoPrepareCamera = 1,
kGoalIzoTakePhoto = 2,
kGoalIzoRunToUG02 = 3,
kGoalIzoStopRunning = 100,
kGoalIzoRunToRC03 = 101,
kGoalIzoWaitingAtRC03 = 102,
kGoalIzoEscape = 103, // how can this happen? can mccoy catch izo in ug02?
kGoalIzoRC03Walk = 110,
kGoalIzoRC03Run = 111,
kGoalIzoRC03RunAway = 114,
kGoalIzoGetArrested = 120,
kGoalIzoGotArrested = 180,
kGoalIzoRC03RanAwayDone = 181, // new - added for bug fix of Izo getting stuck at RC03
kGoalIzoGoToHC01 = 150,
kGoalIzoGoToHC03 = 155,
kGoalIzoDieHidden = 198,
kGoalIzoDie = 199,
kGoalIzoEscapedSteeleKnows = 200, // Set after conversation with Steele about Izo escaping (original: untriggered)
kGoalIzoKP07Wait = 513, // new goal when in moonbus, Act 5
kGoalIzoGone = 599
};
enum GoalSadik {
kGoalSadikDefault = 100,
kGoalSadikRunFromBB09 = 101,
kGoalSadikBB11Wait = 102,
kGoalSadikBB11ThrowMcCoy = 103,
kGoalSadikBB11CatchMcCoy = 104,
kGoalSadikBB11KnockOutMcCoy = 105,
kGoalSadikBB11KickMcCoy = 106,
kGoalSadikBB11TalkWithClovis = 107,
kGoalSadikUG18Wait = 300,
kGoalSadikUG18Move = 301,
kGoalSadikUG18Decide = 302,
// 303, 304 and 305 are never set or used
kGoalSadikUG18WillShootMcCoy = 306,
kGoalSadikUG18PrepareShootMcCoy = 307,
kGoalSadikUG18ShootMcCoy = 308,
kGoalSadikUG18Leave = 310,
kGoalSadikKP06NeedsReactorCoreFromMcCoy = 416,
kGoalSadikGone = 599
};
enum GoalLuther {
kGoalLutherDefault = 400,
kGoalLutherMoveAround = 401,
kGoalLutherMoveAroundRestart = 402,
kGoalLutherStop = 403,
kGoalLutherShot = 494,
kGoalLutherDyingStarted = 495,
kGoalLutherDyingWait = 496,
kGoalLutherDyingCheck = 497,
kGoalLutherDie = 498,
kGoalLutherDead = 499,
kGoalLutherKP07Wait = 513, // new goal when in moonbus, Act 5
kGoalLutherGone = 599
};
enum GoalHowieLee {
kGoalHowieLeeDefault = 0,
kGoalHowieLeeMovesInDiner01 = 1,
kGoalHowieLeeMovesInDiner02 = 2,
kGoalHowieLeeMovesInDiner03 = 3,
kGoalHowieLeeGoesToCT04GarbageBin = 4,
kGoalHowieLeeGoesToFreeSlotH = 5,
kGoalHowieLeeMovesInDiner06 = 6, // Unused goal?
kGoalHowieLeeStopMoving = 50,
kGoalHowieLeeGoesToFreeSlotC = 100
};
enum GoalTransient {
kGoalTransientDefault = 0,
kGoalTransientCT04Leave = 2
};
enum GoalBulletBob {
kGoalBulletBobDefault = 0,
kGoalBulletBobWarningMcCoy = 1,
kGoalBulletBobShootMcCoy = 2,
kGoalBulletBobWillShotMcCoy = 3, // has no use
kGoalBulletBobDead = 4,
kGoalBulletBobShotMcCoy = 6,
kGoalBulletBobGone = 99
};
// applies to all generic walkers
enum GoalGenericWalker {
kGoalGenwalkerDefault = 0, // setup walker model and path
kGoalGenwalkerMoving = 1,
kGoalGenwalkerABulletBobsTrackGun = 200 // only kActorGenWalkerA will change goal to this
};
enum GoalRachael {
kGoalRachaelDefault = 0,
kGoalRachaelLeavesAfterTyrellMeeting = 200,
kGoalRachaelShouldBeOutsideMcCoysAct3 = 211, // added Rachael goal
kGoalRachaelShouldBeInElevatorMcCoysAct3 = 212, // added Rachael goal
kGoalRachaelIsOutsideMcCoysBuildingAct3 = 300,
kGoalRachaelIsInsideMcCoysElevatorAct3 = 302, // added Rachael goal
kGoalRachaelIsInsideElevatorStartTalkAct3 = 303, // added Rachael goal
kGoalRachaelIsOutWalksToPoliceHQAct3 = 305,
kGoalRachaelIsOutResumesWalkToPoliceHQAct3 = 306,
kGoalRachaelIsOutFleeingToPoliceHQAct3 = 307, // added Rachael goal
kGoalRachaelAtEndOfAct3IfNotMetWithMcCoy = 399, // added Rachael goal
kGoalRachaelAtEndOfAct3IfMetWithMcCoy = 400,
kGoalRachaelIsInsideMcCoysElevatorAct4 = 402, // added Rachael goal
kGoalRachaelIsInsideElevatorStartTalkAct4 = 403, // added Rachael goal
kGoalRachaelIsOutsideMcCoysBuildingAct4 = 404, // added Rachael goal
kGoalRachaelIsOutWalksToPoliceHQAct4 = 405, // added Rachael goal
kGoalRachaelAtEndOfAct4 = 499 // added Rachael goal
};
enum GoalRunciter {
kGoalRunciterDefault = 0,
kGoalRunciterRC02WalkAround = 1,
kGoalRunciterGoToFreeSlotGH = 2,
kGoalRunciterRC02Wait = 300,
kGoalRunciterDead = 599
};
enum GoalTyrellGuard {
kGoalTyrellGuardSleeping = 300,
kGoalTyrellGuardWakeUpAndArrestMcCoy = 301,
kGoalTyrellGuardWakeUp = 302,
kGoalTyrellGuardArrestMcCoy = 303,
kGoalTyrellGuardWait = 304
};
enum GoalEarlyQ {
// cut feature? goals 0 - 200 has no use as EarlyQ is walking around NR which is not accessible
kGoalEarlyQWalkAround = 200,
kGoalEarlyQNR04Enter = 201,
kGoalEarlyQNR04Talk1 = 202,
kGoalEarlyQNR04GoToBar = 203,
kGoalEarlyQNR04PourDrink = 204,
kGoalEarlyQNR04GoToMcCoy = 205,
kGoalEarlyQNR04McCoyPulledGun = 206,
kGoalEarlyQNR04SitDown = 207,
kGoalEarlyQNR04ScorpionsCheck = 208,
kGoalEarlyQNR04Talk2 = 209,
kGoalEarlyQNR04StungByScorpions = 210,
kGoalEarlyQNR04WaitForPulledGun = 211,
kGoalEarlyQNR04TakeDisk = 212,
kGoalEarlyQNR04Talk3 = 213,
kGoalEarlyQNR04AskForDisk = 214,
kGoalEarlyQNR04HandDrink = 215,
kGoalEarlyQNR04GetShot = 216,
kGoalEarlyQNR04Leave = 217,
kGoalEarlyQNR05Wait = 220,
kGoalEarlyQNR05WillLeave = 221,
kGoalEarlyQNR05Leave = 222,
kGoalEarlyQNR05AnnouceDektora = 223,
kGoalEarlyQNR05UnlockNR08 = 224,
kGoalEarlyQNR05UnlockedNR08 = 225,
kGoalEarlyQNR05TalkingToMcCoy = 229,
kGoalEarlyQNR04Wait = 230
};
enum GoalZuben {
kGoalZubenDefault = 0,
kGoalZubenCT01WalkToCT02 = 1,
kGoalZubenCT02RunToFreeSlotG = 2,
kGoalZubenCT07Spared = 4,
kGoalZubenCT07RunToFreeSlotA = 5,
kGoalZubenDie = 6,
kGoalZubenSpared = 7,
kGoalZubenCT02PushPot = 8,
kGoalZubenCT02RunToDoor = 9,
kGoalZubenCT02OpenDoor = 10,
kGoalZubenCT06JumpDown = 11,
kGoalZubenCT06AttackMcCoy = 12,
kGoalZubenCT06HideAtFreeSlotA = 13,
kGoalZubenCT02PotDodgeCheck = 14,
kGoalZubenFled = 20,
kGoalZubenMA01AttackMcCoy = 21,
kGoalZubenDiesInChapter1 = 99,
kGoalZubenKP07Wait = 513, // new goal when in moonbus, Act 5
kGoalZubenGone = 599
};
enum GoalHasan {
kGoalHasanDefault = 0,
kGoalHasanIsAway = 300, // original final goal for Hasan
kGoalHasanIsWalkingAroundIsAtAR02 = 301, // new goal for restored content
kGoalHasanIsWalkingAroundStayAwayFromAR02 = 302, // new goal for restored content
kGoalHasanIsWalkingAroundStaysAtAR02 = 303, // new goal for restored content
kGoalHasanIsWalkingAroundIsAway = 304 // new goal for restored content
};
enum GoalOfficerLeary {
kGoalOfficerLearyDefault = 0,
kGoalOfficerLearyRC01WalkToCrowd = 1,
#if BLADERUNNER_ORIGINAL_BUGS
kGoalOfficerLearyRC01CrowdInterrogation = 2,
#else
kGoalOfficerLearyRC01CrowdInterrogation = 2,
kGoalOfficerLearyRC01ResumeWalkToCrowd = 4, // added OfficerLeary goal
#endif // BLADERUNNER_ORIGINAL_BUGS
kGoalOfficerLearyPoliceDoneFromRC01 = 3,
kGoalOfficerLearyEndOfAct1 = 99,
kGoalOfficerLearyVisitsBulletBob = 102, // un-triggered
kGoalOfficerLearyStartOfAct4 = 300,
kGoalOfficerLearyHuntingAroundAct4 = 305,
kGoalOfficerLearyPrepareToHuntAroundAct4 = 306,
kGoalOfficerLearyBlockingUG07 = 307,
// 308 - 309 un-triggered?
kGoalOfficerLearyAttackMcCoyAct4 = 310,
kGoalOfficerLearyStartOfAct5 = 400,
kGoalOfficerLearyDummyGoalAct5 = 410,
kGoalOfficerLearyPoliceWait120SecondsToAttackHF05 = 420,
kGoalOfficerLearyPoliceWait60SecondsToAttackHF05 = 425,
kGoalOfficerLearyPoliceAboutToAttackHF05 = 430,
kGoalOfficerLearyDead = 599
};
enum GoalOfficerGrayford {
kGoalOfficerGrayfordDefault = 0,
kGoalOfficerGrayfordWalksInPS03a = 1,
kGoalOfficerGrayfordWalksInPS03b = 2,
kGoalOfficerGrayfordWalksInPS03c = 3,
kGoalOfficerGrayfordWalksInPS03d = 4,
kGoalOfficerGrayfordWalksInFreeSlotC = 5,
kGoalOfficerGrayfordWalksInPS09a = 6,
kGoalOfficerGrayfordWalksInPS09b = 7,
kGoalOfficerGrayfordWalksInPS09c = 8,
kGoalOfficerGrayfordWalksInPS03e = 9,
kGoalOfficerGrayfordPrepareToRestartWalkAround = 10,
kGoalOfficerGrayfordStopAndTalk1 = 99, // this is used temporarily to make him stop and talk
kGoalOfficerGrayfordArrivesToDR04 = 101,
kGoalOfficerGrayfordArrivedAtDR04 = 102,
kGoalOfficerGrayfordTalkToMcCoyAndReportAtDR04 = 103,
kGoalOfficerGrayfordPatrolsAtDR04a = 104,
kGoalOfficerGrayfordPatrolsAtDR04b = 105,
kGoalOfficerGrayfordStopPatrolToTalkToMcCoyAtDR04 = 106,
kGoalOfficerGrayfordLeavesWithMorajiCorpseDR04 = 110,
kGoalOfficerGrayfordStopAndTalkDR04 = 199, // this is used temporarily to make him stop and talk while at DR04 (Moraji's death scene)
kGoalOfficerGrayfordStartOfAct4 = 300,
kGoalOfficerGrayfordHuntingAroundAct4 = 305,
kGoalOfficerGrayfordPrepareToHuntAroundAct4 = 306,
kGoalOfficerGrayfordBlockingUG07 = 307,
kGoalOfficerGrayfordArrestsMcCoyAct4CT12 = 308,
kGoalOfficerGrayfordAttackMcCoyAct4 = 310,
kGoalOfficerGrayfordArrestMcCoyInTB03Act4 = 399, // TB02_TB03
kGoalOfficerGrayfordStartOfAct5 = 400,
kGoalOfficerGrayfordDummyGoalAct5 = 410,
kGoalOfficerGrayfordPoliceAboutToAttackHF05 = 430,
kGoalOfficerGrayfordDead = 599
};
enum GoalHanoi {
kGoalHanoiDefault = 200,
kGoalHanoiResetTimer = 201,
kGoalHanoiNR07TalkToMcCoy = 202,
kGoalHanoiNR07GrabMcCoy = 203,
kGoalHanoiNR03GoToDefaultPosition = 210,
kGoalHanoiNR03GoToSwivelTable = 211,
kGoalHanoiNR03GoToOfficeDoor = 212,
kGoalHanoiNR03GoToDancer = 213,
kGoalHanoiNR03StartGuarding = 215,
kGoalHanoiThrowOutMcCoy = 220,
kGoalHanoiNR08WatchShow = 230,
kGoalHanoiNR08Leave = 235,
kGoalHanoiNR08Left = 236,
kGoalHanoiNR04Enter = 240,
kGoalHanoiNR04ShootMcCoy = 241
};
enum GoalDeskClerk {
kGoalDeskClerkDefault = 0,
kGoalDeskClerkKnockedOut = 1,
kGoalDeskClerkRecovered = 2,
kGoalDeskClerkGone = 400
};
enum GoalKlein {
kGoalKleinDefault = 0,
kGoalKleinMovingInLab01 = 1,
kGoalKleinMovingInLab02 = 2,
kGoalKleinGotoLabSpeaker = 3,
kGoalKleinIsAnnoyedByMcCoyInit = 4,
kGoalKleinIsAnnoyedByMcCoy01 = 5,
kGoalKleinIsAnnoyedByMcCoy02 = 6,
kGoalKleinIsAnnoyedByMcCoyFinal = 7,
kGoalKleinIsAnnoyedByMcCoyPreInit = 8, // new goal
kGoalKleinAwayAtEndOfActOne = 100,
kGoalKleinAwayAtEndOfActThree = 299 // new goal for restored content purposes
};
enum GoalHolloway {
kGoalHollowayDefault = 0,
kGoalHollowayGoToNR07 = 240,
kGoalHollowayGoToNR02 = 241,
kGoalHollowayGoToHF03 = 242,
kGoalHollowayApproachMcCoy = 250,
kGoalHollowayTalkToMcCoy = 251,
kGoalHollowayKnockOutMcCoy = 255,
kGoalHollowayPrepareCaptureMcCoy = 256,
kGoalHollowayCaptureMcCoy = 257
};
enum GoalMoraji {
kGoalMorajiDefault = 0,
kGoalMorajiShot = 5,
kGoalMorajiFreed = 10,
kGoalMorajiRunOut = 11,
kGoalMorajiGetUp = 18,
kGoalMorajiScream = 19,
kGoalMorajiJump = 20,
kGoalMorajiLayDown = 21,
kGoalMorajiDie = 22,
kGoalMorajiDead = 23,
kGoalMorajiChooseFate = 30,
kGoalMorajiPerished = 99
};
enum GoalGaff {
kGoalGaffDefault = 0,
kGoalGaffCT12WaitForMcCoy = 1,
kGoalGaffCT12GoToSpinner = 2,
kGoalGaffMA01ApproachMcCoy = 3,
kGoalGaffMA01Leave = 4,
kGoalGaffCT12Leave = 5,
kGoalGaffCT12FlyAway = 10,
kGoalGaffStartWalkingAround = 100,
kGoalGaffWalkAround = 101,
kGoalGaffRepeatWalkingAround = 102,
kGoalGaffStartChapter4 = 299,
kGoalGaffMA07Wait = 300,
kGoalGaffMA07TalkToMcCoy = 301,
kGoalGaffMA07Left = 302,
kGoalGaffMA07ShootMcCoy = 303, // cannot be triggered
kGoalGaffGone = 499
};
enum GoalLeon {
kGoalLeonDefault = 0,
kGoalLeonHoldingDeskClerk = 1,
kGoalLeonReleaseDeskClerk = 2,
kGoalLeonPrepareTalkToMcCoy = 3,
kGoalLeonTalkToMcCoy = 4,
kGoalLeonApproachMcCoy = 5, // there is no way how to trigger this path in the game
kGoalLeonPunchMcCoy = 6, // there is no way how to trigger this path in the game
kGoalLeonLeave = 7,
kGoalLeonGone = 8
};
enum GoalCrazyLegs {
kGoalCrazyLegsDefault = 0,
kGoalCrazyLegsShotAndHit = 1,
kGoalCrazyLegsLeavesShowroom = 2, // set either after McCoy re-holsters his gun, or if McCoy tells him to lie to Steele
// goal 10 seems unused
// goal 10 updates to 11 (also unused)
kGoalCrazyLegsMcCoyDrewHisGun = 210, // When McCoy draws gun and Ch < 5
kGoalCrazyLegsIsArrested = 699
};
enum GoalFreeSlotA { // Rat A
kGoalFreeSlotADefault = 0,
kGoalFreeSlotAUG15Wait = 300,
kGoalFreeSlotAUG15WalkOut = 301,
kGoalFreeSlotAUG15RunToOtherSide = 302,
kGoalFreeSlotAUG15RunBack = 303,
kGoalFreeSlotAUG15Attack = 304,
kGoalFreeSlotAWalkAround = 306,
kGoalFreeSlotAWalkAroundRestart = 307,
kGoalFreeSlotAAttackMcCoy = 308,
kGoalFreeSlotAUG15Die = 305,
kGoalFreeSlotAUG15Fall = 309,
kGoalFreeSlotAUG15Prepare = 310,
kGoalFreeSlotAAct5Default = 400,
kGoalFreeSlotAAct5Prepare = 405,
kGoalFreeSlotAAct5KP02Attack = 406,
kGoalFreeSlotAGoneIntermediate = 411,
kGoalFreeSlotAGone = 599
};
enum GoalFreeSlotB { // Rat B
kGoalFreeSlotBAct4Default = 300,
kGoalFreeSlotBAct4WalkAround = 301,
kGoalFreeSlotBAct4AttackMcCoy = 302,
kGoalFreeSlotBAct5Default = 400,
kGoalFreeSlotBAct5Prepare = 405,
kGoalFreeSlotBAct5KP02Attack = 406,
kGoalFreeSlotBGoneIntermediate = 411,
kGoalFreeSlotBGone = 599
};
enum GoalMaggie {
kGoalMaggieMA02Default = 0,
kGoalMaggieMA02WalkToEntrance = 1,
kGoalMaggieMA02Intermediate02 = 2, // unused (checked in MA02 but never assigned)
kGoalMaggieMA02GetFed = 3,
kGoalMaggieMA02SitDownToGetUp = 6, // new - original: Unused
kGoalMaggieMA02WalkToMcCoy = 7,
kGoalMaggieMA02Wait = 8,
kGoalMaggieMA02GoingToSleep = 9,
kGoalMaggieMA02SitDownToSleep = 10,
kGoalMaggieMA02Sleeping = 11,
kGoalMaggieMA02Intermediate12 = 12,
kGoalMaggieAct5Default = 400,
kGoalMaggieAct5Start = 410,
kGoalMaggieKP05Wait = 411,
kGoalMaggieKP05McCoyEntered = 412,
kGoalMaggieKP05WalkToMcCoy = 413,
kGoalMaggieKP05WillExplode = 414,
kGoalMaggieKP05Explode = 415,
kGoalMaggieDead = 599
};
enum ActorTimers {
kActorTimerAIScriptCustomTask0 = 0,
kActorTimerAIScriptCustomTask1 = 1,
kActorTimerAIScriptCustomTask2 = 2,
kActorTimerMovementTrack = 3,
kActorTimerClueExchange = 4,
kActorTimerAnimationFrame = 5,
kActorTimerRunningStaminaFPS = 6
};
// Certain tracks are available at Frank Klepacki's website/portfolio for Blade Runner
// Those are noted with their "official" name in a side-comment here, as they appear at the website
// A few may not match the incremental number given in-game (eg. kMusicGothic3 is "Gothic Club 2")
enum MusicTracks {
kMusicArabLoop = 0, // Animoid Row track (Not available at Frank Klepacki's website/portfolio for Blade Runner)
kMusicBatl226M = 1, // "Battle Theme"
kMusicBRBlues = 2, // "Blade Runner Blues"
kMusicKyoto = 3, // "Etsuko Theme"
kMusicOneTime = 4, // "One More Time, Love" (Not available at Frank Klepacki's website/portfolio for Blade Runner)
kMusicGothic3 = 5, // "Gothic Club 2"
kMusicArkdFly1 = 6,
kMusicArkDnce1 = 7,
kMusicTaffy2 = 8, // "Taffy's Club 2"
kMusicTaffy3 = 9, // "Enigma Drift"
kMusicTaffy4 = 10, // "Late Call"
kMusicBeating1 = 11, // "Nexus"
kMusicCrysDie1 = 12, // "Awakenings"
kMusicGothic1 = 13, // "Gothic Club"
kMusicGothic2 = 14, // "Transition"
kMusicStrip1 = 15, // "The Eyes Follow"
kMusicDkoDnce1 = 16,
kMusicCredits = 17, // "End Credits"
kMusicMoraji = 18, // "Ending"
kMusicClovDie1 = 19, // "Remorse"
kMusicClovDies = 20, // "Solitude"
kMusicLoveSong = 21 // "Love Theme" (Lucy, Dektora, Subway drive ending)
};
enum SFXSounds {
kSfxCROSLOCK = 0, // PS02, PS10, VK
kSfxSTEAM1 = 1,
kSfxSPINNY1 = 2, // used only in Shooting Range Set
kSfxFEMHURT1 = 3, // used only 3 times; 2 of them are bugs
kSfxFEMHURT2 = 4, // used only in Shooting Range Set (and for Moraji (Removed))
kSfxGUNMISS1 = 5, // unused
kSfxGUNMISS2 = 6, // unused
kSfxGUNMISS3 = 7, // unused
kSfxGUNMISS4 = 8, // unused
kSfxHITTARG1 = 9, // unused
kSfxHITTARG2 = 10, // unused
kSfxHITTARG3 = 11, // unused
kSfxLGCAL1 = 12,
kSfxLGCAL2 = 13, // used only twice in UG18
kSfxLGCAL3 = 14, // used only in UG18
kSfxMDCAL1 = 15, // unused
kSfxMDCAL2 = 16, // unused
kSfxRICO1 = 17, // unused
kSfxRICO2 = 18, // unused
kSfxRICO3 = 19, // used only once - PS11 for a maze target (A Bug?)
kSfxRICOCHT1 = 20, // unused
kSfxRICOCHT2 = 21, // unused
kSfxRICOCHT3 = 22, // unused
kSfxRICOCHT4 = 23, // unused
kSfxRICOCHT5 = 24, // unused
kSfxSMCAL1 = 25, // unused
kSfxSMCAL2 = 26, // unused
kSfxSMCAL3 = 27,
kSfxSMCAL4 = 28, // unused
kSfxTARGUP1 = 29,
kSfxTARGUP2 = 30, // unused
kSfxTARGUP3 = 31, // used only once - PS11
kSfxTARGUP4 = 32,
kSfxTARGUP5 = 33,
kSfxTARGUP6 = 34,
kSfxTARGUP7 = 35, // unused - similar to TARGUP6, bit more sustained
kSfxTRGSPIN1 = 36, // unused
kSfxTRGSPIN2 = 37, // unused - similar to kSfxTRGSPIN1, bit faster
kSfxTRGSPIN3 = 38, // unused - ugly sound
kSfxDRIPPY4 = 39, // unused
kSfxDRIPPY10 = 40, // used only once - CT05
kSfxDRIPPY1 = 41, // used only once - CT05
kSfxDRIPPY2 = 42, // used only once - CT05
kSfxDRIPPY6 = 43, // used only once - CT05
kSfxDRIPPY7 = 44, // used only once - CT05
kSfxPSAMB6 = 45, // - Looping
kSfxRTONE3 = 46, // - Looping (Guzza's Office PS04) - Used once
kSfxSCANNER1 = 47, // used only twice. In PS04 and UG02 (Izo's stash)
kSfxSCANNER2 = 48, // used only twice. In PS04 and UG02 (Izo's stash)
kSfxSCANNER3 = 49, // used only twice. In PS04 and UG02 (Izo's stash)
kSfxSCANNER4 = 50, // used only twice. In PS04 and UG02 (Izo's stash)
kSfxSCANNER5 = 51, // used only twice. In PS04 and UG02 (Izo's stash)
kSfxSCANNER6 = 52, // used only twice. In PS04 and UG02 (Izo's stash)
kSfxSCANNER7 = 53, // used only twice. In PS04 and UG02 (Izo's stash)
kSfxCTRAIN1 = 54, // - Looping
kSfxCTAMBL1 = 55, // - Looping (CT01, CT12) - Used twice
kSfxCTAMBR1 = 56, // - Looping
kSfxSTEAM3 = 57,
kSfxSTEAM6A = 58,
kSfxNEON5 = 59, // used three times. In CT01, CT12, DR03.
kSfxNEON6 = 60, // used three times. In CT01, CT12, HC02.
kSfxDISH1 = 61,
kSfxDISH2 = 62,
kSfxDISH3 = 63,
kSfxDISH4 = 64,
kSfxDISH5 = 65, // unused
kSfxSPIN1A = 66,
kSfxSPIN2A = 67,
kSfxSPIN2B = 68,
kSfxSPIN3A = 69,
kSfxBOOLOOP2 = 70, // - Looping (Hall of Mirrors HF04) - Used once
kSfxBRBED5 = 71, // - Looping
kSfxSWEEP2 = 72,
kSfxSWEEP3 = 73,
kSfxSWEEP4 = 74,
kSfxWINDLOP8 = 75, // - Looping (Runciter's interior RC02) - Used once
kSfxPETDEAD1 = 76, // used only once - RC02
kSfxPETDEAD3 = 77, // used only once - RC02
kSfxPETDEAD4 = 78, // used only once - RC02
kSfxPETDEAD5 = 79, // used only once - CT05 (Chinatown Warehouse)
kSfxRCAMB1 = 80, // unused - Looping
kSfxRCAMBR1 = 81, // - Looping
kSfxRCCARBY1 = 82,
kSfxRCCARBY2 = 83,
kSfxRCCARBY3 = 84,
kSfxRCRAIN1 = 85, // - Looping (Runciter's interior RC02) - Used once
kSfxRCTALK1 = 86, // unused - Looping?
kSfxSIREN2 = 87,
kSfxRCTALK2 = 88, // unused - Looping?
kSfxRCTALK3 = 89, // unused - Looping?
kSfxPSDOOR1 = 90,
kSfxPSDOOR2 = 91,
kSfxPSPA6 = 92, // used only once - PS03 (Ground Level)
kSfxPSPA7 = 93, // used only once - PS03 (Ground Level)
kSfxPSPA8 = 94, // used only once - PS03 (Ground Level)
kSfxBOILPOT2 = 95, // - Looping
kSfxKTCHRAIN = 96, // - Looping - (Zuben's Kitchen CT02) - Used once
kSfxNEON7 = 97,
kSfxBIGFAN2 = 98, // - Looping (DR01, DR02) - Used twice
kSfxROOFAIR1 = 99, // - Looping
kSfxROOFRMB1 = 100, // - Looping
kSfxROOFRAN1 = 101, // - Looping
kSfxROOFLIT1 = 102, // used only twice. In MA01 (McCoy's roof) and MA05 (McCoy's balcony)
kSfxRAINAWN1 = 103, // - Looping
kSfxAPRTAMB5 = 104, // - Looping (MA02, MA04) - Used twice
kSfxCTRUNOFF = 105, // - Looping
kSfxCTROOFL1 = 106, // - Looping (Chinatown Warehouse CT05) - Used once
kSfxCTROOFR1 = 107, // - Looping (Chinatown Warehouse CT05) - Used once
kSfxDRAMB4 = 108, // - Looping (Crazylegs underground basement HF07) - Used once
kSfxBRBED3 = 109, // - Looping
kSfxRESPRTR1 = 110, // - Looping (Chew's EyeWorld DR03) - Used once
kSfxDRAMB5 = 111, // - Looping (Dektora's Backstage NR06, NR07) - Used twice
kSfxFACTAMB2 = 112, // Looping (DR01, HF07) - Used twice
kSfxDRRAIN1 = 113, // unused - Looping
kSfxSPINUP1 = 114, // used only in elevator MA06 (Name implies use for Spinner taking off)
kSfxSPINOPN3 = 115, // unused (spinner door open)
kSfxSPINOPN4 = 116,
kSfxCARUP3 = 117,
kSfxCARDOWN3 = 118,
kSfxSPINCLS1 = 119,
kSfxSERVOU1 = 120, // used only in PS01 (Police HQ Roof)
kSfxSERVOD1 = 121, // used only twice; 1 is unused (shot doll "General"), other is in PS01
kSfxMTLHIT1 = 122, // used three times; MA01 (Roof), PS01 (Roof), NR11 (Loft)
kSfxSPNBEEP9 = 123,
kSfxPRISAMB3 = 124, // - Looping (Lockup PS09) - Used once
kSfxPRISSLM1 = 125, // used once in PS09
kSfxPRISSLM2 = 126, // used once in PS09
kSfxPRISSLM3 = 127, // used once in PS09
kSfxSPINAMB2 = 128, // unused - Restored in spinner.cpp (At "Select Destination" message)
kSfxSPNAMB1 = 129, // unused - Looping? Ugly Sound
kSfxSPNBEEP2 = 130, // used once in UG02
kSfxSPNBEEP3 = 131, // used only twice; UG02 and KIA Save
kSfxSPNBEEP4 = 132, // used only twice; UG02 and MA04
kSfxSPNBEEP5 = 133, // used once in UG02
kSfxSPNBEEP6 = 134, // used only twice; UG02 and KIA Save
kSfxSPNBEEP7 = 135, // used in UG02, and KIA Save, KIA Settings
kSfxSPNBEEP8 = 136, // used once in UG02
kSfxPRISAMB1 = 137, // - Looping (Lockup PS09) - Used once
kSfxBRBED5X = 138, // - Looping (Lockup PS09) - Used once
kSfxLABAMB1 = 139, // unused - Looping?
kSfxLABAMB2 = 140, // unused - Looping?
kSfxLABAMB3 = 141, // - Looping
kSfxTUBES1 = 142, // used once in PS07 (Lab)
kSfxTUBES2 = 143, // unused
kSfxTUBES3 = 144, // unused
kSfxTUBES4 = 145, // used once in PS07 (Lab)
kSfxLABMISC1 = 146, // used twice; in PS07, TB05
kSfxLABMISC2 = 147,
kSfxLABMISC3 = 148,
kSfxLABMISC4 = 149,
kSfxLABMISC5 = 150,
kSfxLABMISC6 = 151,
kSfxLABMISC7 = 152, // used once in PS07 (Lab)
kSfxLABMISC8 = 153, // used once in PS07 (Lab)
kSfxLABMISC9 = 154, // used once in PS07 (Lab)
kSfxLABBUZZ1 = 155, // used in PS07 (restored), PS10 (Buzzer fix), PS15 (removed)
kSfxPAGE1 = 156, // used twice; in PS15 (Sgt Walls Armory), PS05 (Mainframe Hall)
kSfxPAGE2 = 157, // used twice; in PS15 (Sgt Walls Armory), PS05 (Mainframe Hall)
kSfxPAGE3 = 158, // used twice; in PS15 (Sgt Walls Armory), PS05 (Mainframe Hall)
kSfxUPTARG3 = 159, // used in PS10 (for Maze Targets)
kSfxCEMENTL1 = 160, // footsteps sound (left) (also used in DR06 for mannequin head)
kSfxCEMENTL2 = 161, // footsteps sound (left) (also used in DR06 for mannequin head)
kSfxCEMENTL3 = 162, // footsteps sound (left)
kSfxCEMENTL4 = 163, // footsteps sound (left)
kSfxCEMENTL5 = 164, // footsteps sound (left)
kSfxCEMENTR1 = 165, // footsteps sound (right)
kSfxCEMENTR2 = 166, // footsteps sound (right)
kSfxCEMENTR3 = 167, // footsteps sound (right)
kSfxCEMENTR4 = 168, // footsteps sound (right)
kSfxCEMENTR5 = 169, // footsteps sound (right)
kSfxCEMWETL1 = 170, // footsteps sound (Wet, left)
kSfxCEMWETL2 = 171, // footsteps sound (Wet, left)
kSfxCEMWETL3 = 172, // footsteps sound (Wet, left)
kSfxCEMWETL4 = 173, // footsteps sound (Wet, left)
kSfxCEMWETL5 = 174, // footsteps sound (Wet, left)
kSfxCEMWETR1 = 175, // footsteps sound (Wet, right)
kSfxCEMWETR2 = 176, // footsteps sound (Wet, right)
kSfxCEMWETR3 = 177, // footsteps sound (Wet, right)
kSfxCEMWETR4 = 178, // footsteps sound (Wet, right)
kSfxCEMWETR5 = 179, // footsteps sound (Wet, right)
kSfxGARBAGE4 = 180, // used once in CT04 (Chinatown Back Alley with big dumpster)
kSfx67_0470R = 181,
kSfx67_0480R = 182,
kSfx67_0500R = 183,
kSfx67_0540R = 184,
kSfx67_0560R = 185,
kSfx67_0870R = 186,
kSfx67_0880R = 187, // unused
kSfx67_0900R = 188,
kSfx67_0940R = 189,
kSfx67_0960R = 190,
kSfx67_1070R = 191,
kSfx67_1080R = 192,
kSfx67_1100R = 193,
kSfx67_1140R = 194,
kSfx67_1160R = 195,
kSfxZUBWLK1 = 196,
kSfxZUBWLK2 = 197,
kSfxZUBWLK3 = 198,
kSfxZUBWLK4 = 199,
kSfxBIGPOT4 = 200, // unused
kSfxMTLDOOR2 = 201,
kSfxPOTSPL4 = 202, // unused
kSfxPOTSPL5 = 203, // used once in CT02 - also in (cut) ShotAtAndHit() code of Generic Walkers A, B, C
kSfxBIGPOT3 = 204, // used only twice; CT02 and DR06 (mannequin head broken)
kSfxCTDRONE1 = 205,
kSfxZUBLAND1 = 206,
kSfxZUBDEAD1 = 207, // used only in Zuben AI
kSfxELDOORO2 = 208, // used in MA06, PS02
kSfxELDOORC1 = 209, // used in MA06, PS02
kSfxELEAMB3 = 210, // - Looping used in MA06, PS02
kSfxFOUNTAIN = 211, // - Looping used in TB02, TB03
kSfxBELLY1 = 212, // used in TB02, TB03, TB07
kSfxBELLY2 = 213, // used in TB02, TB03, TB07
kSfxBELLY3 = 214, // used in TB02, TB03, TB07
kSfxBELLY4 = 215, // used in TB02, TB03, TB07
kSfxBELLY5 = 216, // used in TB02, TB03, TB07
kSfxHUMMER1 = 217, // - Looping (DR04) and non-looping (TB05)
kSfxHUMMER2 = 218, // used once in TB05
kSfxHUMMER3 = 219, // - Looping (DR01, DR02, TB05)
kSfxHUMMER4 = 220, // used once in TB05
kSfxPUNCH1 = 221, // used only in Sadik AI
kSfxKICK1 = 222, // used only in Sadik and holloway AI
kSfxKICK2 = 223, // used only in Sadik AI
kSfxBANG1 = 224,
kSfxBANG2 = 225,
kSfxBANG3 = 226, // used twice; UG03 and UG05
kSfxBANG4 = 227,
kSfxBANG5 = 228,
kSfxBANG6 = 229,
kSfxGLOOP1 = 230, // used only in UG10
kSfxGLOOP2 = 231, // unused
kSfxGLOOP3 = 232, // unused
kSfxGLOOP4 = 233, // used only in UG10
kSfxPIPER1 = 234,
kSfxSQUEAK1 = 235,
kSfxTB5LOOP1 = 236, // - Looping (TB05, TB06)
kSfxTB5LOOP2 = 237, // - Looping (TB05, TB06)
kSfxHCBELL1 = 238, // used twice; HC02 and HC03
kSfxHCSING1 = 239, // unused
kSfxINDFLUT1 = 240, // used twice; HC02 and HC03
kSfxHCLOOP1 = 241, // - Looping
kSfxHCANM8 = 242,
kSfxHCANM2 = 243,
kSfxHCANM3 = 244,
kSfxHCANM4 = 245,
kSfxHCANM5 = 246,
kSfxHCANM6 = 247,
kSfxHCANM7 = 248,
kSfxHCANM1 = 249,
kSfxDOGTOY3 = 250, // unused
kSfxBARAMB2 = 251, // unused - identical to kSfxBARAMB1
kSfxBARSFX1 = 252,
kSfxBARSFX2 = 253, // unused
kSfxBARSFX3 = 254,
kSfxBARSFX4 = 255,
kSfxBARSFX5 = 256,
kSfxBARSFX6 = 257,
kSfxBARSFX7 = 258,
kSfxCLINK1 = 259,
kSfxCLINK2 = 260,
kSfxCLINK3 = 261,
kSfxCLINK4 = 262,
kSfxDOGBARK1 = 263, // used only in Maggie AI
kSfxDOGBARK3 = 264, // used only in Maggie AI
kSfxDOGBITE1 = 265, // unused
kSfxDOGCRY1 = 266, // unused
kSfxDOGCRY2 = 267, // unused
kSfxDOGFAR1 = 268, // unused
kSfxDOGFAR2 = 269, // unused
kSfxDOGGUN1 = 270, // unused
kSfxDOGGUN2 = 271, // unused
kSfxDOGHURT1 = 272, // used only in Maggie AI
kSfxDOGMAD1 = 273, // unused
kSfxDOGNEED1 = 274, // unused
kSfxDOGNEED2 = 275, // unused
kSfxDOGTAIL1 = 276, // used only in Maggie AI
kSfxDOGTAIL2 = 277, // unused
kSfxDOGTOY1 = 278, // unused
kSfxDOGTOY2 = 279, // unused
kSfxBARAMB1 = 280, // - Looping
kSfx14KBEEP1 = 281, // used only in HC03
kSfxTBBEEP1 = 282, // unused
kSfxTBDOOR1 = 283, // used twice; TB05, TB06
kSfxTBDOOR2 = 284, // unused
kSfxTBLOOP1 = 285, // - Looping (TB06)
kSfxTRUCKBY1 = 286, // used twice; BB01, RC03
kSfxCHEVBY1 = 287, // used only in RC03 (outside Bullet Bob's)
kSfxFIREBD1 = 288, // - Looping (DR04, UG06)
kSfxGLASSY1 = 289, // used only in BB10 (Bradubury Bookcase Before Rooftop)
kSfxGLASSY2 = 290, // used only in BB10
kSfxBBDRIP1 = 291,
kSfxBBDRIP2 = 292,
kSfxBBDRIP3 = 293,
kSfxBBDRIP4 = 294,
kSfxBBDRIP5 = 295,
kSfxRADIATR1 = 296, // unused
kSfxRADIATR2 = 297, // used only in BB09 (Bradubury above bathroom)
kSfxRADIATR3 = 298, // used only in BB09
kSfxRADIATR4 = 299, // used only in BB09
kSfxJESTMOV1 = 300, // used only in DR06
kSfxINDXPLOD = 301, // used only in DR04
kSfxJESTMUS1 = 302, // unused
kSfxBBGRN1 = 303,
kSfxBBGRN2 = 304,
kSfxBBGRN3 = 305,
kSfxBBMOVE1 = 306,
kSfxBBMOVE2 = 307,
kSfxBBMOVE3 = 308,
kSfxHAUNT1 = 309,
kSfxHAUNT2 = 310,
kSfxMONKCYM1 = 311,
kSfxCAMERA2 = 312,
kSfxMONKEY1 = 313,
kSfxMONKEY2 = 314, // unused
kSfxRUNAWAY1 = 315,
kSfxTRPDOOR1 = 316, // open and shut
kSfxTRPDORO = 317, // unused - open
kSfxTRPDORC = 318, // unused - shut
kSfxAUDLAFF1 = 319,
kSfxAUDLAFF2 = 320,
kSfxAUDLAFF3 = 321,
kSfxAUDLAFF4 = 322,
kSfxAUDLAFF5 = 323,
kSfxAUDLAFF6 = 324,
kSfxAUDLAFF7 = 325,
kSfxAUDLAFF8 = 326,
kSfxAUDLAFF9 = 327,
kSfxCHAINLNK = 328,
kSfxMAMASNG1 = 329, // - Looping
kSfxROTIS2 = 330, // - Looping
kSfxSTMLOOP7 = 331, // - Looping
kSfxUGBED1 = 332, // - Looping
kSfxUGBED2 = 333, // - Looping
kSfxBIGFAN3 = 334, // unused
kSfxGETITEM1 = 335,
kSfxFLORBUZZ = 336, // - Looping
kSfxDESKBELL = 337,
kSfxCURTAIN1 = 338,
kSfxDRAWER1 = 339,
kSfxARCBED1 = 340, // - Looping
kSfxCIRCUS1 = 341, // - Looping
kSfxFORTUNE1 = 342, // unused (un-triggered)
kSfxCARCREK1 = 343,
kSfxCARLAND1 = 344,
kSfxDORSLID1 = 345, // used only twice
kSfxDORSLID2 = 346, // used only once
kSfxKUNG1 = 347, // unused
kSfxLOWERN1 = 348,
kSfxLOWERY1 = 349,
kSfxMAGCHNK1 = 350,
kSfxMAGDROP1 = 351,
kSfxMAGMOVE1 = 352,
kSfxMAGMOVE2 = 353,
kSfxRAISEN1 = 354,
kSfxRAISEY1 = 355,
kSfxBUMSNOR1 = 356,
kSfxBUMSNOR2 = 357,
kSfxBUMSNOR3 = 358,
kSfxSTONDOR1 = 359,
kSfxSTONDOR2 = 360,
kSfxSEXYAD2 = 361,
kSfxMUSBLEED = 362, // - Looping ("Iron Fist" track from Command & Conquer - The Covert Operations (OST))
kSfxSUNROOM1 = 363,
kSfxSUNROOM2 = 364,
kSfxSUNROOM3 = 365,
kSfxSUNROOM4 = 366,
kSfxSUBWAY1 = 367,
kSfxYELL1M1 = 368,
kSfxGRUNT1M1 = 369,
kSfxGRUNT2M1 = 370,
kSfxHURT1M1 = 371,
kSfxCARGELE2 = 372,
kSfxCARUP3B = 373,
kSfxCOLONY = 374,
kSfxTHNDER2 = 375,
kSfxTHNDER3 = 376,
kSfxTHNDER4 = 377,
kSfxTHNDR1 = 378,
kSfxTHNDR2 = 379,
kSfxTHNDR3 = 380,
kSfxRAIN10 = 381, // - Looping
kSfxRAINALY1 = 382, // - Looping
kSfxSKINBED1 = 383, // - Looping
kSfxRUMLOOP1 = 384, // - Looping
kSfxPHONE1 = 385,
kSfxESPLOOP1 = 386, // - Looping
kSfxESPLOOP2 = 387, // - Looping
kSfxESPLOOP3 = 388, // - Looping
kSfxSTEAMY1 = 389,
kSfxSTEAMY2 = 390,
kSfxSQUEAK2 = 391,
kSfxSQUEAK3 = 392,
kSfxSQUEAK4 = 393, // used only once
kSfxSQUEAK5 = 394,
kSfxGRUNT1M2 = 395,
kSfxGRUNT1M3 = 396,
kSfxGRUNT2M2 = 397,
kSfxGRUNT2M3 = 398,
kSfxHURT1M2 = 399,
kSfxHURT1M3 = 400,
kSfxYELL1M2 = 401,
kSfxYELL1M3 = 402,
kSfxVIDFONE1 = 403,
kSfxDRAIN1X = 404,
kSfxTOILET1 = 405,
kSfxGARGLE1 = 406,
kSfxWASH1 = 407,
kSfxAPRTFAN1 = 408, // - Looping
kSfxMA04VO1A = 409, // unused Developer commentary for MA04 scene (McCoy's apartment)
kSfxCT01VO1A = 410, // unused Developer commentary for CT01 scene (Howie Lee's, Chinatown)
kSfxHC01VO1A = 411, // unused Developer commentary for HC01 scene (Hawker's Circle)
kSfxELEBAD1 = 412,
kSfxBR025_5A = 413,
kSfxBR027_1P = 414,
kSfxBR024_4B = 415,
kSfxBR029_3A = 416,
kSfxBR034_1A = 417,
kSfxBR030_3A = 418,
kSfxBR031_1P = 419,
kSfxBR028_2A = 420,
kSfxBR026_2A = 421, // unused
kSfxBR032_7B = 422,
kSfxBR033_4B = 423,
kSfxBR035_7B = 424,
kSfxBR010_4A = 425, // unused
kSfxBR011_2A = 426,
kSfxBR012_3B = 427, // unused
kSfxBR013_3D = 428,
kSfxBR014_5A = 429,
kSfxBR015_3C = 430, // unused
kSfxBR016_2B = 431,
kSfxBR017_2A = 432, // unused
kSfxBR018_3E = 433, // unused
kSfxBBELE2 = 434,
kSfxRATTY1 = 435, // unused
kSfxRATTY2 = 436, // unused
kSfxRATTY3 = 437,
kSfxRATTY4 = 438,
kSfxRATTY5 = 439,
kSfxSCARY1 = 440,
kSfxSCARY2 = 441,
kSfxSCARY3 = 442,
kSfxSCARY4 = 443,
kSfxSCARY5 = 444,
kSfxSCARY6 = 445,
kSfxSCARY7 = 446,
kSfxPNEUM5 = 447, // used only once
kSfxROBOTMV1 = 448,
kSfxMCGUN1 = 449,
kSfxMCGUN2 = 450,
kSfxDEKGLAS1 = 451, // used only once
kSfx35MM = 452,
kSfx35MMBRK1 = 453,
kSfx35MMGO1 = 454, // unused
kSfxBR027_3P = 455,
kSfxBRWIND2 = 456,
kSfxBUTN6 = 457,
kSfxBR018_1P = 458,
kSfxBR003_1A = 459,
kSfxBRTARGET = 460,
kSfxVKBEEP1 = 461,
kSfxVKBEEP2 = 462,
kSfxCAMCOP1 = 463,
kSfxKPAMB1 = 464, // - Looping
kSfxMANHOLE1 = 465, // unused
kSfxMETALL1 = 466,
kSfxMETALL2 = 467,
kSfxMETALL3 = 468,
kSfxMETALL4 = 469,
kSfxMETALL5 = 470,
kSfxMETALR1 = 471,
kSfxMETALR2 = 472,
kSfxMETALR3 = 473,
kSfxMETALR4 = 474,
kSfxMETALR5 = 475,
kSfxWOODL1 = 476,
kSfxWOODL2 = 477,
kSfxWOODL3 = 478,
kSfxWOODL4 = 479,
kSfxWOODL5 = 480,
kSfxWOODR1 = 481,
kSfxWOODR2 = 482,
kSfxWOODR3 = 483,
kSfxWOODR4 = 484,
kSfxWOODR5 = 485,
kSfxDIALOUT3 = 486, // unused
kSfxBIKEMIX4 = 487,
kSfxCHAINBRK = 488,
kSfxGUNAIM1 = 489, // unused
kSfxCAREXPL1 = 490,
kSfxCRYEXPL1 = 491,
kSfxSHOTCOK1 = 492,
kSfxSHOTGUN1 = 493,
kSfxDOGEXPL1 = 494,
kSfxBEEP16 = 495,
kSfxMECHAN1C = 496,
kSfxMECHAN1 = 497,
kSfxPANEL1 = 498,
kSfxPANEL2 = 499,
kSfxPANOPEN = 500,
kSfxELECTRO1 = 501,
kSfxBEEP1 = 502,
kSfxBUTN4P = 503,
kSfxBUTN4R = 504,
kSfxBUTN5P = 505,
kSfxBUTN5R = 506,
kSfxTEXT1 = 507,
kSfxTEXT3 = 508,
kSfxBEEP10 = 509,
kSfxBEEP10A = 510,
kSfxBEEP15 = 511,
kSfxMUSVOL8 = 512,
kSfxELECBP1 = 513,
kSfxCRZYEXPL = 514, // unused
kSfxELEBUTN1 = 515,
kSfxELECLAB1 = 516, // - Looping
kSfxGUNH1A = 517,
kSfxGUNH1B = 518,
kSfxGUNH1C = 519,
kSfxGUNH2A = 520,
kSfxGUNH2B = 521,
kSfxGUNH2C = 522,
kSfxGUNH3A = 523,
kSfxGUNH3B = 524,
kSfxGUNH3C = 525,
kSfxGUNM1A = 526,
kSfxGUNM1B = 527,
kSfxGUNM1C = 528,
kSfxGUNM2A = 529,
kSfxGUNM2B = 530,
kSfxGUNM2C = 531,
kSfxGUNM3A = 532,
kSfxGUNM3B = 533,
kSfxGUNM3C = 534,
kSfxGUNH1AR = 535, // unused - adds reverb to 517
kSfxGUNH1BR = 536, // unused - adds reverb to 518
kSfxGUNH1CR = 537, // unused - adds reverb to 519
kSfxGUNH2AR = 538, // unused - adds reverb to 520
kSfxGUNH2BR = 539, // unused - adds reverb to 521
kSfxGUNH2CR = 540, // unused - adds reverb to 522
kSfxGUNH3AR = 541, // unused - adds reverb to 523
kSfxGUNH3BR = 542, // unused - adds reverb to 524
kSfxGUNH3CR = 543, // unused - adds reverb to 525
kSfxGUNM1AR = 544, // unused - adds reverb to 526
kSfxGUNM1BR = 545, // unused - adds reverb to 527
kSfxGUNM1CR = 546, // unused - adds reverb to 528
kSfxGUNM2AR = 547, // unused - adds reverb to 529
kSfxGUNM2BR = 548, // unused - adds reverb to 530
kSfxGUNM2CR = 549, // unused - adds reverb to 531
kSfxGUNM3AR = 550, // unused - adds reverb to 532
kSfxGUNM3BR = 551, // unused - adds reverb to 533
kSfxGUNM3CR = 552, // unused - adds reverb to 534
kSfxGARBAGE = 553,
kSfxBELLTONE = 554, // unused
kSfxMALEHURT = 555,
kSfxHOLSTER1 = 556,
kSfxHEADHIT2 = 557,
kSfxUGLEVER1 = 558,
kSfxCOMPDWN4 = 559,
kSfxDROPGLAS = 560,
kSfxBRKFNGR1 = 561,
kSfxBOMBFAIL = 562,
kSfxBABYCRY2 = 563,
kSfxBRKROPE1 = 564,
kSfxKICKDOOR = 565, // unused
kSfxDEKCLAP1 = 566,
kSfxWHISTLE1 = 567,
kSfxWHISTLE2 = 568,
kSfxWHISTLE3 = 569,
kSfxFEMORG1 = 570,
kSfxFEMORG2 = 571,
kSfxFEMORG3 = 572,
kSfxFEMORG4 = 573,
kSfxDOORLOCK = 574,
kSfxRIMSHOT1 = 575,
kSfxRIMSHOT2 = 576,
kSfxRIMSHOT3 = 577,
kSfxRIMSHOT4 = 578,
kSfxRIMSHOT5 = 579,
kSfxGOTSHOT1 = 580, // unused
kSfxCOMEDY = 581,
kSfxDRUGOUT = 582,
kSfxPLANKDWN = 583,
kSfxBANGDOOR = 584, // unused
kSfxCOMPBED1 = 585, // - Looping
kSfxMOONBED2 = 586, // - Looping
kSfxDATALOAD = 587,
kSfxBEEPNEAT = 588,
kSfxWINDLOOP = 589, // - Looping
kSfxTBALARM = 590,
kSfxLIGHTON = 591,
kSfxCOMPON1 = 592,
kSfxCHARMTL7 = 593,
kSfxCHARMTL8 = 594,
kSfxCHARMTL9 = 595,
kSfxSHUTDOWN = 596
};
enum GameDifficultyLevel {
kGameDifficultyEasy = 0,
kGameDifficultyMedium = 1,
kGameDifficultyHard = 2
};
enum MusicTrackLoop {
kMusicLoopPlayOnce = 0, // do not loop
kMusicLoopRepeat = 1, // loop track
kMusicLoopRepeatRandomStart = 2, // (Restored Content) start from random point - do not loop track
kMusicLoopPlayOnceRandomStart = 3 // (Restored Content) start from random point - loop track
};
} // End of namespace BladeRunner
#endif
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